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Searched refs:CST_WINDMILL_2_W (Results 1 – 7 of 7) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h312 #define CST_WINDMILL_2_W 200 macro
/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c91 init_icon_pixmap (CST_WINDMILL_2_W); in init_pixmaps()
H A Dlctypes.h455 #define CST_WINDMILL_2_W 200 macro
H A Dlintypes.c1253 main_types[CST_WINDMILL_2_W].group=GROUP_WINDMILL; in init_types()
1254 main_types[CST_WINDMILL_2_W].graphic in init_types()
H A Dreadpng.c375 LG(CST_WINDMILL_2_W,GROUP_WINDMILL,LCT_WINDMILL_2_W_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DReadPngInterface.cpp258 LG(CST_WINDMILL_2_W,GROUP_WINDMILL,LCT_WINDMILL_2_W_G); in load_png_graphics()
H A DGameView.cpp640 preReadCityTexture( CST_WINDMILL_2_W, "windmill2w.png" ); in loadTextures()