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Searched refs:ClientNetState (Results 1 – 4 of 4) sorted by relevance

/dports/games/openlierox/OpenLieroX/include/
H A DConsts.h15 enum ClientNetState { enum
23 inline const char* NetStateString(ClientNetState state) { in NetStateString()
/dports/games/openlierox/OpenLieroX/src/client/
H A DCClient.cpp2479 caller->writeMsg(std::string("Client state: ") + NetStateString((ClientNetState)getStatus())); in DumpGameState()
H A DCClient_Parse.cpp253 warnings << " (state: " << NetStateString((ClientNetState)client->iNetStatus) << ")" << endl; in ParseConnected()
/dports/games/openlierox/OpenLieroX/src/server/
H A DCServer.cpp2597 hints << NetStateString((ClientNetState)cl->getStatus()) << ": "; in DumpConnections()