Searched refs:CloakedPredatorIsMoving (Results 1 – 2 of 2) sorted by relevance
1454 extern char CloakedPredatorIsMoving; in D3D_ZBufferedCloakedPolygon_Output()1547 if (CloakedPredatorIsMoving) in D3D_ZBufferedCloakedPolygon_Output()
190 char CloakedPredatorIsMoving; variable