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Searched refs:CS_SHADERSTATE (Results 1 – 25 of 32) sorted by relevance

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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_servercmds.c187 o = CG_ConfigString( CS_SHADERSTATE ); in CG_ShaderStateChanged()
388 else if( num == CS_SHADERSTATE ) in CG_ConfigStringModified()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_servercmds.c347 o = CG_ConfigString( CS_SHADERSTATE ); in CG_ShaderStateChanged()
467 } else if ( num == CS_SHADERSTATE ) { in CG_ConfigStringModified()
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dbg_public.h80 #define CS_SHADERSTATE 24 macro
H A Dg_utils.c245 trap_SetConfigstring(CS_SHADERSTATE, BuildShaderStateConfig()); in G_UseTargets()
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dbg_public.h80 #define CS_SHADERSTATE 24 macro
H A Dg_utils.c245 trap_SetConfigstring(CS_SHADERSTATE, BuildShaderStateConfig()); in G_UseTargets()
/dports/games/evq3/evq3/code/game/
H A Dbg_public.h80 #define CS_SHADERSTATE 24 macro
H A Dg_utils.c245 trap_SetConfigstring(CS_SHADERSTATE, BuildShaderStateConfig()); in G_UseTargets()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dbg_public.h80 #define CS_SHADERSTATE 24 macro
H A Dg_utils.c245 trap_SetConfigstring(CS_SHADERSTATE, BuildShaderStateConfig()); in G_UseTargets()
/dports/games/openarena/openarena-engine-source-0.8.8/code/game/
H A Dbg_public.h80 #define CS_SHADERSTATE 24 macro
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/game/
H A Dbg_public.h80 #define CS_SHADERSTATE 24 macro
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_servercmds.c245 o = CG_ConfigString( CS_SHADERSTATE ); in CG_ShaderStateChanged()
356 else if ( num == CS_SHADERSTATE ) { in CG_ConfigStringModified()
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_servercmds.c245 o = CG_ConfigString( CS_SHADERSTATE ); in CG_ShaderStateChanged()
356 else if ( num == CS_SHADERSTATE ) { in CG_ConfigStringModified()
/dports/games/evq3/evq3/code/cgame/
H A Dcg_servercmds.c234 o = CG_ConfigString( CS_SHADERSTATE ); in CG_ShaderStateChanged()
345 else if ( num == CS_SHADERSTATE ) { in CG_ConfigStringModified()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_servercmds.c234 o = CG_ConfigString( CS_SHADERSTATE ); in CG_ShaderStateChanged()
345 else if ( num == CS_SHADERSTATE ) { in CG_ConfigStringModified()
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dg_utils.c258 trap_SetConfigstring( CS_SHADERSTATE, BuildShaderStateConfig() ); in G_UseTargets()
H A Dbg_public.h165 #define CS_SHADERSTATE 30 macro
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dg_utils.c258 trap_SetConfigstring( CS_SHADERSTATE, BuildShaderStateConfig() ); in G_UseTargets()
H A Dbg_public.h163 #define CS_SHADERSTATE 24 macro
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_servercmds.c320 o = CG_ConfigString( CS_SHADERSTATE ); in CG_ShaderStateChanged()
438 } else if ( num == CS_SHADERSTATE ) { in CG_ConfigStringModified()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_servercmds.c327 o = CG_ConfigString( CS_SHADERSTATE ); in CG_ShaderStateChanged()
909 else if ( num == CS_SHADERSTATE ) { in CG_ConfigStringModified()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dg_utils.c276 trap_SetConfigstring( CS_SHADERSTATE, BuildShaderStateConfig( ) ); in G_UseTargets()
H A Dbg_public.h70 #define CS_SHADERSTATE 24 macro
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_public.h112 #define CS_SHADERSTATE 24 macro

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