/dports/games/openjk/OpenJK-07675e2/code/server/ |
H A D | sv_client.cpp | 201 client->state = CS_PRIMED; in SV_SendClientGameState() 466 if ( cl->state == CS_PRIMED ) { in SV_UserMove()
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H A D | server.h | 104 CS_PRIMED, // gamestate has been sent, but client hasn't sent a usercmd enumerator
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H A D | sv_main.cpp | 150 if ( client->state < CS_PRIMED ) { in SV_SendServerCommand()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/server/ |
H A D | server.h | 107 CS_PRIMED, // gamestate has been sent, but client hasn't sent a usercmd enumerator
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H A D | sv_client.c | 416 client->state = CS_PRIMED; in SV_SendClientGameState() 1255 if ( cl->state == CS_PRIMED ) { in SV_UserMove()
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H A D | sv_init.c | 60 if ( client->state < CS_PRIMED ) { in SV_SetConfigstring()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/server/ |
H A D | server.h | 106 CS_PRIMED, // gamestate has been sent, but client hasn't sent a usercmd enumerator
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H A D | sv_client.c | 662 client->state = CS_PRIMED; in SV_SendClientGameState() 1565 if ( cl->state == CS_PRIMED ) { in SV_UserMove()
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H A D | sv_init.c | 134 if ( client->state == CS_PRIMED ) in SV_SetConfigstring()
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/dports/games/openjk/OpenJK-07675e2/codemp/server/ |
H A D | sv_client.cpp | 503 client->state = CS_PRIMED; in SV_SendClientGameState() 1281 if (!u->name && sv.state == SS_GAME && (cl->state == CS_ACTIVE || cl->state == CS_PRIMED)) { in SV_ExecuteClientCommand() 1459 if ( cl->state == CS_PRIMED ) { in SV_UserMove()
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H A D | server.h | 118 CS_PRIMED, // gamestate has been sent, but client hasn't sent a usercmd enumerator
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/dports/games/ioquake3/ioquake3-1.36/code/server/ |
H A D | server.h | 118 CS_PRIMED, // gamestate has been sent, but client hasn't sent a usercmd enumerator
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H A D | sv_init.c | 134 if ( client->state == CS_PRIMED ) in SV_SetConfigstring()
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/dports/games/ioquake3-server/ioquake3-1.36/code/server/ |
H A D | server.h | 118 CS_PRIMED, // gamestate has been sent, but client hasn't sent a usercmd enumerator
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H A D | sv_init.c | 134 if ( client->state == CS_PRIMED ) in SV_SetConfigstring()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/server/ |
H A D | server.h | 118 CS_PRIMED, // gamestate has been sent, but client hasn't sent a usercmd enumerator
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H A D | sv_client.c | 640 client->state = CS_PRIMED; in SV_SendClientGameState() 1501 if (!u->name && sv.state == SS_GAME && (cl->state == CS_ACTIVE || cl->state == CS_PRIMED)) { in SV_ExecuteClientCommand() 1658 if ( cl->state == CS_PRIMED ) { in SV_UserMove()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/server/ |
H A D | server.h | 118 CS_PRIMED, // gamestate has been sent, but client hasn't sent a usercmd enumerator
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H A D | sv_client.c | 640 client->state = CS_PRIMED; in SV_SendClientGameState() 1501 if (!u->name && sv.state == SS_GAME && (cl->state == CS_ACTIVE || cl->state == CS_PRIMED)) { in SV_ExecuteClientCommand() 1658 if ( cl->state == CS_PRIMED ) { in SV_UserMove()
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H A D | sv_init.c | 134 if ( client->state == CS_PRIMED ) in SV_SetConfigstring()
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/dports/games/evq3/evq3/code/server/ |
H A D | server.h | 118 CS_PRIMED, // gamestate has been sent, but client hasn't sent a usercmd enumerator
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/dports/games/iortcw/iortcw-1.51c/SP/code/server/ |
H A D | server.h | 124 CS_PRIMED, // gamestate has been sent, but client hasn't sent a usercmd enumerator
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H A D | sv_client.c | 725 client->state = CS_PRIMED; in SV_SendClientGameState() 1548 if (!u->name && sv.state == SS_GAME && (cl->state == CS_ACTIVE || cl->state == CS_PRIMED)) { in SV_ExecuteClientCommand() 1691 if ( cl->state == CS_PRIMED ) { in SV_UserMove()
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/dports/games/iortcw/iortcw-1.51c/MP/code/server/ |
H A D | server.h | 142 CS_PRIMED, // gamestate has been sent, but client hasn't sent a usercmd enumerator
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H A D | sv_client.c | 745 client->state = CS_PRIMED; in SV_SendClientGameState() 1681 if (!u->name && sv.state == SS_GAME && (cl->state == CS_ACTIVE || cl->state == CS_PRIMED)) { in SV_ExecuteClientCommand() 1847 if ( cl->state == CS_PRIMED ) { in SV_UserMove()
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