Searched refs:CivilianBAIState (Results 1 – 6 of 6) sorted by relevance
/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/ |
H A D | CivilianBAIState.cpp | 53 CivilianBAIState::~CivilianBAIState() in ~CivilianBAIState() 63 void CivilianBAIState::load(const YAML::Node &node) in load() 83 YAML::Node CivilianBAIState::save() const in save() 101 void CivilianBAIState::enter() in enter() 109 void CivilianBAIState::exit() in exit() 118 void CivilianBAIState::think(BattleAction *action) in think() 213 int CivilianBAIState::selectNearestTarget() in selectNearestTarget() 247 int CivilianBAIState::getSpottingUnits(Position pos) const in getSpottingUnits() 279 void CivilianBAIState::setupEscape() in setupEscape() 460 void CivilianBAIState::setupPatrol() in setupPatrol() [all …]
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H A D | CivilianBAIState.h | 37 class CivilianBAIState : public BattleAIState 48 CivilianBAIState(SavedBattleGame *save, BattleUnit *unit, Node *node); 50 ~CivilianBAIState();
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H A D | BattlescapeGenerator.cpp | 842 unit->setAIState(new CivilianBAIState(_game->getSavedGame()->getSavedBattle(), unit, node)); in addCivilian() 851 unit->setAIState(new CivilianBAIState(_game->getSavedGame()->getSavedBattle(), unit, node)); in addCivilian()
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H A D | BattlescapeGame.cpp | 221 unit->setAIState(new CivilianBAIState(_save, unit, 0)); in handleAI()
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/dports/games/openxcom/OpenXcom-1.0/src/Savegame/ |
H A D | BattleUnit.h | 46 class CivilianBAIState; variable
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H A D | SavedBattleGame.cpp | 232 aiState = new CivilianBAIState(this, unit, 0); in load()
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