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Searched refs:CTurnManager (Results 1 – 8 of 8) sorted by relevance

/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/system/
H A DTurnManager.cpp41 CTurnManager::CTurnManager(CSimulation2& simulation, u32 defaultTurnLength, int clientId, IReplayLo… in CTurnManager() function in CTurnManager
55 void CTurnManager::ResetState(u32 newCurrentTurn, u32 newReadyTurn) in ResetState()
65 void CTurnManager::SetPlayerID(int playerId) in SetPlayerID()
70 bool CTurnManager::WillUpdate(float simFrameLength) const in WillUpdate()
86 bool CTurnManager::Update(float simFrameLength, size_t maxTurns) in Update()
174 bool CTurnManager::UpdateFastForward() in UpdateFastForward()
253 bool CTurnManager::TurnNeedsFullHash(u32 turn) const in TurnNeedsFullHash()
269 void CTurnManager::EnableTimeWarpRecording(size_t numTurns) in EnableTimeWarpRecording()
275 void CTurnManager::RewindTimeWarp() in RewindTimeWarp()
291 void CTurnManager::QuickSave() in QuickSave()
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H A DTurnManager.h57 class CTurnManager
59 NONCOPYABLE(CTurnManager);
64 CTurnManager(CSimulation2& simulation, u32 defaultTurnLength, int clientId, IReplayLogger& replay);
66 virtual ~CTurnManager() { } in ~CTurnManager()
H A DLocalTurnManager.h26 class CLocalTurnManager : public CTurnManager
H A DLocalTurnManager.cpp23 : CTurnManager(simulation, DEFAULT_TURN_LENGTH_SP, 0, replay) in CLocalTurnManager()
/dports/games/0ad/0ad-0.0.23b-alpha/source/ps/
H A DGame.h31 class CTurnManager; variable
81 CTurnManager* m_TurnManager;
207 void SetTurnManager(CTurnManager* turnManager);
209 CTurnManager* GetTurnManager() const in GetTurnManager()
H A DGame.cpp113 void CGame::SetTurnManager(CTurnManager* turnManager) in SetTurnManager()
/dports/games/0ad/0ad-0.0.23b-alpha/source/network/
H A DNetClientTurnManager.h29 class CNetClientTurnManager : public CTurnManager
H A DNetClientTurnManager.cpp39 : CTurnManager(simulation, DEFAULT_TURN_LENGTH_MP, clientId, replay), m_NetClient(client) in CNetClientTurnManager()