Searched refs:CheckDrawingEnabled (Results 1 – 5 of 5) sorted by relevance
/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaOpenGL.cpp | 1164 CheckDrawingEnabled(L, __FUNCTION__); in DrawMiniMap() 1201 CheckDrawingEnabled(L, __FUNCTION__); in BeginText() 1209 CheckDrawingEnabled(L, __FUNCTION__); in EndText() 1217 CheckDrawingEnabled(L, __FUNCTION__); in Text() 1332 CheckDrawingEnabled(L, __FUNCTION__); in Unit() 1393 CheckDrawingEnabled(L, __FUNCTION__); in UnitRaw() 1457 CheckDrawingEnabled(L, __FUNCTION__); in UnitShape() 1477 CheckDrawingEnabled(L, __FUNCTION__); in UnitMultMatrix() 1516 CheckDrawingEnabled(L, __FUNCTION__); in UnitPieceMultMatrix() 1569 CheckDrawingEnabled(L, __FUNCTION__); in Feature() [all …]
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H A D | LuaFonts.cpp | 85 inline void CheckDrawingEnabled(lua_State* L, const char* caller) in CheckDrawingEnabled() function 229 CheckDrawingEnabled(L, __FUNCTION__); in Print() 277 CheckDrawingEnabled(L, __FUNCTION__); in Begin() 286 CheckDrawingEnabled(L, __FUNCTION__); in End() 427 CheckDrawingEnabled(L, __FUNCTION__); in BindTexture()
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H A D | LuaShaders.cpp | 81 inline void CheckDrawingEnabled(lua_State* L, const char* caller) in CheckDrawingEnabled() function 498 CheckDrawingEnabled(L, __FUNCTION__); in UseShader() 649 CheckDrawingEnabled(L, __FUNCTION__); in Uniform() 683 CheckDrawingEnabled(L, __FUNCTION__); in UniformInt() 716 CheckDrawingEnabled(L, __FUNCTION__); in UniformArray() 748 CheckDrawingEnabled(L, __FUNCTION__); in UniformMatrix() 811 CheckDrawingEnabled(L, __FUNCTION__); in SetShaderParameter()
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H A D | LuaFBOs.cpp | 76 inline void CheckDrawingEnabled(lua_State* L, const char* caller) in CheckDrawingEnabled() function 478 CheckDrawingEnabled(L, __FUNCTION__); in ActiveFBO()
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H A D | LuaOpenGL.h | 121 static void CheckDrawingEnabled(lua_State* L, const char* caller);
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