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Searched refs:CTM_AlwaysUnhandled (Results 1 – 2 of 2) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/control/
H A DC4PlayerControl.h151CTM_AlwaysUnhandled = 1 << 2, // the key will not block handling of other keys even if it got han… enumerator
216 bool IsAlwaysUnhandled() const { return !!(iTriggerMode & CTM_AlwaysUnhandled); } in IsAlwaysUnhandled()
H A DC4PlayerControl.cpp222 { "AlwaysUnhandled", CTM_AlwaysUnhandled }, in CompileFunc()
1230 return fHandled && !(iTriggerMode & C4PlayerControlAssignment::CTM_AlwaysUnhandled); in ExecuteControl()