Searched refs:ClientNetState (Results 1 – 4 of 4) sorted by relevance
15 enum ClientNetState { enum23 inline const char* NetStateString(ClientNetState state) { in NetStateString()
2479 caller->writeMsg(std::string("Client state: ") + NetStateString((ClientNetState)getStatus())); in DumpGameState()
253 warnings << " (state: " << NetStateString((ClientNetState)client->iNetStatus) << ")" << endl; in ParseConnected()
2597 hints << NetStateString((ClientNetState)cl->getStatus()) << ": "; in DumpConnections()