/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/ |
H A D | steamnetworkingsockets_connections.cpp | 708 CSteamNetworkConnectionBase::~CSteamNetworkConnectionBase() in ~CSteamNetworkConnectionBase() 777 void CSteamNetworkConnectionBase::ProcessDeletionList() in ProcessDeletionList() 805 void CSteamNetworkConnectionBase::FreeResources() in FreeResources() 836 void CSteamNetworkConnectionBase::DestroyTransport() in DestroyTransport() 846 void CSteamNetworkConnectionBase::RemoveFromPollGroup() in RemoveFromPollGroup() 1104 void CSteamNetworkConnectionBase::SetDescription() in SetDescription() 1122 void CSteamNetworkConnectionBase::ClearCrypto() in ClearCrypto() 1133 void CSteamNetworkConnectionBase::ClearLocalCrypto() in ClearLocalCrypto() 1254 void CSteamNetworkConnectionBase::InterfaceGotCert() in InterfaceGotCert() 1297 void CSteamNetworkConnectionBase::SetCryptoCipherList() in SetCryptoCipherList() [all …]
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H A D | steamnetworkingsockets_connections.h | 39 class CSteamNetworkConnectionBase; variable 175 void CalcMaxEncryptedPayloadSize( size_t cbHdrReserve, CSteamNetworkConnectionBase *pConnection ); 222 CUtlVector<CSteamNetworkConnectionBase *> m_vecConnections; 242 bool BAddChildConnection( CSteamNetworkConnectionBase *pConn, SteamNetworkingErrMsg &errMsg ); 245 virtual void AboutToDestroyChildConnection( CSteamNetworkConnectionBase *pConn ); 290 ConnectionScopeLock( CSteamNetworkConnectionBase &conn, const char *pszTag = nullptr ); 292 void Lock( CSteamNetworkConnectionBase &conn, const char *pszTag = nullptr ); 299 class CSteamNetworkConnectionBase : public ILockableThinker< ConnectionLock > 848 CSteamNetworkConnectionBase &m_connection; 913 inline CConnectionTransport( CSteamNetworkConnectionBase &conn ) : m_connection( conn ) {} in CConnectionTransport() [all …]
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H A D | csteamnetworkingsockets.cpp | 257 CSteamNetworkConnectionBase *pResult = g_mapConnections[ idx ]; in InternalGetConnectionByHandle() 455 CSteamNetworkConnectionBase::ProcessDeletionList(); in KillConnections() 458 CSteamNetworkConnectionBase *pConn = g_mapConnections[idx]; in KillConnections() 465 CSteamNetworkConnectionBase::ProcessDeletionList(); in KillConnections() 532 for ( CSteamNetworkConnectionBase *pConn: g_mapConnections.IterValues() ) in BHasAnyConnections() 909 for ( CSteamNetworkConnectionBase *pConn: g_mapConnections.IterValues() ) in AsyncCertRequestFinished() 939 for ( CSteamNetworkConnectionBase *pConn: g_mapConnections.IterValues() ) in CertRequestFailed() 1002 CSteamNetworkConnectionBase *pConn = GetConnectionByHandleForAPI( hConn, connectionLock, nullptr ); in AcceptConnection() 1017 CSteamNetworkConnectionBase *pConn = GetConnectionByHandleForAPI( hConn, connectionLock, nullptr ); in CloseConnection() 1064 CSteamNetworkConnectionBase *pConn = GetConnectionByHandleForAPI( hPeer, connectionLock, nullptr ); in SetConnectionName() [all …]
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H A D | csteamnetworkingmessages.h | 41 CSteamNetworkConnectionBase *m_pConnection; // active connection, if any. Might be NULL! 80 void LinkConnection( CSteamNetworkConnectionBase *pConn ); 113 void NewConnection( CSteamNetworkConnectionBase *pConn );
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H A D | csteamnetworkingmessages.cpp | 217 CSteamNetworkConnectionBase *pConn = GetConnectionByHandle( pInfo->m_hConn, connectionLock ); in ConnectionStatusChangedCallback() 259 CSteamNetworkConnectionBase *pConn = pSess->m_pConnection; in SendMessageToUser() 385 CSteamNetworkConnectionBase *pConn = pSession->m_pConnection; in AcceptSessionWithUser() 527 void CSteamNetworkingMessages::NewConnection( CSteamNetworkConnectionBase *pConn ) in NewConnection() 596 CSteamNetworkConnectionBase *pConn = m_pConnection; in CloseConnection() 664 CSteamNetworkConnectionBase *pConn = m_pConnection; in CheckConnection() 798 void SteamNetworkingMessagesSession::LinkConnection( CSteamNetworkConnectionBase *pConn ) in LinkConnection()
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H A D | steamnetworkingsockets_snp.cpp | 53 inline SteamNetworkingMicroseconds GetUsecPingWithFallback( CSteamNetworkConnectionBase *pConnectio… in GetUsecPingWithFallback() 190 void CSteamNetworkConnectionBase::SNP_InitializeConnection( SteamNetworkingMicroseconds usecNow ) in SNP_InitializeConnection() 214 void CSteamNetworkConnectionBase::SNP_ShutdownConnection() in SNP_ShutdownConnection() 413 EResult CSteamNetworkConnectionBase::SNP_FlushMessage( SteamNetworkingMicroseconds usecNow ) in SNP_FlushMessage() 450 bool CSteamNetworkConnectionBase::ProcessPlainTextDataChunk( int usecTimeSinceLast, RecvPacketConte… in ProcessPlainTextDataChunk() 1425 bool CSteamNetworkConnectionBase::SNP_SendPacket( CConnectionTransport *pTransport, SendPacketConte… in SNP_SendPacket() 3207 int CSteamNetworkConnectionBase::SNP_ClampSendRate() in SNP_ClampSendRate() 3244 SteamNetworkingMicroseconds CSteamNetworkConnectionBase::SNP_ThinkSendState( SteamNetworkingMicrose… in SNP_ThinkSendState() 3307 void CSteamNetworkConnectionBase::SNP_TokenBucket_Accumulate( SteamNetworkingMicroseconds usecNow ) in SNP_TokenBucket_Accumulate() 3406 SteamNetworkingMicroseconds CSteamNetworkConnectionBase::SNP_TimeWhenWantToSendNextPacket() const in SNP_TimeWhenWantToSendNextPacket() [all …]
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H A D | steamnetworkingsockets_p2p.cpp | 108 : CSteamNetworkConnectionBase( pSteamNetworkingSocketsInterface, scopeLock ) in CSteamNetworkConnectionP2P() 235 if ( !CSteamNetworkConnectionBase::BInitConnection( usecNow, nOptions, pOptions, errMsg ) ) in BInitP2PConnectionCommon() 863 CSteamNetworkConnectionBase::FreeResources(); in FreeResources() 911 for ( CSteamNetworkConnectionBase *pConn: g_mapConnections.IterValues() ) in FindDuplicateConnection() 1019 CSteamNetworkConnectionBase::ProcessSNPPing( msPing, ctx ); in ProcessSNPPing() 1157 CSteamNetworkConnectionBase::ThinkConnection( usecNow ); in ThinkConnection() 1547 return CSteamNetworkConnectionBase::ThinkConnection_ClientConnecting( usecNow ); in ThinkConnection_ClientConnecting() 2000 …ESteamNetConnectionEnd result = CSteamNetworkConnectionBase::CheckRemoteCert( pCACertAuthScope, er… in CheckRemoteCert() 2066 …CSteamNetworkConnectionBase::ConnectionPopulateDiagnostics( eOldState, msgConnectionState, usecNow… in ConnectionPopulateDiagnostics() 2395 CSteamNetworkConnectionBase *CSteamNetworkingSockets::InternalConnectP2PDefaultSignaling( in InternalConnectP2PDefaultSignaling() [all …]
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H A D | csteamnetworkingsockets.h | 166 CSteamNetworkConnectionBase *InternalConnectP2PDefaultSignaling( 230 CSteamNetworkConnectionBase *InternalConnectP2P( 296 …teForDiagnosticsUI( ESteamNetworkingConnectionState eOldState, CSteamNetworkConnectionBase *pConne…
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H A D | steamnetworkingsockets_udp.h | 126 CConnectionTransportUDPBase( CSteamNetworkConnectionBase &connection ); 194 class CSteamNetworkConnectionUDP : public CSteamNetworkConnectionBase
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H A D | steamnetworkingsockets_snp.h | 70 class CSteamNetworkConnectionBase; variable 81 …static CSteamNetworkingMessage *New( CSteamNetworkConnectionBase *pParent, uint32 cbSize, int64 nM…
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H A D | steamnetworkingsockets_udp.cpp | 392 CSteamNetworkConnectionBase *pOldConn = m_mapChildConnections[ h ]; in Received_ConnectRequest() 504 CConnectionTransportUDPBase::CConnectionTransportUDPBase( CSteamNetworkConnectionBase &connection ) in CConnectionTransportUDPBase() 925 : CSteamNetworkConnectionBase( pSteamNetworkingSocketsInterface, scopeLock ) in CSteamNetworkConnectionUDP() 983 CSteamNetworkConnectionBase &connection = pTransport->m_connection; in Populate() 1169 if ( !CSteamNetworkConnectionBase::BInitConnection( usecNow, nOptions, pOptions, errMsg ) ) in BInitConnect() 1243 if ( !CSteamNetworkConnectionBase::BInitConnection( usecNow, 0, nullptr, errMsg ) ) in BBeginAccept()
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H A D | steamnetworkingsockets_p2p.h | 178 class CSteamNetworkConnectionP2P : public CSteamNetworkConnectionBase
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H A D | steamnetworkingsockets_p2p_ice.cpp | 595 …CSteamNetworkConnectionBase *pConnBase = FindConnectionByLocalID( m_nConnectionIDLocal, connection… in Run()
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H A D | steamnetworkingsockets_lowlevel.cpp | 1784 CSteamNetworkConnectionBase::ProcessDeletionList(); in PollRawUDPSockets()
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