Searched refs:CS_VICTORY_CONDITIONS (Results 1 – 3 of 3) sorted by relevance
40 gi.ConfigString(CS_VICTORY_CONDITIONS, "%s", message); in G_MissionAddVictoryMessage()
313 #define CS_VICTORY_CONDITIONS 14 /**< a list of msgids seperated by , */ macro
1446 const char* serverVictoryMsgID = CL_GetConfigString(CS_VICTORY_CONDITIONS); in GAME_InitMissionBriefing()