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Searched refs:ClientWindow (Results 1 – 25 of 98) sorted by relevance

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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/
H A Dbusyrunner.cpp91 if (auto *fader = ClientWindow::main().contentFade()) in DENG2_PIMPL_NOREF()
110 ClientWindow::main().setMode(ClientWindow::Busy); in DENG2_PIMPL_NOREF()
124 ClientWindow::main().setMode(ClientWindow::Normal); in DENG2_PIMPL_NOREF()
165 ClientWindow::main().fadeContent(ClientWindow::FadeFromBlack, 2); in DENG2_PIMPL_NOREF()
240 ClientWindow::main().glActivate(); in runTask()
242 ClientWindow::main().glDone(); in runTask()
245 ClientWindow::main().glActivate(); in runTask()
249 ClientWindow::main().glDone(); in runTask()
284 ClientWindow::main().glActivate(); in loop()
290 if (ClientWindow::main().home().isHidden()) in loop()
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H A Dclientapp.cpp229 if (ClientWindow::mainExists() && in DENG2_PIMPL()
285 ClientWindow::glActiveMain(); // for GL deinit in DENG2_PIMPL()
371 DENG_ASSERT(ClientWindow::mainExists()); in DENG2_PIMPL()
433 ClientWindow::main().console().zeroLogHeight(); in DENG2_PIMPL()
771 dlg->exec(ClientWindow::main().root()); in checkPackageCompatibility()
877 if (ClientWindow::mainExists()) in alert()
879 ClientWindow::main().alerts() in alert()
1012 ClientWindow::Fullscreen, false, in openInBrowser()
1013 ClientWindow::End in openInBrowser()
1015 ClientWindow::main().changeAttributes(windowed); in openInBrowser()
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H A Dsys_system.cpp260 ClientWindow::main().glActivate(); in Sys_Quit()
267 if (ClientWindow::mainExists()) in Sys_Quit()
269 ClientWindow::main().fadeContent(ClientWindow::FadeToBlack, 0.1); in Sys_Quit()
H A Ddd_main.cpp503 ClientWindow::main().eventHandler().trapMouse(false); in App_Error()
665 ClientWindow &win = ClientWindow::main(); in Con_Open()
671 ClientWindow::main().console().closeLog(); in Con_Open()
708 ClientWindow &win = ClientWindow::main(); in D_CMD()
727 ClientWindow &win = ClientWindow::main(); in D_CMD()
742 ClientWindow::main().taskBar().showTutorial(); in D_CMD()
1109 ClientWindow::main().home().moveOffscreen(0.0); in initializeWithWindowReady()
1804 return ClientWindow::main().nativeHandle(); in DD_GetVariable()
2292 ClientWindow::main().taskBar().openAndPauseGame(); in D_CMD()
2309 ClientWindow::main().taskBar().close(); in D_CMD()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ui/
H A Dclientwindow.cpp75 DENG2_PIMPL(ClientWindow) in DENG2_PIMPL() argument
829 ClientWindow::ClientWindow(String const &id) in ClientWindow() function in ClientWindow
884 HomeWidget &ClientWindow::home() in home()
889 GameWidget &ClientWindow::game() in game()
894 BusyWidget &ClientWindow::busy() in busy()
899 AlertDialog &ClientWindow::alerts() in alerts()
938 void ClientWindow::preDraw() in preDraw()
976 void ClientWindow::postDraw() in postDraw()
1070 void ClientWindow::updateRootSize() in updateRootSize()
1076 ClientWindow &ClientWindow::main() in main()
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H A Dclientwindowsystem.cpp56 ClientWindow::setDefaultGLFormat(); in ClientWindowSystem()
64 ClientWindow *ClientWindowSystem::createWindow(String const &id) in createWindow()
66 return newWindow<ClientWindow>(id); in createWindow()
69 ClientWindow &ClientWindowSystem::main() in main()
71 return WindowSystem::main().as<ClientWindow>(); in main()
74 ClientWindow *ClientWindowSystem::mainPtr() in mainPtr()
76 return static_cast<ClientWindow *>(WindowSystem::mainPtr()); in mainPtr()
H A Dclientstyle.cpp45 if (!ClientWindow::mainExists()) return nullptr; in sharedBlurWidget()
46 return &ClientWindow::main().taskBarBlur(); in sharedBlurWidget()
60 ClientWindow::main().root().waitForAssetsReady(); in performUpdate()
H A Dclientrootwidget.cpp39 ClientWindow &ClientRootWidget::window() in window()
41 return GuiRootWidget::window().as<ClientWindow>(); in window()
H A Dbusyvisual.cpp37 ClientWindow::main().busy().releaseTransitionFrame(); in releaseScreenshotTexture()
165 DENG2_ASSERT(ClientWindow::main().busy().transitionFrame() != 0); in Con_DrawTransition()
167 GLuint const texScreenshot = ClientWindow::main().busy().transitionFrame()->glName(); in Con_DrawTransition()
H A Dnativemenu.cpp49 &ClientWindow::main().taskBar(), in DENG2_PIMPL()
86 auto &win = ClientWindow::main(); in DENG2_PIMPL()
H A Dviewcompositor.cpp234 d->postProcessing.draw(ClientWindow::main().root().projMatrix2D() * in drawCompositedLayers()
240 DGL_LoadMatrix(ClientWindow::main().root().projMatrix2D().values()); in drawCompositedLayers()
280 Rectanglei::fromSize(ClientWindow::main().root().viewSize())); in drawCompositedLayers()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/include/ui/
H A Dclientwindow.h35 #define DENG_GAMEVIEW_X ClientWindow::main().game().rule().left().valuei()
36 #define DENG_GAMEVIEW_Y ClientWindow::main().game().rule().top().valuei()
37 #define DENG_GAMEVIEW_WIDTH ClientWindow::main().game().rule().width().valuei()
38 #define DENG_GAMEVIEW_HEIGHT ClientWindow::main().game().rule().height().valuei()
43 #define FLIP(y) (ClientWindow::main().height() - ((y)+1))
54 class ClientWindow : public de::BaseWindow
69 ClientWindow(de::String const &id = "main");
165 static ClientWindow &main();
H A Dclientwindowsystem.h28 class ClientWindow; variable
52 ClientWindow *createWindow(de::String const &id = "main");
54 static ClientWindow &main();
55 static ClientWindow *mainPtr();
H A Dclientrootwidget.h26 class ClientWindow; variable
36 ClientWindow &window();
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/gl/
H A Dgl_main.cpp1222 isFull? ClientWindow::FullscreenWidth : ClientWindow::Width, String(argv[1]).toInt(), in D_CMD()
1223 isFull? ClientWindow::FullscreenHeight : ClientWindow::Height, String(argv[2]).toInt(), in D_CMD()
1224 ClientWindow::End in D_CMD()
1240 ClientWindow::End in D_CMD()
1257 ClientWindow::End in D_CMD()
1271 ClientWindow::End in D_CMD()
1285 ClientWindow::End in D_CMD()
1299 ClientWindow::End in D_CMD()
1312 ClientWindow::Centered, true, in D_CMD()
1313 ClientWindow::End in D_CMD()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ui/widgets/
H A Dtutorialwidget.cpp67 , taskBarInitiallyOpen(ClientWindow::main().taskBar().isOpen()) in DENG_GUI_PIMPL()
68 , untrapper(ClientWindow::main()) in DENG_GUI_PIMPL()
236 ClientWindow &win = ClientWindow::main(); in DENG_GUI_PIMPL()
264 notifs->useDefaultPlacement(ClientWindow::main().game().rule(), Const(0)); in DENG_GUI_PIMPL()
401 ClientWindow &win = ClientWindow::main(); in DENG_GUI_PIMPL()
437 ClientWindow::main().fadeInTaskBarBlur(.5); in start()
446 ClientWindow::main().taskBar().close(); in stop()
452 ClientWindow::main().fadeOutTaskBarBlur(.5); in stop()
H A Dgamewidget.cpp279 ClientWindow::mainExists()) in viewResized()
292 ClientWindow::main().glActivate(); in update()
310 ClientWindow::main().busy().releaseTransitionFrame(); in update()
346 ClientWindow &window = root().window().as<ClientWindow>(); in handleEvent()
403 ClientWindow::main().game().renderCubeMap(size, "/home/cubeshot.png"); in D_CMD()
H A Dsidebarwidget.cpp126 ClientWindow::main().setSidebar(ClientWindow::RightEdge, this); in SidebarWidget()
179 ClientWindow::main().unsetSidebar(ClientWindow::RightEdge); in panelDismissed()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ui/dialogs/
H A Dvideosettingsdialog.cpp53 ClientWindow &win; in DENG2_PIMPL()
78 , win(ClientWindow::main()) in DENG2_PIMPL()
446 ClientWindow::FullscreenWidth, int(res.x()), in changeMode()
447 ClientWindow::FullscreenHeight, int(res.y()), in changeMode()
448 ClientWindow::End in changeMode()
469 ClientWindow::RefreshRate, int(rate * 1000), // milli-Hz in changeRefreshRate()
470 ClientWindow::End in changeRefreshRate()
504 ClientWindow::Width, res.x(), in applyModeToWindow()
505 ClientWindow::Height, res.y(), in applyModeToWindow()
506 ClientWindow::End in applyModeToWindow()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/
H A Dvr.cpp87 if (ClientWindow::mainExists()) in vrModeChanged()
90 ClientWindow &win = ClientWindow::main(); in vrModeChanged()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/updater/
H A Dupdater.cpp258 ClientWindow::main().notifications().showOrHide(*status, show); in DENG2_PIMPL()
377 ClientWindow::main().taskBar().openAndPauseGame(); in DENG2_PIMPL()
390 if (availableDlg->exec(ClientWindow::main().root())) in DENG2_PIMPL()
414 ClientWindow::main().root().addOnTop(download); in DENG2_PIMPL()
567 if (msg->exec(ClientWindow::main().root())) in downloadCompleted()
599 ClientWindow::main().taskBar().showUpdaterSettings(); in showSettings()
632 ClientWindow::main().glActivate(); in checkNowShowingProgress()
/dports/x11/xpra/xpra-4.3/xpra/client/gtk3/
H A Dclient_window.py12 class ClientWindow(GTK3ClientWindow): class
22 GObject.type_register(ClientWindow)
H A Dclient.py12 from xpra.client.gtk3.client_window import ClientWindow
18 ClientWindowClass = ClientWindow
/dports/lang/mono/mono-5.10.1.57/mcs/class/System.Windows.Forms/System.Windows.Forms.Internal/
H A DAccessor.cs40 public static IntPtr ClientWindow (Control c) { in ClientWindow() method in System.Windows.Forms.Internal.Accessor
41 return Hwnd.ObjectFromHandle(c.Handle).ClientWindow; in ClientWindow()
/dports/x11-wm/afterstep-stable/afterstep-devel-2.2.12/src/Scroll/
H A DScroll.c241 target_win = ClientWindow (*app_win); in GetTargetWindow()
253 ClientWindow (Window input) in ClientWindow() function
283 target = ClientWindow (children[i]); in ClientWindow()

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