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Searched refs:CalSkeleton_GetBone (Results 1 – 5 of 5) sorted by relevance

/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dmissiles.c543 bone = CalSkeleton_GetBone(skel, 0); in missiles_rotate_actor_bones()
547 bone = CalSkeleton_GetBone(skel, skt->cal_bones_id[body_bottom_bone]); in missiles_rotate_actor_bones()
579 bone = CalSkeleton_GetBone(skel, skt->cal_bones_id[cape_top_bone]); in missiles_rotate_actor_bones()
588 bone = CalSkeleton_GetBone(skel, skt->cal_bones_id[body_top_bone]); in missiles_rotate_actor_bones()
590 bone = CalSkeleton_GetBone(skel, skt->cal_bones_id[cape_top_bone]); in missiles_rotate_actor_bones()
594 bone = CalSkeleton_GetBone(skel, skt->cal_bones_id[cape_top_bone]); in missiles_rotate_actor_bones()
596 bone = CalSkeleton_GetBone(skel, skt->cal_bones_id[cape_middle_bone]); in missiles_rotate_actor_bones()
H A Dcal3d_wrapper.h544 CAL3D_WRAPPER_API struct CalBone *CalSkeleton_GetBone(struct CalSkeleton *self, int boneId);
H A Dcal.c839 bone = CalSkeleton_GetBone(skel, in_bone_id); in cal_get_actor_bone_local_position()
/dports/graphics/cal3d/cal3d-20060720/src/cal3d/
H A Dcal3d_wrapper.h541 CAL3D_WRAPPER_API struct CalBone *CalSkeleton_GetBone(struct CalSkeleton *self, int boneId);
H A Dcal3d_wrapper.cpp1455 CalBone *CalSkeleton_GetBone(CalSkeleton *self, int boneId) in CalSkeleton_GetBone() function