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Searched refs:CheckNewConnection (Results 1 – 9 of 9) sorted by relevance

/dports/lang/fpc-utils/fpc-3.2.2/utils/debugsvr/console/
H A Ddebugserver.pp88 CheckNewConnection;
107 If CheckNewConnection<>Nil then
/dports/lang/fpc-source/fpc-3.2.2/utils/debugsvr/console/
H A Ddebugserver.pp88 CheckNewConnection;
107 If CheckNewConnection<>Nil then
/dports/lang/fpc-utils/fpc-3.2.2/utils/debugsvr/
H A Ddebugserverintf.pp60 Function CheckNewConnection : TClient;
259 Function CheckNewConnection : TClient;
/dports/lang/fpc-source/fpc-3.2.2/utils/debugsvr/
H A Ddebugserverintf.pp60 Function CheckNewConnection : TClient;
259 Function CheckNewConnection : TClient;
/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/network/
H A DnSocket.h151 const nSocket * CheckNewConnection() const; //!< listens for new data
H A DnSocket.cpp1878 const nSocket * nSocket::CheckNewConnection( void ) const in CheckNewConnection() function in nSocket
H A DnNetwork.cpp3294 if((sn_Connections[MAXCLIENTS+1].socket = (*i).CheckNewConnection() ) != NULL) in sn_Receive()
/dports/lang/fpc-utils/fpc-3.2.2/utils/debugsvr/gtk/
H A Dfrmmain.pp446 Result:=CheckNewConnection;
/dports/lang/fpc-source/fpc-3.2.2/utils/debugsvr/gtk/
H A Dfrmmain.pp446 Result:=CheckNewConnection;