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Searched refs:ClientActiveTexture_t (Results 1 – 2 of 2) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/
H A Dr_gl.h146 typedef void (APIENTRY* ClientActiveTexture_t)(GLenum texture); typedef
H A Dr_main.cpp892 qglClientActiveTexture = (ClientActiveTexture_t)R_GetProcAddress("glClientActiveTexture"); in R_InitExtensions()