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Searched refs:CheckDrawingEnabled (Results 1 – 5 of 5) sorted by relevance

/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaOpenGL.cpp1164 CheckDrawingEnabled(L, __FUNCTION__); in DrawMiniMap()
1201 CheckDrawingEnabled(L, __FUNCTION__); in BeginText()
1209 CheckDrawingEnabled(L, __FUNCTION__); in EndText()
1217 CheckDrawingEnabled(L, __FUNCTION__); in Text()
1332 CheckDrawingEnabled(L, __FUNCTION__); in Unit()
1393 CheckDrawingEnabled(L, __FUNCTION__); in UnitRaw()
1457 CheckDrawingEnabled(L, __FUNCTION__); in UnitShape()
1477 CheckDrawingEnabled(L, __FUNCTION__); in UnitMultMatrix()
1516 CheckDrawingEnabled(L, __FUNCTION__); in UnitPieceMultMatrix()
1569 CheckDrawingEnabled(L, __FUNCTION__); in Feature()
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H A DLuaFonts.cpp85 inline void CheckDrawingEnabled(lua_State* L, const char* caller) in CheckDrawingEnabled() function
229 CheckDrawingEnabled(L, __FUNCTION__); in Print()
277 CheckDrawingEnabled(L, __FUNCTION__); in Begin()
286 CheckDrawingEnabled(L, __FUNCTION__); in End()
427 CheckDrawingEnabled(L, __FUNCTION__); in BindTexture()
H A DLuaShaders.cpp81 inline void CheckDrawingEnabled(lua_State* L, const char* caller) in CheckDrawingEnabled() function
498 CheckDrawingEnabled(L, __FUNCTION__); in UseShader()
649 CheckDrawingEnabled(L, __FUNCTION__); in Uniform()
683 CheckDrawingEnabled(L, __FUNCTION__); in UniformInt()
716 CheckDrawingEnabled(L, __FUNCTION__); in UniformArray()
748 CheckDrawingEnabled(L, __FUNCTION__); in UniformMatrix()
811 CheckDrawingEnabled(L, __FUNCTION__); in SetShaderParameter()
H A DLuaFBOs.cpp76 inline void CheckDrawingEnabled(lua_State* L, const char* caller) in CheckDrawingEnabled() function
478 CheckDrawingEnabled(L, __FUNCTION__); in ActiveFBO()
H A DLuaOpenGL.h121 static void CheckDrawingEnabled(lua_State* L, const char* caller);