Searched refs:CanCharacterBeAwakened (Results 1 – 1 of 1) sorted by relevance
786 static BOOLEAN CanCharacterBeAwakened(SOLDIERTYPE* pSoldier, BOOLEAN fExplainWhyNot) in CanCharacterBeAwakened() function6180 if ( !CanCharacterBeAwakened( pSoldier, fGiveWarning ) ) in SetMercAwake()6286 if (!CanCharacterBeAwakened(&s, FALSE)) return true; in PlayerSoldierTooTiredToTravel()