Searched refs:CalculateMaxDamage (Results 1 – 4 of 4) sorted by relevance
147 u32 CalculateMaxDamage( const Unit & ) const;
522 u32 Battle::Unit::CalculateMaxDamage( const Unit & enemy ) const in CalculateMaxDamage() function in Battle::Unit599 res = CalculateMaxDamage( enemy ); in GetDamage()603 res = _randomGenerator.Get( CalculateMinDamage( enemy ), CalculateMaxDamage( enemy ) ); in GetDamage()
5053 uint32_t tmp2 = _attacker->CalculateMaxDamage( *_defender ); in Redraw()
324 const int dmg = unit.CalculateMaxDamage( currentUnit ); in analyzeBattleState()