Searched refs:CUT_SetReady (Results 1 – 3 of 3) sorted by relevance
877 if (iByClient != C4ClientIDHost && eType != CUT_SetReady) return; in Execute()910 case CUT_SetReady: in Execute()941 if (eType == CUT_SetReady) in CompileFunc()
367 CUT_None = -1, CUT_Activate = 0, CUT_SetObserver = 1, CUT_SetReady = 2 enumerator
303 …_ClientUpdate, new C4ControlClientUpdate(::Game.Clients.getLocalID(), CUT_SetReady, rIsOn), CDT_Di… in OnReadyCheck()