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Searched refs:CloakedPredatorIsMoving (Results 1 – 2 of 2) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/win95/
H A Dd3d_render.cpp1454 extern char CloakedPredatorIsMoving; in D3D_ZBufferedCloakedPolygon_Output()
1547 if (CloakedPredatorIsMoving) in D3D_ZBufferedCloakedPolygon_Output()
/dports/games/avp/avp-20170505/src/
H A Dkshape.c190 char CloakedPredatorIsMoving; variable