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Searched refs:CivilianBAIState (Results 1 – 6 of 6) sorted by relevance

/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/
H A DCivilianBAIState.cpp53 CivilianBAIState::~CivilianBAIState() in ~CivilianBAIState()
63 void CivilianBAIState::load(const YAML::Node &node) in load()
83 YAML::Node CivilianBAIState::save() const in save()
101 void CivilianBAIState::enter() in enter()
109 void CivilianBAIState::exit() in exit()
118 void CivilianBAIState::think(BattleAction *action) in think()
213 int CivilianBAIState::selectNearestTarget() in selectNearestTarget()
247 int CivilianBAIState::getSpottingUnits(Position pos) const in getSpottingUnits()
279 void CivilianBAIState::setupEscape() in setupEscape()
460 void CivilianBAIState::setupPatrol() in setupPatrol()
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H A DCivilianBAIState.h37 class CivilianBAIState : public BattleAIState
48 CivilianBAIState(SavedBattleGame *save, BattleUnit *unit, Node *node);
50 ~CivilianBAIState();
H A DBattlescapeGenerator.cpp842 unit->setAIState(new CivilianBAIState(_game->getSavedGame()->getSavedBattle(), unit, node)); in addCivilian()
851 unit->setAIState(new CivilianBAIState(_game->getSavedGame()->getSavedBattle(), unit, node)); in addCivilian()
H A DBattlescapeGame.cpp221 unit->setAIState(new CivilianBAIState(_save, unit, 0)); in handleAI()
/dports/games/openxcom/OpenXcom-1.0/src/Savegame/
H A DBattleUnit.h46 class CivilianBAIState; variable
H A DSavedBattleGame.cpp232 aiState = new CivilianBAIState(this, unit, 0); in load()