Searched refs:CloakTimer (Results 1 – 5 of 5) sorted by relevance
143 corpseDataPtr->CloakTimer = 0; in Convert_Alien_To_Corpse()251 corpseDataPtr->CloakTimer = predatorStatusPointer->CloakTimer; in Convert_Predator_To_Corpse()355 corpseDataPtr->CloakTimer = 0; in Convert_Marine_To_Corpse()466 corpseDataPtr->CloakTimer = 0; in Convert_Xenoborg_To_Corpse()624 corpseDataPtr->CloakTimer = 0; /* Was predStatus->PredShimmer. */ in CorpseBehaveFun()629 corpseDataPtr->CloakTimer += NormalFrameTime; in CorpseBehaveFun()630 if(corpseDataPtr->CloakTimer>=(ONE_FIXED)) in CorpseBehaveFun()632 corpseDataPtr->CloakTimer=0; in CorpseBehaveFun()857 int CloakTimer; member954 COPYELEMENT_LOAD(CloakTimer) in LoadStrategy_Corpse()[all …]
24 int CloakTimer; member
176 int CloakTimer; member
4313 predStatus->CloakTimer = 0; in InitPredatorCloak()4336 predStatus->CloakTimer = ONE_FIXED-1; in PredatorCloakOn()4374 predStatus->CloakTimer -= (NormalFrameTime); in DoPredatorCloak()4375 if(predStatus->CloakTimer<=0) in DoPredatorCloak()4377 predStatus->CloakTimer=0; in DoPredatorCloak()4388 predStatus->CloakTimer += (NormalFrameTime); in DoPredatorCloak()4389 if(predStatus->CloakTimer>=(ONE_FIXED)) in DoPredatorCloak()4391 predStatus->CloakTimer=0; in DoPredatorCloak()7007 int CloakTimer; member7096 COPYELEMENT_LOAD(CloakTimer) in LoadStrategy_Predator()[all …]
4864 corpseData->CloakTimer = 0; in MakeNewCorpse()