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Searched refs:CheckMyFloorPoly (Results 1 – 1 of 1) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dbh_ais.c1123 static int CheckMyFloorPoly(VECTORCH* currentPosition, MODULE* currentModule);
1684 int CheckMyFloorPoly(VECTORCH* currentPosition, MODULE* currentModule) in CheckMyFloorPoly() function
3521 … if( CheckMyFloorPoly(&test_location, sbPtr->containingModule) != NPC_GMD_NOPOLY) in New_GetAvoidanceDirection()