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Searched refs:CS_PRIMED (Results 1 – 25 of 48) sorted by relevance

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/dports/games/openjk/OpenJK-07675e2/code/server/
H A Dsv_client.cpp201 client->state = CS_PRIMED; in SV_SendClientGameState()
466 if ( cl->state == CS_PRIMED ) { in SV_UserMove()
H A Dserver.h104 CS_PRIMED, // gamestate has been sent, but client hasn't sent a usercmd enumerator
H A Dsv_main.cpp150 if ( client->state < CS_PRIMED ) { in SV_SendServerCommand()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/server/
H A Dserver.h107 CS_PRIMED, // gamestate has been sent, but client hasn't sent a usercmd enumerator
H A Dsv_client.c416 client->state = CS_PRIMED; in SV_SendClientGameState()
1255 if ( cl->state == CS_PRIMED ) { in SV_UserMove()
H A Dsv_init.c60 if ( client->state < CS_PRIMED ) { in SV_SetConfigstring()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/server/
H A Dserver.h106 CS_PRIMED, // gamestate has been sent, but client hasn't sent a usercmd enumerator
H A Dsv_client.c662 client->state = CS_PRIMED; in SV_SendClientGameState()
1565 if ( cl->state == CS_PRIMED ) { in SV_UserMove()
H A Dsv_init.c134 if ( client->state == CS_PRIMED ) in SV_SetConfigstring()
/dports/games/openjk/OpenJK-07675e2/codemp/server/
H A Dsv_client.cpp503 client->state = CS_PRIMED; in SV_SendClientGameState()
1281 if (!u->name && sv.state == SS_GAME && (cl->state == CS_ACTIVE || cl->state == CS_PRIMED)) { in SV_ExecuteClientCommand()
1459 if ( cl->state == CS_PRIMED ) { in SV_UserMove()
H A Dserver.h118 CS_PRIMED, // gamestate has been sent, but client hasn't sent a usercmd enumerator
/dports/games/ioquake3/ioquake3-1.36/code/server/
H A Dserver.h118 CS_PRIMED, // gamestate has been sent, but client hasn't sent a usercmd enumerator
H A Dsv_init.c134 if ( client->state == CS_PRIMED ) in SV_SetConfigstring()
/dports/games/ioquake3-server/ioquake3-1.36/code/server/
H A Dserver.h118 CS_PRIMED, // gamestate has been sent, but client hasn't sent a usercmd enumerator
H A Dsv_init.c134 if ( client->state == CS_PRIMED ) in SV_SetConfigstring()
/dports/games/openarena/openarena-engine-source-0.8.8/code/server/
H A Dserver.h118 CS_PRIMED, // gamestate has been sent, but client hasn't sent a usercmd enumerator
H A Dsv_client.c640 client->state = CS_PRIMED; in SV_SendClientGameState()
1501 if (!u->name && sv.state == SS_GAME && (cl->state == CS_ACTIVE || cl->state == CS_PRIMED)) { in SV_ExecuteClientCommand()
1658 if ( cl->state == CS_PRIMED ) { in SV_UserMove()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/server/
H A Dserver.h118 CS_PRIMED, // gamestate has been sent, but client hasn't sent a usercmd enumerator
H A Dsv_client.c640 client->state = CS_PRIMED; in SV_SendClientGameState()
1501 if (!u->name && sv.state == SS_GAME && (cl->state == CS_ACTIVE || cl->state == CS_PRIMED)) { in SV_ExecuteClientCommand()
1658 if ( cl->state == CS_PRIMED ) { in SV_UserMove()
H A Dsv_init.c134 if ( client->state == CS_PRIMED ) in SV_SetConfigstring()
/dports/games/evq3/evq3/code/server/
H A Dserver.h118 CS_PRIMED, // gamestate has been sent, but client hasn't sent a usercmd enumerator
/dports/games/iortcw/iortcw-1.51c/SP/code/server/
H A Dserver.h124 CS_PRIMED, // gamestate has been sent, but client hasn't sent a usercmd enumerator
H A Dsv_client.c725 client->state = CS_PRIMED; in SV_SendClientGameState()
1548 if (!u->name && sv.state == SS_GAME && (cl->state == CS_ACTIVE || cl->state == CS_PRIMED)) { in SV_ExecuteClientCommand()
1691 if ( cl->state == CS_PRIMED ) { in SV_UserMove()
/dports/games/iortcw/iortcw-1.51c/MP/code/server/
H A Dserver.h142 CS_PRIMED, // gamestate has been sent, but client hasn't sent a usercmd enumerator
H A Dsv_client.c745 client->state = CS_PRIMED; in SV_SendClientGameState()
1681 if (!u->name && sv.state == SS_GAME && (cl->state == CS_ACTIVE || cl->state == CS_PRIMED)) { in SV_ExecuteClientCommand()
1847 if ( cl->state == CS_PRIMED ) { in SV_UserMove()

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