Searched refs:CYCLES_PER_IN_GAME_HOUR (Results 1 – 2 of 2) sorted by relevance
189 #define CYCLES_PER_IN_GAME_HOUR (CYCLES_PER_SECOND * 10) // every 10 seconds of gameplay = 1 hour f… macro191 …IPLIER_PER_YEAR (DEFAULT_DAYS_PER_YEAR * DEFAULT_HOURS_PER_DAY * CYCLES_PER_IN_GAME_HOUR / CYCLES_…
423 if (GameCycle % CYCLES_PER_IN_GAME_HOUR == 0) { in GameLogicLoop()