Home
last modified time | relevance | path

Searched refs:CS_VICTORY_CONDITIONS (Results 1 – 3 of 3) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dg_mission.cpp40 gi.ConfigString(CS_VICTORY_CONDITIONS, "%s", message); in G_MissionAddVictoryMessage()
H A Dq_shared.h313 #define CS_VICTORY_CONDITIONS 14 /**< a list of msgids seperated by , */ macro
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/
H A Dcl_game.cpp1446 const char* serverVictoryMsgID = CL_GetConfigString(CS_VICTORY_CONDITIONS); in GAME_InitMissionBriefing()