/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/glide2gl/src/Glide64/ |
H A D | ucode02.h | 209 if (gSP.geometryMode & CULL_BACK) in uc2_geom_mode() 211 if (!(rdp.flags & CULL_BACK)) in uc2_geom_mode() 213 rdp.flags |= CULL_BACK; in uc2_geom_mode() 219 if (rdp.flags & CULL_BACK) in uc2_geom_mode() 221 rdp.flags ^= CULL_BACK; in uc2_geom_mode()
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H A D | ucode00.h | 291 if (!(rdp.flags & CULL_BACK)) in uc0_setgeometrymode() 293 rdp.flags |= CULL_BACK; in uc0_setgeometrymode() 333 if (rdp.flags & CULL_BACK) in uc0_cleargeometrymode() 335 rdp.flags ^= CULL_BACK; in uc0_cleargeometrymode()
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H A D | rdp.h | 92 #define CULL_BACK 0x00002000 // * must be here macro
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H A D | glide64_util.c | 1108 if (rdp.render_mode_changed & CULL_BACK) // alpha cvg sel in update() 1111 str_yn[(gDP.otherMode.l & CULL_BACK)?1:0]); in update() 1112 rdp.render_mode_changed &= ~CULL_BACK; in update()
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/dports/games/pioneer/pioneer-20210723/src/graphics/ |
H A D | RenderState.h | 13 cullMode(CULL_BACK), in RenderStateDesc()
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H A D | Types.h | 68 CULL_BACK, enumerator
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/dports/games/pioneer/pioneer-20210723/src/graphics/opengl/ |
H A D | RenderStateGL.cpp | 49 if (m_desc.cullMode == CULL_BACK) { in Apply()
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/dports/games/cake/cake_src/cake/ |
H A D | shaderflags.h | 140 CULL_BACK = -1, enumerator
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H A D | shader.cpp | 377 shad->cull = CULL_BACK; in CreateShader() 510 else if (!stricmp(Parser::token, "back")) shad->cull = CULL_BACK; in Parse()
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H A D | render.cpp | 2186 (State::curr_culling == CULL_BACK && int_buffer != GL_BACK))) in DumpGLState() 2297 curr_culling = CULL_BACK; in SetInitialState() 2562 if (State::curr_culling == CULL_BACK) in setPolygonMode()
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/dports/games/taisei/taisei-1.3.2/src/util/ |
H A D | graphics.c | 174 r_cull(CULL_BACK); in draw_framebuffer_attachment()
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/dports/java/java3d/java3d-1.5.2/j3d-core/src/classes/share/javax/media/j3d/ |
H A D | PolygonAttributes.java | 162 public static final int CULL_BACK = 1; field in PolygonAttributes
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H A D | PolygonAttributesRetained.java | 53 int cullFace = PolygonAttributes.CULL_BACK;
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/dports/devel/love/love-11.3/src/modules/graphics/ |
H A D | vertex.h | 92 CULL_BACK, enumerator
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H A D | vertex.cpp | 337 { "back", CULL_BACK },
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/dports/games/taisei/taisei-1.3.2/src/ |
H A D | dialog.c | 127 r_cull(CULL_BACK); in dialog_draw()
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/dports/games/taisei/taisei-1.3.2/src/stages/ |
H A D | stage1.c | 220 r_cull(CULL_BACK); in stage1_smoke_draw()
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/dports/games/taisei/taisei-1.3.2/src/renderer/null/ |
H A D | null.c | 38 static CullFaceMode null_cull_current(void) { return CULL_BACK; } in null_cull_current()
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/VideoCommon/ |
H A D | RenderState.cpp | 263 state.cullmode = GenMode::CULL_BACK; in GetCullBackFaceRasterizationState()
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H A D | BPMemory.h | 553 CULL_BACK = 1, // cull back-facing primitives enumerator
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/dports/devel/godot/godot-3.2.3-stable/scene/resources/ |
H A D | material.cpp | 441 case CULL_BACK: code += ",cull_back"; break; in _update_shader() 1830 material->set_cull_mode(p_double_sided ? CULL_DISABLED : CULL_BACK); in get_material_rid_for_2d() 2291 BIND_ENUM_CONSTANT(CULL_BACK); in _bind_methods() 2410 cull_mode = CULL_BACK; in SpatialMaterial()
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H A D | material.h | 172 CULL_BACK, enumerator
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/ |
H A D | material.cpp | 441 case CULL_BACK: code += ",cull_back"; break; in _update_shader() 1830 material->set_cull_mode(p_double_sided ? CULL_DISABLED : CULL_BACK); in get_material_rid_for_2d() 2291 BIND_ENUM_CONSTANT(CULL_BACK); in _bind_methods() 2410 cull_mode = CULL_BACK; in SpatialMaterial()
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H A D | material.h | 172 CULL_BACK, enumerator
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/dports/games/taisei/taisei-1.3.2/src/renderer/ |
H A D | api.h | 331 CULL_BACK = 0x2, enumerator 332 CULL_BOTH = CULL_FRONT | CULL_BACK,
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