Home
last modified time | relevance | path

Searched refs:CTeam (Results 1 – 25 of 29) sorted by relevance

12

/dports/games/spring/spring_98.0/rts/Sim/Misc/
H A DTeam.cpp23 CR_BIND_DERIVED(CTeam, TeamBase, (-1))
24 CR_REG_METADATA(CTeam, (
74 CTeam::CTeam(int _teamNum): in CTeam() function in CTeam
111 void CTeam::SetDefaultStartPos() in SetDefaultStartPos()
154 bool CTeam::UseMetal(float amount) in UseMetal()
164 bool CTeam::UseEnergy(float amount) in UseEnergy()
227 void CTeam::Died(bool normalDeath) in Died()
254 void CTeam::AddPlayer(int playerNum) in AddPlayer()
272 void CTeam::KillAIs() in KillAIs()
283 void CTeam::ResetResourceState() in ResetResourceState()
[all …]
H A DTeamHandler.cpp35 for (std::vector<CTeam*>::iterator it = teams.begin(); it != teams.end(); ++it) in ~CTeamHandler()
54 teams[i] = new CTeam(i); in LoadFromSetup()
71 CTeam* gaia = new CTeam(gaiaTeamID); in LoadFromSetup()
127 CTeam* liveTeam = teams[liveTeamNum]; in UpdateTeamUnitLimitsPreSpawn()
128 CTeam* tempTeam = NULL; in UpdateTeamUnitLimitsPreSpawn()
165 CTeam* deadTeam = teams[deadTeamNum]; in UpdateTeamUnitLimitsPreDeath()
166 CTeam* tempTeam = NULL; in UpdateTeamUnitLimitsPreDeath()
H A DTeam.h20 class CTeam : public TeamBase, private boost::noncopyable //! cannot allow shallow copying of Teams…
22 CR_DECLARE(CTeam)
24 CTeam(int _teamNum);
47 CTeam& operator = (const TeamBase& base) {
H A DTeamHandler.h33 CTeam* Team(int i) const in Team()
149 std::vector<CTeam *> teams;
H A DGlobalSynced.h14 class CTeam; variable
/dports/games/spring/spring_98.0/rts/Rendering/
H A DTeamHighlight.cpp25 CTeam* t = teamHandler->Team(i); in Enable()
43 CTeam* team = teamHandler->Team((*i).first); in Disable()
59 CTeam* t = teamHandler->Team(ti); in Update()
H A DUnitDrawerState.cpp147 const CTeam* t = teamHandler->Team(team); in SetBasicTeamColor()
303 const CTeam* t = teamHandler->Team(team); in SetTeamColor()
456 const CTeam* t = teamHandler->Team(team); in SetTeamColor()
/dports/games/spring/spring_98.0/rts/Sim/Units/
H A DUnitHandler.cpp122 teamHandler->Team(unit->team)->AddUnit(unit, CTeam::AddBuilt); in AddUnit()
151 teamHandler->Team(delTeam)->RemoveUnit(delUnit, CTeam::RemoveDied); in DeleteUnitNow()
H A DUnit.cpp1069 CTeam* team = teamHandler->Team(unit->team); in AddUnitDamageStats()
1383 teamHandler->Team(oldteam)->RemoveUnit(this, CTeam::RemoveGiven); in ChangeTeam()
1384 teamHandler->Team(newteam)->AddUnit(this, CTeam::AddGiven); in ChangeTeam()
1386 teamHandler->Team(oldteam)->RemoveUnit(this, CTeam::RemoveCaptured); in ChangeTeam()
1387 teamHandler->Team(newteam)->AddUnit(this, CTeam::AddCaptured); in ChangeTeam()
1730 CTeam* builderTeam = teamHandler->Team(builder->team); in AddBuildPower()
1997 CTeam* myTeam = teamHandler->Team(team); in UseMetal()
2027 CTeam* myTeam = teamHandler->Team(team); in UseEnergy()
H A DUnitLoader.cpp196 const CTeam* receivingTeam = teamHandler->Team(team); in GiveUnits()
/dports/games/spring/spring_98.0/rts/Net/
H A DNetCommands.cpp427 CTeam* team = teamHandler->Team(teamID); in ClientReadNet()
848 CTeam* srcTeam = teamHandler->Team(srcTeamID); in ClientReadNet()
849 CTeam* dstTeam = teamHandler->Team(dstTeamID); in ClientReadNet()
993 CTeam* team = teamHandler->Team(t); in ClientReadNet()
1061 CTeam* tai = teamHandler->Team(aiTeamId); in ClientReadNet()
1118 CTeam* tai = teamHandler->Team(aiTeamId); in ClientReadNet()
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaSyncedRead.cpp1029 const CTeam* team = ParseTeam(L, __FUNCTION__, 1); in GetTeamStartPosition()
1142 const CTeam* team = teamHandler->Team(teamID); in GetTeamInfo()
1168 const CTeam* team = ParseTeam(L, __FUNCTION__, 1); in GetTeamResources()
1210 const CTeam* team = ParseTeam(L, __FUNCTION__, 1); in GetTeamUnitStats()
1234 const CTeam* team = ParseTeam(L, __FUNCTION__, 1); in GetTeamResourceStats()
1270 CTeam* team = ParseTeam(L, __FUNCTION__, 1); in GetTeamRulesParams()
1293 CTeam* team = ParseTeam(L, __FUNCTION__, 1); in GetTeamRulesParam()
1316 CTeam* team = ParseTeam(L, __FUNCTION__, 1); in GetTeamStatsHistory()
1354 const CTeam::Statistics& stats = *it; in GetTeamStatsHistory()
1399 CTeam* team = ParseTeam(L, __FUNCTION__, 1); in GetTeamLuaAI()
[all …]
H A DLuaSyncedCtrl.cpp434 CTeam* team = teamHandler->Team(teamID); in ParseTeam()
602 CTeam* team = teamHandler->Team(teamID); in KillTeam()
667 CTeam* team = teamHandler->Team(teamID); in AddTeamResource()
695 CTeam* team = teamHandler->Team(teamID); in UseTeamResource()
758 CTeam* team = teamHandler->Team(teamID); in SetTeamResource()
794 CTeam* team = teamHandler->Team(teamID); in SetTeamShareLevel()
822 CTeam* team1 = teamHandler->Team(teamID1); in ShareTeamResource()
831 CTeam* team2 = teamHandler->Team(teamID2); in ShareTeamResource()
964 CTeam* team = ParseTeam(L, __FUNCTION__, 1); in SetTeamRulesParam()
1217 const CTeam* team = teamHandler->Team(newTeam); in TransferUnit()
[all …]
/dports/games/spring/spring_98.0/rts/Game/UI/
H A DEndGameBox.cpp402 const CTeam* pteam = teamHandler->Team(team); in Draw()
508 const CTeam* pteam = teamHandler->Team(team); in FillTeamStats()
514 …for (std::list<CTeam::Statistics>::const_iterator si = pteam->statHistory.begin(); si != pteam->st… in FillTeamStats()
H A DTooltipConsole.cpp173 const CTeam* team = NULL; in MakeUnitString()
H A DResourceBar.cpp70 const CTeam* myTeam = teamHandler->Team(gu->myTeam); in Draw()
/dports/games/spring/spring_98.0/rts/Sim/Projectiles/
H A DProjectileHandler.cpp578 const CTeam* team = teamHandler->Team(teamNum); in AddNanoParticle()
610 const CTeam* team = teamHandler->Team(teamNum); in AddNanoParticle()
/dports/games/spring/spring_98.0/rts/Game/
H A DGame.cpp1484 CTeam* team = teamHandler->Team(a); in StartPlaying()
1662 const CTeam* team = teamHandler->Team(i); in GameEnd()
1664 …netcode::PackPacket* buf = new netcode::PackPacket(2 + sizeof(CTeam::Statistics), NETMSG_TEAMSTAT); in GameEnd()
1915 CTeam* team = teamHandler->Team(t); in ReColorTeams()
H A DLoadScreen.cpp95 const CTeam* team = teamHandler->Team(gu->myTeam); in Init()
H A DUnsyncedGameCommands.cpp809CTeam* teamToKill = (teamHandler->IsActiveTeam(teamToKillId))? teamHandler->Team(teamToKillId) : N… in Execute()
810 …const CTeam* teamToReceiveUnits = (teamHandler->IsActiveTeam(teamToReceiveUnitsId))? teamHandler->… in Execute()
926 const CTeam* teamToControl = teamHandler->IsActiveTeam(teamToControlId) ? in Execute()
H A DSelectedUnitsHandler.cpp846 const CTeam* team = NULL; in GetTooltip()
/dports/games/spring/spring_98.0/rts/System/Sync/
H A DDumpState.cpp235 const CTeam* t = teamHandler->Team(a); in DumpState()
/dports/games/spring/spring_98.0/rts/ExternalAI/
H A DSSkirmishAICallbackImpl.cpp152 static const CTeam* getTeam(int teamId) { in getTeam()
156 static bool isAlliedTeam(int skirmishAIId, const CTeam* team) { in isAlliedTeam()
160 static int teamModParamLosMask(int skirmishAIId, const CTeam* team) { in teamModParamLosMask()
3829 const CTeam* team = getTeam(teamId); in skirmishAiCallback_Team_getTeamRulesParams()
3839 const CTeam* team = getTeam(teamId); in skirmishAiCallback_Team_getTeamRulesParamByName()
3849 const CTeam* team = getTeam(teamId); in skirmishAiCallback_Team_getTeamRulesParamById()
3859 const CTeam* team = getTeam(teamId); in skirmishAiCallback_Team_TeamRulesParam_getName()
3869 const CTeam* team = getTeam(teamId); in skirmishAiCallback_Team_TeamRulesParam_getValueFloat()
3879 const CTeam* team = getTeam(teamId); in skirmishAiCallback_Team_TeamRulesParam_getValueString()
H A DEngineOutHandler.cpp601 const CTeam* team = teamHandler->Team(aiWrapper->GetTeamId()); in CreateSkirmishAI()
/dports/games/spring/spring_98.0/rts/Sim/Features/
H A DFeature.cpp264 const CTeam* builderTeam = teamHandler->Team(builder->team); in AddBuildPower()

12