Home
last modified time | relevance | path

Searched refs:ClipVelocity (Results 1 – 25 of 56) sorted by relevance

123

/dports/games/r1q2/r1q2-8012_5/client/
H A Dle_physics.c14 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
71ClipVelocity (ent->velocity, tr.plane.normal, ent->velocity, ent->movetype == MOVETYPE_BOUNCE ? 1.… in LE_Physics_Toss()
/dports/games/cake/cake_src/cake/
H A Dclient.h259 void ClipVelocity(vec3_t in, vec3_t normal, vec3_t out, float overbounce);
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dg_phys.c146 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
273 ClipVelocity (original_velocity, planes[i], new_velocity, 1); in SV_FlyMove()
724 ClipVelocity (ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dg_phys.c146 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
273 ClipVelocity (original_velocity, planes[i], new_velocity, 1); in SV_FlyMove()
724 ClipVelocity (ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dg_phys.c146 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
273 ClipVelocity (original_velocity, planes[i], new_velocity, 1); in SV_FlyMove()
724 ClipVelocity (ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dg_phys.c146 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
273 ClipVelocity (original_velocity, planes[i], new_velocity, 1); in SV_FlyMove()
724 ClipVelocity (ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dg_phys.c130 int ClipVelocity(vec3_t in, vec3_t normal, vec3_t out, float overbounce){ in ClipVelocity() function
244 ClipVelocity(original_velocity, planes[i], new_velocity, 1); in SV_FlyMove()
640 ClipVelocity(ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dg_phys.c146 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
273 ClipVelocity (original_velocity, planes[i], new_velocity, 1); in SV_FlyMove()
724 ClipVelocity (ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dg_phys.c130 int ClipVelocity(vec3_t in, vec3_t normal, vec3_t out, float overbounce){ in ClipVelocity() function
244 ClipVelocity(original_velocity, planes[i], new_velocity, 1); in SV_FlyMove()
640 ClipVelocity(ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dg_phys.c146 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
273 ClipVelocity (original_velocity, planes[i], new_velocity, 1); in SV_FlyMove()
724 ClipVelocity (ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dg_phys.c131 int ClipVelocity(vec3_t in, vec3_t normal, vec3_t out, float overbounce){ in ClipVelocity() function
245 ClipVelocity(original_velocity, planes[i], new_velocity, 1); in SV_FlyMove()
640 ClipVelocity(ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/server/
H A Dsv_phys.c204 ClipVelocity(vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
325 ClipVelocity(original_velocity, planes[i], new_velocity, 1); in SV_FlyMove()
735 ClipVelocity(ent->v.velocity, trace.plane.normal, ent->v.velocity, in SV_Physics_Toss()
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dg_phys.c145 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
272 ClipVelocity (original_velocity, planes[i], new_velocity, 1); in SV_FlyMove()
730 ClipVelocity (ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
/dports/games/quakeforge/quakeforge-0.7.2/nq/source/
H A Dsv_phys.c182 ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
313 ClipVelocity (original_velocity, planes[i], new_velocity, 1); in SV_FlyMove()
734 ClipVelocity (SVvector (ent, velocity), trace.plane.normal, in SV_Physics_Toss()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dg_phys.c145 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
272 ClipVelocity (original_velocity, planes[i], new_velocity, 1); in SV_FlyMove()
724 ClipVelocity (ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dg_phys.c126 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
253 ClipVelocity (original_velocity, planes[i], new_velocity, 1); in SV_FlyMove()
712 ClipVelocity (ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dg_phys.c145 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
272 ClipVelocity (original_velocity, planes[i], new_velocity, 1); in SV_FlyMove()
724 ClipVelocity (ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
/dports/games/q2pro/q2pro/game/
H A Dg_phys.c145 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
272 ClipVelocity (original_velocity, planes[i], new_velocity, 1); in SV_FlyMove()
724 ClipVelocity (ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dg_phys.c126 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
253 ClipVelocity (original_velocity, planes[i], new_velocity, 1); in SV_FlyMove()
705 ClipVelocity (ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dg_phys.c126 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
253 ClipVelocity (original_velocity, planes[i], new_velocity, 1); in SV_FlyMove()
710 ClipVelocity (ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dg_phys.c146 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
273 ClipVelocity (original_velocity, planes[i], new_velocity, 1); in SV_FlyMove()
757 ClipVelocity (ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dg_phys.c121 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
271 ClipVelocity (original_velocity, planes[i], new_velocity, 1); in SV_FlyMove()
758 ClipVelocity (ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dg_phys.c145 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
272 ClipVelocity (original_velocity, planes[i], new_velocity, 1); in SV_FlyMove()
730 ClipVelocity (ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dg_phys.c145 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
272 ClipVelocity (original_velocity, planes[i], new_velocity, 1); in SV_FlyMove()
725 ClipVelocity (ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dg_phys.c126 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
253 ClipVelocity (original_velocity, planes[i], new_velocity, 1); in SV_FlyMove()
712 ClipVelocity (ent->velocity, trace.plane.normal, ent->velocity, backoff); in SV_Physics_Toss()

123