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Searched refs:ChromeImageNumber (Results 1 – 3 of 3) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/win95/
H A Dd3d_hud.cpp90 int ChromeImageNumber; variable
293ChromeImageNumber = CL_LoadImageOnce("Envrnmts\\Invasion\\water2.RIM",LIO_D3DTEXTURE|LIO_RELATIVEP… in LoadCommonTextures()
296ChromeImageNumber = CL_LoadImageOnce("Common\\water2.RIM",LIO_D3DTEXTURE|LIO_RELATIVEPATH|LIO_REST… in LoadCommonTextures()
306ChromeImageNumber = CL_LoadImageOnce("Envrnmts\\fall\\stream_water.RIM",LIO_D3DTEXTURE|LIO_RELATIV… in LoadCommonTextures()
310ChromeImageNumber = CL_LoadImageOnce("Envrnmts\\derelict\\water.RIM",LIO_D3DTEXTURE|LIO_RELATIVEPA… in LoadCommonTextures()
H A Dd3d_render.cpp98 extern int ChromeImageNumber;
3095 D3DTEXTUREHANDLE TextureHandle = (D3DTEXTUREHANDLE)ImageHeaderArray[ChromeImageNumber].D3DHandle; in PostLandscapeRendering()
3445 D3DTEXTUREHANDLE TextureHandle = (D3DTEXTUREHANDLE)ImageHeaderArray[ChromeImageNumber].D3DHandle; in PostLandscapeRendering()
3570 D3DTEXTUREHANDLE TextureHandle = (D3DTEXTUREHANDLE)ImageHeaderArray[ChromeImageNumber].D3DHandle; in PostLandscapeRendering()
/dports/games/avp/avp-20170505/src/
H A Dopengl.c38 extern int ChromeImageNumber;
3550 CurrTextureHandle = ImageHeaderArray[ChromeImageNumber].D3DTexture; in PostLandscapeRendering()
3582 CurrTextureHandle = ImageHeaderArray[ChromeImageNumber].D3DTexture; in PostLandscapeRendering()
3922 CurrTextureHandle = ImageHeaderArray[ChromeImageNumber].D3DTexture; in PostLandscapeRendering()
4018 CurrTextureHandle = ImageHeaderArray[ChromeImageNumber].D3DTexture; in PostLandscapeRendering()