/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_servercmds.c | 187 o = CG_ConfigString( CS_SHADERSTATE ); in CG_ShaderStateChanged() 388 else if( num == CS_SHADERSTATE ) in CG_ConfigStringModified()
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_servercmds.c | 347 o = CG_ConfigString( CS_SHADERSTATE ); in CG_ShaderStateChanged() 467 } else if ( num == CS_SHADERSTATE ) { in CG_ConfigStringModified()
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/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | bg_public.h | 80 #define CS_SHADERSTATE 24 macro
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H A D | g_utils.c | 245 trap_SetConfigstring(CS_SHADERSTATE, BuildShaderStateConfig()); in G_UseTargets()
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | bg_public.h | 80 #define CS_SHADERSTATE 24 macro
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H A D | g_utils.c | 245 trap_SetConfigstring(CS_SHADERSTATE, BuildShaderStateConfig()); in G_UseTargets()
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/dports/games/evq3/evq3/code/game/ |
H A D | bg_public.h | 80 #define CS_SHADERSTATE 24 macro
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H A D | g_utils.c | 245 trap_SetConfigstring(CS_SHADERSTATE, BuildShaderStateConfig()); in G_UseTargets()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | bg_public.h | 80 #define CS_SHADERSTATE 24 macro
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H A D | g_utils.c | 245 trap_SetConfigstring(CS_SHADERSTATE, BuildShaderStateConfig()); in G_UseTargets()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/game/ |
H A D | bg_public.h | 80 #define CS_SHADERSTATE 24 macro
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/game/ |
H A D | bg_public.h | 80 #define CS_SHADERSTATE 24 macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_servercmds.c | 245 o = CG_ConfigString( CS_SHADERSTATE ); in CG_ShaderStateChanged() 356 else if ( num == CS_SHADERSTATE ) { in CG_ConfigStringModified()
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_servercmds.c | 245 o = CG_ConfigString( CS_SHADERSTATE ); in CG_ShaderStateChanged() 356 else if ( num == CS_SHADERSTATE ) { in CG_ConfigStringModified()
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_servercmds.c | 234 o = CG_ConfigString( CS_SHADERSTATE ); in CG_ShaderStateChanged() 345 else if ( num == CS_SHADERSTATE ) { in CG_ConfigStringModified()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_servercmds.c | 234 o = CG_ConfigString( CS_SHADERSTATE ); in CG_ShaderStateChanged() 345 else if ( num == CS_SHADERSTATE ) { in CG_ConfigStringModified()
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | g_utils.c | 258 trap_SetConfigstring( CS_SHADERSTATE, BuildShaderStateConfig() ); in G_UseTargets()
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H A D | bg_public.h | 165 #define CS_SHADERSTATE 30 macro
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | g_utils.c | 258 trap_SetConfigstring( CS_SHADERSTATE, BuildShaderStateConfig() ); in G_UseTargets()
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H A D | bg_public.h | 163 #define CS_SHADERSTATE 24 macro
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_servercmds.c | 320 o = CG_ConfigString( CS_SHADERSTATE ); in CG_ShaderStateChanged() 438 } else if ( num == CS_SHADERSTATE ) { in CG_ConfigStringModified()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_servercmds.c | 327 o = CG_ConfigString( CS_SHADERSTATE ); in CG_ShaderStateChanged() 909 else if ( num == CS_SHADERSTATE ) { in CG_ConfigStringModified()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/ |
H A D | g_utils.c | 276 trap_SetConfigstring( CS_SHADERSTATE, BuildShaderStateConfig( ) ); in G_UseTargets()
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H A D | bg_public.h | 70 #define CS_SHADERSTATE 24 macro
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | bg_public.h | 112 #define CS_SHADERSTATE 24 macro
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