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Searched refs:CloakTimer (Results 1 – 5 of 5) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dbh_corpse.c143 corpseDataPtr->CloakTimer = 0; in Convert_Alien_To_Corpse()
251 corpseDataPtr->CloakTimer = predatorStatusPointer->CloakTimer; in Convert_Predator_To_Corpse()
355 corpseDataPtr->CloakTimer = 0; in Convert_Marine_To_Corpse()
466 corpseDataPtr->CloakTimer = 0; in Convert_Xenoborg_To_Corpse()
624 corpseDataPtr->CloakTimer = 0; /* Was predStatus->PredShimmer. */ in CorpseBehaveFun()
629 corpseDataPtr->CloakTimer += NormalFrameTime; in CorpseBehaveFun()
630 if(corpseDataPtr->CloakTimer>=(ONE_FIXED)) in CorpseBehaveFun()
632 corpseDataPtr->CloakTimer=0; in CorpseBehaveFun()
857 int CloakTimer; member
954 COPYELEMENT_LOAD(CloakTimer) in LoadStrategy_Corpse()
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H A Dbh_corpse.h24 int CloakTimer; member
H A Dbh_pred.h176 int CloakTimer; member
H A Dbh_pred.c4313 predStatus->CloakTimer = 0; in InitPredatorCloak()
4336 predStatus->CloakTimer = ONE_FIXED-1; in PredatorCloakOn()
4374 predStatus->CloakTimer -= (NormalFrameTime); in DoPredatorCloak()
4375 if(predStatus->CloakTimer<=0) in DoPredatorCloak()
4377 predStatus->CloakTimer=0; in DoPredatorCloak()
4388 predStatus->CloakTimer += (NormalFrameTime); in DoPredatorCloak()
4389 if(predStatus->CloakTimer>=(ONE_FIXED)) in DoPredatorCloak()
4391 predStatus->CloakTimer=0; in DoPredatorCloak()
7007 int CloakTimer; member
7096 COPYELEMENT_LOAD(CloakTimer) in LoadStrategy_Predator()
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/dports/games/avp/avp-20170505/src/avp/win95/
H A Dpldghost.c4864 corpseData->CloakTimer = 0; in MakeNewCorpse()