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Searched refs:CelGetFrameStart (Results 1 – 5 of 5) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dengine.h29 inline BYTE *CelGetFrameStart(BYTE *pCelBuff, int nCel) in CelGetFrameStart() function
H A Dtowners.cpp186 pAnim[i] = CelGetFrameStart(pData, i); in SetTownerGPtrs()
H A Dplayer.cpp229 pAnim[i] = CelGetFrameStart(pData, i); in SetPlayerGPtrs()
H A Dmonster.cpp334 Monsters[monst].Anims[anim].Data[i] = CelGetFrameStart(celBuf, i); in InitMonsterGFX()
H A Dmissiles.cpp1237 mfd->mAnimData[i] = CelGetFrameStart(file, i);