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Searched refs:ClipCursor (Results 1 – 25 of 299) sorted by relevance

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/dports/x11-toolkits/p5-Tk-CursorControl/Tk-CursorControl-0.4/
H A DCursorControl.pm417 $self->{ClipCursor} =
421 $self->{Type} = 'win32' if ( $self->{ClipCursor} && $self->{ShowCursor} );
562 if ( defined $self->{ClipCursor} ) {
563 $self->{ClipCursor}->Call($rect);
571 if ( defined $self->{ClipCursor} ) {
572 $self->{ClipCursor}->Call($null);
/dports/lang/polyml/polyml-5.8.2/mlsource/extra/Win/
H A DCursor.sml42 val ClipCursor : RECT -> unit value
118 val ClipCursor = value
119 winCall1 (user "ClipCursor") (cConstStar cRect) (successState "ClipCursor")
/dports/games/q2pro/q2pro/source/
H A Dwin_mouse.c87 ClipCursor( &window_rect ); in Win_AcquireMouse()
104 ClipCursor( NULL ); in Win_DeAcquireMouse()
/dports/devel/sdl12/SDL-1.2.15/src/video/wincommon/
H A DSDL_syswm.c239 ClipCursor(NULL); in WIN_GrabInput()
256 ClipCursor(&SDL_bounds); in WIN_GrabInput()
/dports/games/bzflag-server/bzflag-2.4.22/src/platform/
H A DSDL2Window.cxx63 ClipCursor(NULL); in disableConfineToMotionbox()
97 ClipCursor(&rect); in confineToMotionbox()
H A DWinWindow.cxx282 ClipCursor(&rect); in confineToMotionbox()
305 ClipCursor(&rect); in grabMouse()
310 ClipCursor(NULL); in ungrabMouse()
/dports/games/bzflag/bzflag-2.4.22/src/platform/
H A DSDL2Window.cxx63 ClipCursor(NULL); in disableConfineToMotionbox()
97 ClipCursor(&rect); in confineToMotionbox()
H A DWinWindow.cxx282 ClipCursor(&rect); in confineToMotionbox()
305 ClipCursor(&rect); in grabMouse()
310 ClipCursor(NULL); in ungrabMouse()
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/targets/
H A Din_win.c127 ClipCursor (&window_rect); in IN_UpdateClipCursor()
171 ClipCursor (&window_rect); in IN_ActivateMouse()
196 ClipCursor (NULL); in IN_DeactivateMouse()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/video/windows/
H A DSDL_windowswindow.c247 ClipCursor(&rect); in SetupWindowData()
826 ClipCursor(&rect); in WIN_UpdateClipCursor()
832 ClipCursor(&rect); in WIN_UpdateClipCursor()
836 ClipCursor(NULL); in WIN_UpdateClipCursor()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/video/windows/
H A DSDL_windowswindow.c247 ClipCursor(&rect); in SetupWindowData()
826 ClipCursor(&rect); in WIN_UpdateClipCursor()
832 ClipCursor(&rect); in WIN_UpdateClipCursor()
836 ClipCursor(NULL); in WIN_UpdateClipCursor()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/video/windows/
H A DSDL_windowswindow.c250 ClipCursor(&rect); in SetupWindowData()
836 ClipCursor(&rect); in WIN_UpdateClipCursor()
842 ClipCursor(&rect); in WIN_UpdateClipCursor()
846 ClipCursor(NULL); in WIN_UpdateClipCursor()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/sgp/
H A DInput.cc411 ClipCursor((RECT*)pRectangle); in RestrictMouseCursor()
421 ClipCursor(NULL); in FreeMouseCursor()
/dports/games/tenebrae/tenebrae_0/
H A Din_win.c179 ClipCursor (&window_rect); in IN_UpdateClipCursor()
250 ClipCursor (&window_rect); in IN_ActivateMouse()
298 ClipCursor (NULL); in IN_DeactivateMouse()
/dports/games/zdoom/zdoom-2.8.1/src/win32/
H A Di_mouse.cpp1105 ClipCursor(NULL); // helps with Win95? in Grab()
1112 ClipCursor(&rect); in Grab()
1133 ClipCursor(NULL); in Ungrab()
/dports/games/ioquake3/ioquake3-1.36/misc/
H A Dsdl-win32-fixes.diff349 + * pointer to a specific pixel using ClipCursor. This is used in
370 + ClipCursor(NULL);
372 + ClipCursor(&trap);
388 + ClipCursor(NULL);
/dports/games/ioquake3-server/ioquake3-1.36/misc/
H A Dsdl-win32-fixes.diff349 + * pointer to a specific pixel using ClipCursor. This is used in
370 + ClipCursor(NULL);
372 + ClipCursor(&trap);
388 + ClipCursor(NULL);
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/video/windows/
H A DSDL_windowswindow.c281 ClipCursor(&rect); in SetupWindowData()
915 ClipCursor(&rect); in WIN_UpdateClipCursor()
921 ClipCursor(&rect); in WIN_UpdateClipCursor()
925 ClipCursor(NULL); in WIN_UpdateClipCursor()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/
H A Dgropengl.cpp165 ClipCursor(&cursor_clip); in opengl_go_fullscreen()
206 ClipCursor(NULL); in opengl_go_windowed()
220 ClipCursor(NULL); in opengl_go_windowed()
255 ClipCursor(NULL); in opengl_minimize()
270 ClipCursor(NULL); in opengl_minimize()
1440 ClipCursor(NULL); in gr_opengl_shutdown()
/dports/games/openclonk/openclonk-release-8.1-src/src/gui/
H A DC4MouseControl.cpp154 if (!Active || !Application.Active || ::pGUI->HasMouseFocus()) { ClipCursor(nullptr); return; } in UpdateClip()
157 if (!pVP) { ClipCursor(nullptr); return; } in UpdateClip()
168 ClipCursor(&vpRct); in UpdateClip()
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Din_win.c219 ClipCursor (&window_rect); in IN_UpdateClipCursor()
291 ClipCursor (&window_rect); in IN_ActivateMouse()
340 ClipCursor (NULL); in IN_DeactivateMouse()
/dports/games/alienarena/alienarena-7.66/source/win32/
H A Din_win.c184 ClipCursor (&window_rect); in IN_ActivateMouse()
209 ClipCursor (NULL); in IN_DeactivateMouse()
/dports/games/alienarena-data/alienarena-7.66/source/win32/
H A Din_win.c184 ClipCursor (&window_rect); in IN_ActivateMouse()
209 ClipCursor (NULL); in IN_DeactivateMouse()
/dports/x11/controllermap/SDL2-2.0.18/src/video/windows/
H A DSDL_windowswindow.c1024 if (ClipCursor(&rect)) { in WIN_UpdateClipCursor()
1050 if (ClipCursor(&rect)) { in WIN_UpdateClipCursor()
1054 ClipCursor(NULL); in WIN_UpdateClipCursor()
1069 ClipCursor(NULL); in WIN_UpdateClipCursor()
/dports/devel/sdl20/SDL2-2.0.18/src/video/windows/
H A DSDL_windowswindow.c1024 if (ClipCursor(&rect)) { in WIN_UpdateClipCursor()
1050 if (ClipCursor(&rect)) { in WIN_UpdateClipCursor()
1054 ClipCursor(NULL); in WIN_UpdateClipCursor()
1069 ClipCursor(NULL); in WIN_UpdateClipCursor()

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