Home
last modified time | relevance | path

Searched refs:CULL_BACK (Results 1 – 25 of 42) sorted by relevance

12

/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/glide2gl/src/Glide64/
H A Ducode02.h209 if (gSP.geometryMode & CULL_BACK) in uc2_geom_mode()
211 if (!(rdp.flags & CULL_BACK)) in uc2_geom_mode()
213 rdp.flags |= CULL_BACK; in uc2_geom_mode()
219 if (rdp.flags & CULL_BACK) in uc2_geom_mode()
221 rdp.flags ^= CULL_BACK; in uc2_geom_mode()
H A Ducode00.h291 if (!(rdp.flags & CULL_BACK)) in uc0_setgeometrymode()
293 rdp.flags |= CULL_BACK; in uc0_setgeometrymode()
333 if (rdp.flags & CULL_BACK) in uc0_cleargeometrymode()
335 rdp.flags ^= CULL_BACK; in uc0_cleargeometrymode()
H A Drdp.h92 #define CULL_BACK 0x00002000 // * must be here macro
H A Dglide64_util.c1108 if (rdp.render_mode_changed & CULL_BACK) // alpha cvg sel in update()
1111 str_yn[(gDP.otherMode.l & CULL_BACK)?1:0]); in update()
1112 rdp.render_mode_changed &= ~CULL_BACK; in update()
/dports/games/pioneer/pioneer-20210723/src/graphics/
H A DRenderState.h13 cullMode(CULL_BACK), in RenderStateDesc()
H A DTypes.h68 CULL_BACK, enumerator
/dports/games/pioneer/pioneer-20210723/src/graphics/opengl/
H A DRenderStateGL.cpp49 if (m_desc.cullMode == CULL_BACK) { in Apply()
/dports/games/cake/cake_src/cake/
H A Dshaderflags.h140 CULL_BACK = -1, enumerator
H A Dshader.cpp377 shad->cull = CULL_BACK; in CreateShader()
510 else if (!stricmp(Parser::token, "back")) shad->cull = CULL_BACK; in Parse()
H A Drender.cpp2186 (State::curr_culling == CULL_BACK && int_buffer != GL_BACK))) in DumpGLState()
2297 curr_culling = CULL_BACK; in SetInitialState()
2562 if (State::curr_culling == CULL_BACK) in setPolygonMode()
/dports/games/taisei/taisei-1.3.2/src/util/
H A Dgraphics.c174 r_cull(CULL_BACK); in draw_framebuffer_attachment()
/dports/java/java3d/java3d-1.5.2/j3d-core/src/classes/share/javax/media/j3d/
H A DPolygonAttributes.java162 public static final int CULL_BACK = 1; field in PolygonAttributes
H A DPolygonAttributesRetained.java53 int cullFace = PolygonAttributes.CULL_BACK;
/dports/devel/love/love-11.3/src/modules/graphics/
H A Dvertex.h92 CULL_BACK, enumerator
H A Dvertex.cpp337 { "back", CULL_BACK },
/dports/games/taisei/taisei-1.3.2/src/
H A Ddialog.c127 r_cull(CULL_BACK); in dialog_draw()
/dports/games/taisei/taisei-1.3.2/src/stages/
H A Dstage1.c220 r_cull(CULL_BACK); in stage1_smoke_draw()
/dports/games/taisei/taisei-1.3.2/src/renderer/null/
H A Dnull.c38 static CullFaceMode null_cull_current(void) { return CULL_BACK; } in null_cull_current()
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/VideoCommon/
H A DRenderState.cpp263 state.cullmode = GenMode::CULL_BACK; in GetCullBackFaceRasterizationState()
H A DBPMemory.h553 CULL_BACK = 1, // cull back-facing primitives enumerator
/dports/devel/godot/godot-3.2.3-stable/scene/resources/
H A Dmaterial.cpp441 case CULL_BACK: code += ",cull_back"; break; in _update_shader()
1830 material->set_cull_mode(p_double_sided ? CULL_DISABLED : CULL_BACK); in get_material_rid_for_2d()
2291 BIND_ENUM_CONSTANT(CULL_BACK); in _bind_methods()
2410 cull_mode = CULL_BACK; in SpatialMaterial()
H A Dmaterial.h172 CULL_BACK, enumerator
/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/
H A Dmaterial.cpp441 case CULL_BACK: code += ",cull_back"; break; in _update_shader()
1830 material->set_cull_mode(p_double_sided ? CULL_DISABLED : CULL_BACK); in get_material_rid_for_2d()
2291 BIND_ENUM_CONSTANT(CULL_BACK); in _bind_methods()
2410 cull_mode = CULL_BACK; in SpatialMaterial()
H A Dmaterial.h172 CULL_BACK, enumerator
/dports/games/taisei/taisei-1.3.2/src/renderer/
H A Dapi.h331 CULL_BACK = 0x2, enumerator
332 CULL_BOTH = CULL_FRONT | CULL_BACK,

12