/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ |
H A D | busyrunner.cpp | 91 if (auto *fader = ClientWindow::main().contentFade()) in DENG2_PIMPL_NOREF() 110 ClientWindow::main().setMode(ClientWindow::Busy); in DENG2_PIMPL_NOREF() 124 ClientWindow::main().setMode(ClientWindow::Normal); in DENG2_PIMPL_NOREF() 165 ClientWindow::main().fadeContent(ClientWindow::FadeFromBlack, 2); in DENG2_PIMPL_NOREF() 240 ClientWindow::main().glActivate(); in runTask() 242 ClientWindow::main().glDone(); in runTask() 245 ClientWindow::main().glActivate(); in runTask() 249 ClientWindow::main().glDone(); in runTask() 284 ClientWindow::main().glActivate(); in loop() 290 if (ClientWindow::main().home().isHidden()) in loop() [all …]
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H A D | clientapp.cpp | 229 if (ClientWindow::mainExists() && in DENG2_PIMPL() 285 ClientWindow::glActiveMain(); // for GL deinit in DENG2_PIMPL() 371 DENG_ASSERT(ClientWindow::mainExists()); in DENG2_PIMPL() 433 ClientWindow::main().console().zeroLogHeight(); in DENG2_PIMPL() 771 dlg->exec(ClientWindow::main().root()); in checkPackageCompatibility() 877 if (ClientWindow::mainExists()) in alert() 879 ClientWindow::main().alerts() in alert() 1012 ClientWindow::Fullscreen, false, in openInBrowser() 1013 ClientWindow::End in openInBrowser() 1015 ClientWindow::main().changeAttributes(windowed); in openInBrowser() [all …]
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H A D | sys_system.cpp | 260 ClientWindow::main().glActivate(); in Sys_Quit() 267 if (ClientWindow::mainExists()) in Sys_Quit() 269 ClientWindow::main().fadeContent(ClientWindow::FadeToBlack, 0.1); in Sys_Quit()
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H A D | dd_main.cpp | 503 ClientWindow::main().eventHandler().trapMouse(false); in App_Error() 665 ClientWindow &win = ClientWindow::main(); in Con_Open() 671 ClientWindow::main().console().closeLog(); in Con_Open() 708 ClientWindow &win = ClientWindow::main(); in D_CMD() 727 ClientWindow &win = ClientWindow::main(); in D_CMD() 742 ClientWindow::main().taskBar().showTutorial(); in D_CMD() 1109 ClientWindow::main().home().moveOffscreen(0.0); in initializeWithWindowReady() 1804 return ClientWindow::main().nativeHandle(); in DD_GetVariable() 2292 ClientWindow::main().taskBar().openAndPauseGame(); in D_CMD() 2309 ClientWindow::main().taskBar().close(); in D_CMD() [all …]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ui/ |
H A D | clientwindow.cpp | 75 DENG2_PIMPL(ClientWindow) in DENG2_PIMPL() argument 829 ClientWindow::ClientWindow(String const &id) in ClientWindow() function in ClientWindow 884 HomeWidget &ClientWindow::home() in home() 889 GameWidget &ClientWindow::game() in game() 894 BusyWidget &ClientWindow::busy() in busy() 899 AlertDialog &ClientWindow::alerts() in alerts() 938 void ClientWindow::preDraw() in preDraw() 976 void ClientWindow::postDraw() in postDraw() 1070 void ClientWindow::updateRootSize() in updateRootSize() 1076 ClientWindow &ClientWindow::main() in main() [all …]
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H A D | clientwindowsystem.cpp | 56 ClientWindow::setDefaultGLFormat(); in ClientWindowSystem() 64 ClientWindow *ClientWindowSystem::createWindow(String const &id) in createWindow() 66 return newWindow<ClientWindow>(id); in createWindow() 69 ClientWindow &ClientWindowSystem::main() in main() 71 return WindowSystem::main().as<ClientWindow>(); in main() 74 ClientWindow *ClientWindowSystem::mainPtr() in mainPtr() 76 return static_cast<ClientWindow *>(WindowSystem::mainPtr()); in mainPtr()
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H A D | clientstyle.cpp | 45 if (!ClientWindow::mainExists()) return nullptr; in sharedBlurWidget() 46 return &ClientWindow::main().taskBarBlur(); in sharedBlurWidget() 60 ClientWindow::main().root().waitForAssetsReady(); in performUpdate()
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H A D | clientrootwidget.cpp | 39 ClientWindow &ClientRootWidget::window() in window() 41 return GuiRootWidget::window().as<ClientWindow>(); in window()
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H A D | busyvisual.cpp | 37 ClientWindow::main().busy().releaseTransitionFrame(); in releaseScreenshotTexture() 165 DENG2_ASSERT(ClientWindow::main().busy().transitionFrame() != 0); in Con_DrawTransition() 167 GLuint const texScreenshot = ClientWindow::main().busy().transitionFrame()->glName(); in Con_DrawTransition()
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H A D | nativemenu.cpp | 49 &ClientWindow::main().taskBar(), in DENG2_PIMPL() 86 auto &win = ClientWindow::main(); in DENG2_PIMPL()
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H A D | viewcompositor.cpp | 234 d->postProcessing.draw(ClientWindow::main().root().projMatrix2D() * in drawCompositedLayers() 240 DGL_LoadMatrix(ClientWindow::main().root().projMatrix2D().values()); in drawCompositedLayers() 280 Rectanglei::fromSize(ClientWindow::main().root().viewSize())); in drawCompositedLayers()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/include/ui/ |
H A D | clientwindow.h | 35 #define DENG_GAMEVIEW_X ClientWindow::main().game().rule().left().valuei() 36 #define DENG_GAMEVIEW_Y ClientWindow::main().game().rule().top().valuei() 37 #define DENG_GAMEVIEW_WIDTH ClientWindow::main().game().rule().width().valuei() 38 #define DENG_GAMEVIEW_HEIGHT ClientWindow::main().game().rule().height().valuei() 43 #define FLIP(y) (ClientWindow::main().height() - ((y)+1)) 54 class ClientWindow : public de::BaseWindow 69 ClientWindow(de::String const &id = "main"); 165 static ClientWindow &main();
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H A D | clientwindowsystem.h | 28 class ClientWindow; variable 52 ClientWindow *createWindow(de::String const &id = "main"); 54 static ClientWindow &main(); 55 static ClientWindow *mainPtr();
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H A D | clientrootwidget.h | 26 class ClientWindow; variable 36 ClientWindow &window();
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/gl/ |
H A D | gl_main.cpp | 1222 isFull? ClientWindow::FullscreenWidth : ClientWindow::Width, String(argv[1]).toInt(), in D_CMD() 1223 isFull? ClientWindow::FullscreenHeight : ClientWindow::Height, String(argv[2]).toInt(), in D_CMD() 1224 ClientWindow::End in D_CMD() 1240 ClientWindow::End in D_CMD() 1257 ClientWindow::End in D_CMD() 1271 ClientWindow::End in D_CMD() 1285 ClientWindow::End in D_CMD() 1299 ClientWindow::End in D_CMD() 1312 ClientWindow::Centered, true, in D_CMD() 1313 ClientWindow::End in D_CMD() [all …]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ui/widgets/ |
H A D | tutorialwidget.cpp | 67 , taskBarInitiallyOpen(ClientWindow::main().taskBar().isOpen()) in DENG_GUI_PIMPL() 68 , untrapper(ClientWindow::main()) in DENG_GUI_PIMPL() 236 ClientWindow &win = ClientWindow::main(); in DENG_GUI_PIMPL() 264 notifs->useDefaultPlacement(ClientWindow::main().game().rule(), Const(0)); in DENG_GUI_PIMPL() 401 ClientWindow &win = ClientWindow::main(); in DENG_GUI_PIMPL() 437 ClientWindow::main().fadeInTaskBarBlur(.5); in start() 446 ClientWindow::main().taskBar().close(); in stop() 452 ClientWindow::main().fadeOutTaskBarBlur(.5); in stop()
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H A D | gamewidget.cpp | 279 ClientWindow::mainExists()) in viewResized() 292 ClientWindow::main().glActivate(); in update() 310 ClientWindow::main().busy().releaseTransitionFrame(); in update() 346 ClientWindow &window = root().window().as<ClientWindow>(); in handleEvent() 403 ClientWindow::main().game().renderCubeMap(size, "/home/cubeshot.png"); in D_CMD()
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H A D | sidebarwidget.cpp | 126 ClientWindow::main().setSidebar(ClientWindow::RightEdge, this); in SidebarWidget() 179 ClientWindow::main().unsetSidebar(ClientWindow::RightEdge); in panelDismissed()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ui/dialogs/ |
H A D | videosettingsdialog.cpp | 53 ClientWindow &win; in DENG2_PIMPL() 78 , win(ClientWindow::main()) in DENG2_PIMPL() 446 ClientWindow::FullscreenWidth, int(res.x()), in changeMode() 447 ClientWindow::FullscreenHeight, int(res.y()), in changeMode() 448 ClientWindow::End in changeMode() 469 ClientWindow::RefreshRate, int(rate * 1000), // milli-Hz in changeRefreshRate() 470 ClientWindow::End in changeRefreshRate() 504 ClientWindow::Width, res.x(), in applyModeToWindow() 505 ClientWindow::Height, res.y(), in applyModeToWindow() 506 ClientWindow::End in applyModeToWindow()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/ |
H A D | vr.cpp | 87 if (ClientWindow::mainExists()) in vrModeChanged() 90 ClientWindow &win = ClientWindow::main(); in vrModeChanged()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/updater/ |
H A D | updater.cpp | 258 ClientWindow::main().notifications().showOrHide(*status, show); in DENG2_PIMPL() 377 ClientWindow::main().taskBar().openAndPauseGame(); in DENG2_PIMPL() 390 if (availableDlg->exec(ClientWindow::main().root())) in DENG2_PIMPL() 414 ClientWindow::main().root().addOnTop(download); in DENG2_PIMPL() 567 if (msg->exec(ClientWindow::main().root())) in downloadCompleted() 599 ClientWindow::main().taskBar().showUpdaterSettings(); in showSettings() 632 ClientWindow::main().glActivate(); in checkNowShowingProgress()
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/dports/x11/xpra/xpra-4.3/xpra/client/gtk3/ |
H A D | client_window.py | 12 class ClientWindow(GTK3ClientWindow): class 22 GObject.type_register(ClientWindow)
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H A D | client.py | 12 from xpra.client.gtk3.client_window import ClientWindow 18 ClientWindowClass = ClientWindow
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/dports/lang/mono/mono-5.10.1.57/mcs/class/System.Windows.Forms/System.Windows.Forms.Internal/ |
H A D | Accessor.cs | 40 public static IntPtr ClientWindow (Control c) { in ClientWindow() method in System.Windows.Forms.Internal.Accessor 41 return Hwnd.ObjectFromHandle(c.Handle).ClientWindow; in ClientWindow()
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/dports/x11-wm/afterstep-stable/afterstep-devel-2.2.12/src/Scroll/ |
H A D | Scroll.c | 241 target_win = ClientWindow (*app_win); in GetTargetWindow() 253 ClientWindow (Window input) in ClientWindow() function 283 target = ClientWindow (children[i]); in ClientWindow()
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