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Searched refs:Clip_Z_Test (Results 1 – 1 of 1) sorted by relevance

/dports/games/avp/avp-20170505/src/
H A Dfrustum.c174 #define Clip_Z_Test(v) (ZCLIPPINGVALUE <= (v)->Z) macro
396 int curVertexInside = Clip_Z_Test(curVertexPtr); in GouraudPolygon_ClipWithZ()
399 Clip_Z_Test(nextVertexPtr); in GouraudPolygon_ClipWithZ()
546 int curVertexInside = Clip_Z_Test(curVertexPtr); in TexturedPolygon_ClipWithZ()
549 Clip_Z_Test(nextVertexPtr); in TexturedPolygon_ClipWithZ()
707 int curVertexInside = Clip_Z_Test(curVertexPtr); in GouraudTexturedPolygon_ClipWithZ()
710 Clip_Z_Test(nextVertexPtr); in GouraudTexturedPolygon_ClipWithZ()
1023 if(Clip_Z_Test(vertexPtr)) vertexFlag |= INSIDE_FRUSTRUM_Z_PLANE; in VertexWithin_Norm_Frustrum()
1036 if(Clip_Z_Test(vertexPtr)) vertexFlag |= INSIDE_FRUSTRUM_Z_PLANE; in VertexWithin_Wide_Frustrum()