Searched refs:CTurnManager (Results 1 – 8 of 8) sorted by relevance
/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/system/ |
H A D | TurnManager.cpp | 41 CTurnManager::CTurnManager(CSimulation2& simulation, u32 defaultTurnLength, int clientId, IReplayLo… in CTurnManager() function in CTurnManager 55 void CTurnManager::ResetState(u32 newCurrentTurn, u32 newReadyTurn) in ResetState() 65 void CTurnManager::SetPlayerID(int playerId) in SetPlayerID() 70 bool CTurnManager::WillUpdate(float simFrameLength) const in WillUpdate() 86 bool CTurnManager::Update(float simFrameLength, size_t maxTurns) in Update() 174 bool CTurnManager::UpdateFastForward() in UpdateFastForward() 253 bool CTurnManager::TurnNeedsFullHash(u32 turn) const in TurnNeedsFullHash() 269 void CTurnManager::EnableTimeWarpRecording(size_t numTurns) in EnableTimeWarpRecording() 275 void CTurnManager::RewindTimeWarp() in RewindTimeWarp() 291 void CTurnManager::QuickSave() in QuickSave() [all …]
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H A D | TurnManager.h | 57 class CTurnManager 59 NONCOPYABLE(CTurnManager); 64 CTurnManager(CSimulation2& simulation, u32 defaultTurnLength, int clientId, IReplayLogger& replay); 66 virtual ~CTurnManager() { } in ~CTurnManager()
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H A D | LocalTurnManager.h | 26 class CLocalTurnManager : public CTurnManager
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H A D | LocalTurnManager.cpp | 23 : CTurnManager(simulation, DEFAULT_TURN_LENGTH_SP, 0, replay) in CLocalTurnManager()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/ps/ |
H A D | Game.h | 31 class CTurnManager; variable 81 CTurnManager* m_TurnManager; 207 void SetTurnManager(CTurnManager* turnManager); 209 CTurnManager* GetTurnManager() const in GetTurnManager()
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H A D | Game.cpp | 113 void CGame::SetTurnManager(CTurnManager* turnManager) in SetTurnManager()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/network/ |
H A D | NetClientTurnManager.h | 29 class CNetClientTurnManager : public CTurnManager
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H A D | NetClientTurnManager.cpp | 39 : CTurnManager(simulation, DEFAULT_TURN_LENGTH_MP, clientId, replay), m_NetClient(client) in CNetClientTurnManager()
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