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Searched refs:CalculateLaunchItemParamsForThrow (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DPhysics.h77 void CalculateLaunchItemParamsForThrow(SOLDIERTYPE* pSoldier, INT16 sGridNo, UINT8 ubLevel, INT16 s…
H A DPhysics.cc1826 void CalculateLaunchItemParamsForThrow(SOLDIERTYPE* const pSoldier, INT16 sGridNo, const UINT8 ubLe… in CalculateLaunchItemParamsForThrow() function
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DWeapons.cc1455CalculateLaunchItemParamsForThrow( pSoldier, sTargetGridNo, pSoldier->bTargetLevel, (INT16)(pSoldi… in UseThrown()
1566CalculateLaunchItemParamsForThrow( pSoldier, pSoldier->sTargetGridNo, pSoldier->bTargetLevel, 0, &… in UseLauncher()
H A DInterface_Items.cc3711CalculateLaunchItemParamsForThrow(gpItemPointerSoldier, sGridNo, gpItemPointerSoldier->bLevel, gsI… in HandleItemPointerClick()