Searched refs:CSteamNetworkConnectionPipe (Results 1 – 4 of 4) sorted by relevance
3621 CSteamNetworkConnectionPipe *p = pConn[i]; in APICreateSocketPair()3622 CSteamNetworkConnectionPipe *q = pConn[1-i]; in APICreateSocketPair()3640 CSteamNetworkConnectionPipe *p = pConn[i]; in APICreateSocketPair()3641 CSteamNetworkConnectionPipe *q = pConn[1-i]; in APICreateSocketPair()3663 CSteamNetworkConnectionPipe *CSteamNetworkConnectionPipe::CreateLoopbackConnection( in CreateLoopbackConnection()3674 …CSteamNetworkConnectionPipe *pClient = new CSteamNetworkConnectionPipe( pClientInstance, pClientIn… in CreateLoopbackConnection()3675 …CSteamNetworkConnectionPipe *pServer = new CSteamNetworkConnectionPipe( pServerInstance, pServerIn… in CreateLoopbackConnection()3742 CSteamNetworkConnectionPipe::~CSteamNetworkConnectionPipe() in ~CSteamNetworkConnectionPipe()3925 bool CSteamNetworkConnectionPipe::BCanSendEndToEndData() const in BCanSendEndToEndData()3984 CSteamNetworkConnectionPipe *pPartner = m_pPartner; in ConnectionStateChanged()[all …]
924 class CSteamNetworkConnectionPipe final : public CSteamNetworkConnectionBase, public CConnectionTra…930 …ir( CSteamNetworkingSockets *pSteamNetworkingSocketsInterface, CSteamNetworkConnectionPipe **pOutC…937 static CSteamNetworkConnectionPipe *CreateLoopbackConnection(944 CSteamNetworkConnectionPipe *m_pPartner;968 …CSteamNetworkConnectionPipe( CSteamNetworkingSockets *pSteamNetworkingSocketsInterface, const Stea…969 virtual ~CSteamNetworkConnectionPipe();
1399 CSteamNetworkConnectionPipe *pConn[2]; in CreateSocketPair()1400 if ( !CSteamNetworkConnectionPipe::APICreateSocketPair( this, pConn, identity ) ) in CreateSocketPair()
2429 …CSteamNetworkConnectionPipe *pConn = CSteamNetworkConnectionPipe::CreateLoopbackConnection( this, … in InternalConnectP2PDefaultSignaling()