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Searched refs:CURSOR_USE_WITEM (Results 1 – 5 of 5) sorted by relevance

/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dcursors.h28 #define CURSOR_USE_WITEM 9 macro
H A Dgamewin.c452 elwin_mouse = CURSOR_USE_WITEM; in mouseover_game_handler()
685 case CURSOR_USE_WITEM: in click_game_handler()
896 case CURSOR_USE_WITEM: in click_game_handler()
916 if (use_item != -1 && current_cursor == CURSOR_USE_WITEM) in click_game_handler()
H A Ddraw_scene.c142 else if (use_item != -1 && current_cursor == CURSOR_USE_WITEM) in draw_scene()
H A Dhud_quickbar_window.c260 elwin_mouse=CURSOR_USE_WITEM; in mouseover_quickbar_handler()
H A Ditems.c1528 elwin_mouse=CURSOR_USE_WITEM; in mouseover_items_handler()
1550 elwin_mouse=CURSOR_USE_WITEM; in mouseover_items_handler()