Searched refs:CachedShadowData (Results 1 – 1 of 1) sorted by relevance
/dports/games/warzone2100/warzone2100/lib/ivis_opengl/ |
H A D | piedraw.cpp | 417 struct CachedShadowData { struct 421 CachedShadowData() { } in CachedShadowData() function 424 …typedef std::unordered_map<ShadowDrawParameters, CachedShadowData> ShadowDrawParametersToCachedDat… 427 …const CachedShadowData* findCacheForShadowDraw(iIMDShape *shape, int flag, int flag_data, const gl… in findCacheForShadowDraw() 442 …CachedShadowData& createCacheForShadowDraw(iIMDShape *shape, int flag, int flag_data, const glm::v… in createCacheForShadowDraw() 444 …result = shapeMap[shape].emplace(ShadowDrawParameters(flag, flag_data, light), CachedShadowData()); in createCacheForShadowDraw() 449 void addPremultipliedVertexes(const CachedShadowData& cachedData, const glm::mat4 &modelViewMatrix) in addPremultipliedVertexes() 553 …const ShadowCache::CachedShadowData *pCached = shadowCache.findCacheForShadowDraw(shape, flag, fla… in pie_DrawShadow() 622 …ShadowCache::CachedShadowData& cache = shadowCache.createCacheForShadowDraw(shape, flag, flag_data… in pie_DrawShadow()
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