Home
last modified time | relevance | path

Searched refs:CleanUpStack (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DItems.h171 void CleanUpStack(OBJECTTYPE* pObj, OBJECTTYPE* pCursorObj);
H A DInterface_Panels.cc1483 CleanUpStack( &( gpSMCurrentMerc->inv[ ubHandPos ] ), gpItemPointer ); in UIHandleItemPlacement()
1596 CleanUpStack( &( gpSMCurrentMerc->inv[ uiHandPos ] ), NULL ); in SMInvClickCallback()
H A DItems.cc1039 void CleanUpStack(OBJECTTYPE* const o, OBJECTTYPE* const cursor_o) in CleanUpStack() function
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DMapScreen.cc3830 CleanUpStack( &( pSoldier->inv[ uiHandPos ] ), NULL ); in MAPInvClickCallback()
3866 CleanUpStack( &( pSoldier->inv[ uiHandPos ] ), gpItemPointer ); in MAPInvClickCallback()