/dports/games/r1q2/r1q2-8012_5/client/ |
H A D | le_physics.c | 14 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function 71 …ClipVelocity (ent->velocity, tr.plane.normal, ent->velocity, ent->movetype == MOVETYPE_BOUNCE ? 1.… in LE_Physics_Toss()
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/dports/games/cake/cake_src/cake/ |
H A D | client.h | 259 void ClipVelocity(vec3_t in, vec3_t normal, vec3_t out, float overbounce);
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | g_phys.c | 146 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function 273 ClipVelocity (original_velocity, planes[i], new_velocity, 1); in SV_FlyMove() 724 ClipVelocity (ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_phys.c | 146 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function 273 ClipVelocity (original_velocity, planes[i], new_velocity, 1); in SV_FlyMove() 724 ClipVelocity (ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_phys.c | 146 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function 273 ClipVelocity (original_velocity, planes[i], new_velocity, 1); in SV_FlyMove() 724 ClipVelocity (ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_phys.c | 146 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function 273 ClipVelocity (original_velocity, planes[i], new_velocity, 1); in SV_FlyMove() 724 ClipVelocity (ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | g_phys.c | 130 int ClipVelocity(vec3_t in, vec3_t normal, vec3_t out, float overbounce){ in ClipVelocity() function 244 ClipVelocity(original_velocity, planes[i], new_velocity, 1); in SV_FlyMove() 640 ClipVelocity(ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | g_phys.c | 146 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function 273 ClipVelocity (original_velocity, planes[i], new_velocity, 1); in SV_FlyMove() 724 ClipVelocity (ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | g_phys.c | 130 int ClipVelocity(vec3_t in, vec3_t normal, vec3_t out, float overbounce){ in ClipVelocity() function 244 ClipVelocity(original_velocity, planes[i], new_velocity, 1); in SV_FlyMove() 640 ClipVelocity(ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | g_phys.c | 146 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function 273 ClipVelocity (original_velocity, planes[i], new_velocity, 1); in SV_FlyMove() 724 ClipVelocity (ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | g_phys.c | 131 int ClipVelocity(vec3_t in, vec3_t normal, vec3_t out, float overbounce){ in ClipVelocity() function 245 ClipVelocity(original_velocity, planes[i], new_velocity, 1); in SV_FlyMove() 640 ClipVelocity(ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
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/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/server/ |
H A D | sv_phys.c | 204 ClipVelocity(vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function 325 ClipVelocity(original_velocity, planes[i], new_velocity, 1); in SV_FlyMove() 735 ClipVelocity(ent->v.velocity, trace.plane.normal, ent->v.velocity, in SV_Physics_Toss()
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_phys.c | 145 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function 272 ClipVelocity (original_velocity, planes[i], new_velocity, 1); in SV_FlyMove() 730 ClipVelocity (ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
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/dports/games/quakeforge/quakeforge-0.7.2/nq/source/ |
H A D | sv_phys.c | 182 ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function 313 ClipVelocity (original_velocity, planes[i], new_velocity, 1); in SV_FlyMove() 734 ClipVelocity (SVvector (ent, velocity), trace.plane.normal, in SV_Physics_Toss()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_phys.c | 145 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function 272 ClipVelocity (original_velocity, planes[i], new_velocity, 1); in SV_FlyMove() 724 ClipVelocity (ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | g_phys.c | 126 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function 253 ClipVelocity (original_velocity, planes[i], new_velocity, 1); in SV_FlyMove() 712 ClipVelocity (ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | g_phys.c | 145 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function 272 ClipVelocity (original_velocity, planes[i], new_velocity, 1); in SV_FlyMove() 724 ClipVelocity (ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
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/dports/games/q2pro/q2pro/game/ |
H A D | g_phys.c | 145 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function 272 ClipVelocity (original_velocity, planes[i], new_velocity, 1); in SV_FlyMove() 724 ClipVelocity (ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_phys.c | 126 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function 253 ClipVelocity (original_velocity, planes[i], new_velocity, 1); in SV_FlyMove() 705 ClipVelocity (ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_phys.c | 126 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function 253 ClipVelocity (original_velocity, planes[i], new_velocity, 1); in SV_FlyMove() 710 ClipVelocity (ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | g_phys.c | 146 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function 273 ClipVelocity (original_velocity, planes[i], new_velocity, 1); in SV_FlyMove() 757 ClipVelocity (ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | g_phys.c | 121 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function 271 ClipVelocity (original_velocity, planes[i], new_velocity, 1); in SV_FlyMove() 758 ClipVelocity (ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | g_phys.c | 145 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function 272 ClipVelocity (original_velocity, planes[i], new_velocity, 1); in SV_FlyMove() 730 ClipVelocity (ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | g_phys.c | 145 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function 272 ClipVelocity (original_velocity, planes[i], new_velocity, 1); in SV_FlyMove() 725 ClipVelocity (ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | g_phys.c | 126 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function 253 ClipVelocity (original_velocity, planes[i], new_velocity, 1); in SV_FlyMove() 712 ClipVelocity (ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
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