Searched refs:CTL_PANIC (Results 1 – 3 of 3) sorted by relevance
65 CTL_PANIC, enumerator
148 P_NewPlayerControl(CTL_PANIC, CTLT_IMPULSE, "panic", "game"); in G_DefineControls()
1185 if(type == IIT_NONE && P_GetImpulseControlState(pnum, CTL_PANIC)) in P_PlayerThinkItems()