Searched refs:ChromeImageNumber (Results 1 – 3 of 3) sorted by relevance
90 int ChromeImageNumber; variable293 …ChromeImageNumber = CL_LoadImageOnce("Envrnmts\\Invasion\\water2.RIM",LIO_D3DTEXTURE|LIO_RELATIVEP… in LoadCommonTextures()296 …ChromeImageNumber = CL_LoadImageOnce("Common\\water2.RIM",LIO_D3DTEXTURE|LIO_RELATIVEPATH|LIO_REST… in LoadCommonTextures()306 …ChromeImageNumber = CL_LoadImageOnce("Envrnmts\\fall\\stream_water.RIM",LIO_D3DTEXTURE|LIO_RELATIV… in LoadCommonTextures()310 …ChromeImageNumber = CL_LoadImageOnce("Envrnmts\\derelict\\water.RIM",LIO_D3DTEXTURE|LIO_RELATIVEPA… in LoadCommonTextures()
98 extern int ChromeImageNumber;3095 D3DTEXTUREHANDLE TextureHandle = (D3DTEXTUREHANDLE)ImageHeaderArray[ChromeImageNumber].D3DHandle; in PostLandscapeRendering()3445 D3DTEXTUREHANDLE TextureHandle = (D3DTEXTUREHANDLE)ImageHeaderArray[ChromeImageNumber].D3DHandle; in PostLandscapeRendering()3570 D3DTEXTUREHANDLE TextureHandle = (D3DTEXTUREHANDLE)ImageHeaderArray[ChromeImageNumber].D3DHandle; in PostLandscapeRendering()
38 extern int ChromeImageNumber;3550 CurrTextureHandle = ImageHeaderArray[ChromeImageNumber].D3DTexture; in PostLandscapeRendering()3582 CurrTextureHandle = ImageHeaderArray[ChromeImageNumber].D3DTexture; in PostLandscapeRendering()3922 CurrTextureHandle = ImageHeaderArray[ChromeImageNumber].D3DTexture; in PostLandscapeRendering()4018 CurrTextureHandle = ImageHeaderArray[ChromeImageNumber].D3DTexture; in PostLandscapeRendering()