/dports/games/spring/spring_98.0/rts/Sim/Misc/ |
H A D | Team.cpp | 23 CR_BIND_DERIVED(CTeam, TeamBase, (-1)) 24 CR_REG_METADATA(CTeam, ( 74 CTeam::CTeam(int _teamNum): in CTeam() function in CTeam 111 void CTeam::SetDefaultStartPos() in SetDefaultStartPos() 154 bool CTeam::UseMetal(float amount) in UseMetal() 164 bool CTeam::UseEnergy(float amount) in UseEnergy() 227 void CTeam::Died(bool normalDeath) in Died() 254 void CTeam::AddPlayer(int playerNum) in AddPlayer() 272 void CTeam::KillAIs() in KillAIs() 283 void CTeam::ResetResourceState() in ResetResourceState() [all …]
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H A D | TeamHandler.cpp | 35 for (std::vector<CTeam*>::iterator it = teams.begin(); it != teams.end(); ++it) in ~CTeamHandler() 54 teams[i] = new CTeam(i); in LoadFromSetup() 71 CTeam* gaia = new CTeam(gaiaTeamID); in LoadFromSetup() 127 CTeam* liveTeam = teams[liveTeamNum]; in UpdateTeamUnitLimitsPreSpawn() 128 CTeam* tempTeam = NULL; in UpdateTeamUnitLimitsPreSpawn() 165 CTeam* deadTeam = teams[deadTeamNum]; in UpdateTeamUnitLimitsPreDeath() 166 CTeam* tempTeam = NULL; in UpdateTeamUnitLimitsPreDeath()
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H A D | Team.h | 20 class CTeam : public TeamBase, private boost::noncopyable //! cannot allow shallow copying of Teams… 22 CR_DECLARE(CTeam) 24 CTeam(int _teamNum); 47 CTeam& operator = (const TeamBase& base) {
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H A D | TeamHandler.h | 33 CTeam* Team(int i) const in Team() 149 std::vector<CTeam *> teams;
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H A D | GlobalSynced.h | 14 class CTeam; variable
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/dports/games/spring/spring_98.0/rts/Rendering/ |
H A D | TeamHighlight.cpp | 25 CTeam* t = teamHandler->Team(i); in Enable() 43 CTeam* team = teamHandler->Team((*i).first); in Disable() 59 CTeam* t = teamHandler->Team(ti); in Update()
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H A D | UnitDrawerState.cpp | 147 const CTeam* t = teamHandler->Team(team); in SetBasicTeamColor() 303 const CTeam* t = teamHandler->Team(team); in SetTeamColor() 456 const CTeam* t = teamHandler->Team(team); in SetTeamColor()
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/dports/games/spring/spring_98.0/rts/Sim/Units/ |
H A D | UnitHandler.cpp | 122 teamHandler->Team(unit->team)->AddUnit(unit, CTeam::AddBuilt); in AddUnit() 151 teamHandler->Team(delTeam)->RemoveUnit(delUnit, CTeam::RemoveDied); in DeleteUnitNow()
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H A D | Unit.cpp | 1069 CTeam* team = teamHandler->Team(unit->team); in AddUnitDamageStats() 1383 teamHandler->Team(oldteam)->RemoveUnit(this, CTeam::RemoveGiven); in ChangeTeam() 1384 teamHandler->Team(newteam)->AddUnit(this, CTeam::AddGiven); in ChangeTeam() 1386 teamHandler->Team(oldteam)->RemoveUnit(this, CTeam::RemoveCaptured); in ChangeTeam() 1387 teamHandler->Team(newteam)->AddUnit(this, CTeam::AddCaptured); in ChangeTeam() 1730 CTeam* builderTeam = teamHandler->Team(builder->team); in AddBuildPower() 1997 CTeam* myTeam = teamHandler->Team(team); in UseMetal() 2027 CTeam* myTeam = teamHandler->Team(team); in UseEnergy()
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H A D | UnitLoader.cpp | 196 const CTeam* receivingTeam = teamHandler->Team(team); in GiveUnits()
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/dports/games/spring/spring_98.0/rts/Net/ |
H A D | NetCommands.cpp | 427 CTeam* team = teamHandler->Team(teamID); in ClientReadNet() 848 CTeam* srcTeam = teamHandler->Team(srcTeamID); in ClientReadNet() 849 CTeam* dstTeam = teamHandler->Team(dstTeamID); in ClientReadNet() 993 CTeam* team = teamHandler->Team(t); in ClientReadNet() 1061 CTeam* tai = teamHandler->Team(aiTeamId); in ClientReadNet() 1118 CTeam* tai = teamHandler->Team(aiTeamId); in ClientReadNet()
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/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaSyncedRead.cpp | 1029 const CTeam* team = ParseTeam(L, __FUNCTION__, 1); in GetTeamStartPosition() 1142 const CTeam* team = teamHandler->Team(teamID); in GetTeamInfo() 1168 const CTeam* team = ParseTeam(L, __FUNCTION__, 1); in GetTeamResources() 1210 const CTeam* team = ParseTeam(L, __FUNCTION__, 1); in GetTeamUnitStats() 1234 const CTeam* team = ParseTeam(L, __FUNCTION__, 1); in GetTeamResourceStats() 1270 CTeam* team = ParseTeam(L, __FUNCTION__, 1); in GetTeamRulesParams() 1293 CTeam* team = ParseTeam(L, __FUNCTION__, 1); in GetTeamRulesParam() 1316 CTeam* team = ParseTeam(L, __FUNCTION__, 1); in GetTeamStatsHistory() 1354 const CTeam::Statistics& stats = *it; in GetTeamStatsHistory() 1399 CTeam* team = ParseTeam(L, __FUNCTION__, 1); in GetTeamLuaAI() [all …]
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H A D | LuaSyncedCtrl.cpp | 434 CTeam* team = teamHandler->Team(teamID); in ParseTeam() 602 CTeam* team = teamHandler->Team(teamID); in KillTeam() 667 CTeam* team = teamHandler->Team(teamID); in AddTeamResource() 695 CTeam* team = teamHandler->Team(teamID); in UseTeamResource() 758 CTeam* team = teamHandler->Team(teamID); in SetTeamResource() 794 CTeam* team = teamHandler->Team(teamID); in SetTeamShareLevel() 822 CTeam* team1 = teamHandler->Team(teamID1); in ShareTeamResource() 831 CTeam* team2 = teamHandler->Team(teamID2); in ShareTeamResource() 964 CTeam* team = ParseTeam(L, __FUNCTION__, 1); in SetTeamRulesParam() 1217 const CTeam* team = teamHandler->Team(newTeam); in TransferUnit() [all …]
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/dports/games/spring/spring_98.0/rts/Game/UI/ |
H A D | EndGameBox.cpp | 402 const CTeam* pteam = teamHandler->Team(team); in Draw() 508 const CTeam* pteam = teamHandler->Team(team); in FillTeamStats() 514 …for (std::list<CTeam::Statistics>::const_iterator si = pteam->statHistory.begin(); si != pteam->st… in FillTeamStats()
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H A D | TooltipConsole.cpp | 173 const CTeam* team = NULL; in MakeUnitString()
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H A D | ResourceBar.cpp | 70 const CTeam* myTeam = teamHandler->Team(gu->myTeam); in Draw()
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/dports/games/spring/spring_98.0/rts/Sim/Projectiles/ |
H A D | ProjectileHandler.cpp | 578 const CTeam* team = teamHandler->Team(teamNum); in AddNanoParticle() 610 const CTeam* team = teamHandler->Team(teamNum); in AddNanoParticle()
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/dports/games/spring/spring_98.0/rts/Game/ |
H A D | Game.cpp | 1484 CTeam* team = teamHandler->Team(a); in StartPlaying() 1662 const CTeam* team = teamHandler->Team(i); in GameEnd() 1664 …netcode::PackPacket* buf = new netcode::PackPacket(2 + sizeof(CTeam::Statistics), NETMSG_TEAMSTAT); in GameEnd() 1915 CTeam* team = teamHandler->Team(t); in ReColorTeams()
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H A D | LoadScreen.cpp | 95 const CTeam* team = teamHandler->Team(gu->myTeam); in Init()
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H A D | UnsyncedGameCommands.cpp | 809 …CTeam* teamToKill = (teamHandler->IsActiveTeam(teamToKillId))? teamHandler->Team(teamToKillId) : N… in Execute() 810 …const CTeam* teamToReceiveUnits = (teamHandler->IsActiveTeam(teamToReceiveUnitsId))? teamHandler->… in Execute() 926 const CTeam* teamToControl = teamHandler->IsActiveTeam(teamToControlId) ? in Execute()
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H A D | SelectedUnitsHandler.cpp | 846 const CTeam* team = NULL; in GetTooltip()
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/dports/games/spring/spring_98.0/rts/System/Sync/ |
H A D | DumpState.cpp | 235 const CTeam* t = teamHandler->Team(a); in DumpState()
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/dports/games/spring/spring_98.0/rts/ExternalAI/ |
H A D | SSkirmishAICallbackImpl.cpp | 152 static const CTeam* getTeam(int teamId) { in getTeam() 156 static bool isAlliedTeam(int skirmishAIId, const CTeam* team) { in isAlliedTeam() 160 static int teamModParamLosMask(int skirmishAIId, const CTeam* team) { in teamModParamLosMask() 3829 const CTeam* team = getTeam(teamId); in skirmishAiCallback_Team_getTeamRulesParams() 3839 const CTeam* team = getTeam(teamId); in skirmishAiCallback_Team_getTeamRulesParamByName() 3849 const CTeam* team = getTeam(teamId); in skirmishAiCallback_Team_getTeamRulesParamById() 3859 const CTeam* team = getTeam(teamId); in skirmishAiCallback_Team_TeamRulesParam_getName() 3869 const CTeam* team = getTeam(teamId); in skirmishAiCallback_Team_TeamRulesParam_getValueFloat() 3879 const CTeam* team = getTeam(teamId); in skirmishAiCallback_Team_TeamRulesParam_getValueString()
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H A D | EngineOutHandler.cpp | 601 const CTeam* team = teamHandler->Team(aiWrapper->GetTeamId()); in CreateSkirmishAI()
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/dports/games/spring/spring_98.0/rts/Sim/Features/ |
H A D | Feature.cpp | 264 const CTeam* builderTeam = teamHandler->Team(builder->team); in AddBuildPower()
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