Home
last modified time | relevance | path

Searched refs:CloseSound (Results 1 – 25 of 31) sorted by relevance

12

/dports/games/zdoom/zdoom-2.8.1/src/menu/
H A Dmessagebox.cpp70 void CloseSound();
137 void DMessageBoxMenu::CloseSound() in CloseSound() function in DMessageBoxMenu
165 CloseSound(); in HandleResult()
298 CloseSound(); in MenuEvent()
418 CloseSound(); in HandleResult()
491 CloseSound(); in HandleResult()
570 CloseSound(); in HandleResult()
657 CloseSound(); in HandleResult()
/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainManager/Car/
H A DDoor.cs23 public CarSound CloseSound; field in TrainManager.Car.Door
49 CloseSound = new CarSound(); in Door()
H A DCarBase.cs1580 if (Doors[0].CloseSound.Buffer != null & Doors[1].CloseSound.Buffer != null) in DetermineDoorClosingSpeed()
1582 double a = Doors[0].CloseSound.Buffer.Duration; in DetermineDoorClosingSpeed()
1583 double b = Doors[1].CloseSound.Buffer.Duration; in DetermineDoorClosingSpeed()
1586 else if (Doors[0].CloseSound.Buffer != null) in DetermineDoorClosingSpeed()
1588 double a = Doors[0].CloseSound.Buffer.Duration; in DetermineDoorClosingSpeed()
1591 else if (Doors[1].CloseSound.Buffer != null) in DetermineDoorClosingSpeed()
1593 double b = Doors[1].CloseSound.Buffer.Duration; in DetermineDoorClosingSpeed()
/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Train.OpenBve/Sound/
H A DSoundCfg.Bve2.cs64 …train.Cars[i].Doors[0].CloseSound = new CarSound(Plugin.currentHost, train.TrainFolder, "DoorClsL.… in Parse()
65 …train.Cars[i].Doors[1].CloseSound = new CarSound(Plugin.currentHost, train.TrainFolder, "DoorClsR.… in Parse()
66 if (train.Cars[i].Doors[0].CloseSound.Buffer == null) in Parse()
68 …train.Cars[i].Doors[0].CloseSound = new CarSound(Plugin.currentHost, train.TrainFolder, "DoorCls.w… in Parse()
70 if (train.Cars[i].Doors[1].CloseSound.Buffer == null) in Parse()
72 …train.Cars[i].Doors[1].CloseSound = new CarSound(Plugin.currentHost, train.TrainFolder, "DoorCls.w… in Parse()
H A DSoundCfg.Xml.cs261 ParseNode(cc, out car.Doors[0].CloseSound, left, SoundCfgParser.smallRadius); in Parse()
265 ParseNode(cc, out car.Doors[1].CloseSound, right, SoundCfgParser.smallRadius); in Parse()
H A DSoundCfg.Bve4.cs491 …train.Cars[c].Doors[0].CloseSound = new CarSound(Plugin.currentHost, trainFolder, FileName, i, b, … in Parse()
498 …train.Cars[c].Doors[1].CloseSound = new CarSound(Plugin.currentHost, trainFolder, FileName, i, b, … in Parse()
/dports/x11-wm/vtwm/vtwm-5.5.0/
H A Dsound.h47 extern void CloseSound(), SetSoundHost(char *host), SetSoundVolume(int volume);
H A Dsound.c550 CloseSound() in CloseSound() function
H A Dtwm.c1577 CloseSound(); in Done()
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DTextureChangeDoor.vc122 if (Def->CloseSound)
124 SectorStartSequence(Sector, Def->CloseSound, 0);
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DDoor.cpp76 CloseSound[0] = 0; in Door()
154 if (playsound && ( CloseSound[0] != '\0' )) in ToggleTiles()
155 core->GetAudioDrv()->Play(CloseSound, SFX_CHAN_ACTIONS); in ToggleTiles()
H A DDoor.h94 ieResRef CloseSound; variable
/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainManager/Train/
H A DDoors.cs82 Cars[i].Doors[0].CloseSound.Play(Cars[i].Specs.DoorClosePitch, 1.0, Cars[i], false); in CloseDoors()
90 Cars[i].Doors[1].CloseSound.Play(Cars[i].Specs.DoorClosePitch, 1.0, Cars[i], false); in CloseDoors()
/dports/games/vavoom/vavoom-1.33/source/
H A Dr_tex.cpp1431 VName CloseSound(NAME_None); in ParseAnimatedDoor() local
1443 CloseSound = *sc->String; in ParseAnimatedDoor()
1475 A.CloseSound = CloseSound; in ParseAnimatedDoor()
H A Dr_public.h110 VName CloseSound; member
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_doors.cpp596 if (m_DoorAnim->CloseSound != NAME_None) in StartClosing()
598 SN_StartSequence (m_Sector, CHAN_CEILING, m_DoorAnim->CloseSound, 1); in StartClosing()
/dports/games/zdoom/zdoom-2.8.1/src/textures/
H A Dtextures.h108 FName CloseSound; member
H A Danimations.cpp806 anim.CloseSound = sc.String; in ParseAnimatedDoor()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/textures/
H A Dtextures.h106 FName CloseSound; member
H A Danimations.cpp757 anim.CloseSound = sc->str; in ParseAnimatedDoor()
/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/AREImporter/
H A DAREImporter.cpp1048 memcpy( door->CloseSound, CloseResRef, sizeof(CloseResRef) ); in GetMap()
1051 memcpy( door->CloseSound, Sounds[DEF_HCLOSE], 9 ); in GetMap()
1053 memcpy( door->CloseSound, Sounds[DEF_CLOSE], 9 ); in GetMap()
1916 stream->WriteResRef( d->CloseSound); in PutDoors()
/dports/games/vavoom/vavoom-1.33/progs/common/engine/
H A DGameObject.vc932 name CloseSound;
/dports/editors/fpc-ide/fpc-3.2.2/rtl/win16/
H A Dwinprocsh.inc1244 procedure CloseSound; external 'SOUND';
/dports/lang/fpc-utils/fpc-3.2.2/rtl/win16/
H A Dwinprocsh.inc1244 procedure CloseSound; external 'SOUND';
/dports/lang/fpc-source/fpc-3.2.2/rtl/win16/
H A Dwinprocsh.inc1244 procedure CloseSound; external 'SOUND';

12