Searched refs:CTM_AlwaysUnhandled (Results 1 – 2 of 2) sorted by relevance
151 …CTM_AlwaysUnhandled = 1 << 2, // the key will not block handling of other keys even if it got han… enumerator216 bool IsAlwaysUnhandled() const { return !!(iTriggerMode & CTM_AlwaysUnhandled); } in IsAlwaysUnhandled()
222 { "AlwaysUnhandled", CTM_AlwaysUnhandled }, in CompileFunc()1230 return fHandled && !(iTriggerMode & C4PlayerControlAssignment::CTM_AlwaysUnhandled); in ExecuteControl()