Searched refs:CelGetFrameStart (Results 1 – 5 of 5) sorted by relevance
29 inline BYTE *CelGetFrameStart(BYTE *pCelBuff, int nCel) in CelGetFrameStart() function
186 pAnim[i] = CelGetFrameStart(pData, i); in SetTownerGPtrs()
229 pAnim[i] = CelGetFrameStart(pData, i); in SetPlayerGPtrs()
334 Monsters[monst].Anims[anim].Data[i] = CelGetFrameStart(celBuf, i); in InitMonsterGFX()
1237 mfd->mAnimData[i] = CelGetFrameStart(file, i);