/dports/games/zdoom/zdoom-2.8.1/src/menu/ |
H A D | messagebox.cpp | 70 void CloseSound(); 137 void DMessageBoxMenu::CloseSound() in CloseSound() function in DMessageBoxMenu 165 CloseSound(); in HandleResult() 298 CloseSound(); in MenuEvent() 418 CloseSound(); in HandleResult() 491 CloseSound(); in HandleResult() 570 CloseSound(); in HandleResult() 657 CloseSound(); in HandleResult()
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/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainManager/Car/ |
H A D | Door.cs | 23 public CarSound CloseSound; field in TrainManager.Car.Door 49 CloseSound = new CarSound(); in Door()
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H A D | CarBase.cs | 1580 if (Doors[0].CloseSound.Buffer != null & Doors[1].CloseSound.Buffer != null) in DetermineDoorClosingSpeed() 1582 double a = Doors[0].CloseSound.Buffer.Duration; in DetermineDoorClosingSpeed() 1583 double b = Doors[1].CloseSound.Buffer.Duration; in DetermineDoorClosingSpeed() 1586 else if (Doors[0].CloseSound.Buffer != null) in DetermineDoorClosingSpeed() 1588 double a = Doors[0].CloseSound.Buffer.Duration; in DetermineDoorClosingSpeed() 1591 else if (Doors[1].CloseSound.Buffer != null) in DetermineDoorClosingSpeed() 1593 double b = Doors[1].CloseSound.Buffer.Duration; in DetermineDoorClosingSpeed()
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/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Train.OpenBve/Sound/ |
H A D | SoundCfg.Bve2.cs | 64 …train.Cars[i].Doors[0].CloseSound = new CarSound(Plugin.currentHost, train.TrainFolder, "DoorClsL.… in Parse() 65 …train.Cars[i].Doors[1].CloseSound = new CarSound(Plugin.currentHost, train.TrainFolder, "DoorClsR.… in Parse() 66 if (train.Cars[i].Doors[0].CloseSound.Buffer == null) in Parse() 68 …train.Cars[i].Doors[0].CloseSound = new CarSound(Plugin.currentHost, train.TrainFolder, "DoorCls.w… in Parse() 70 if (train.Cars[i].Doors[1].CloseSound.Buffer == null) in Parse() 72 …train.Cars[i].Doors[1].CloseSound = new CarSound(Plugin.currentHost, train.TrainFolder, "DoorCls.w… in Parse()
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H A D | SoundCfg.Xml.cs | 261 ParseNode(cc, out car.Doors[0].CloseSound, left, SoundCfgParser.smallRadius); in Parse() 265 ParseNode(cc, out car.Doors[1].CloseSound, right, SoundCfgParser.smallRadius); in Parse()
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H A D | SoundCfg.Bve4.cs | 491 …train.Cars[c].Doors[0].CloseSound = new CarSound(Plugin.currentHost, trainFolder, FileName, i, b, … in Parse() 498 …train.Cars[c].Doors[1].CloseSound = new CarSound(Plugin.currentHost, trainFolder, FileName, i, b, … in Parse()
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/dports/x11-wm/vtwm/vtwm-5.5.0/ |
H A D | sound.h | 47 extern void CloseSound(), SetSoundHost(char *host), SetSoundVolume(int volume);
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H A D | sound.c | 550 CloseSound() in CloseSound() function
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H A D | twm.c | 1577 CloseSound(); in Done()
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | TextureChangeDoor.vc | 122 if (Def->CloseSound) 124 SectorStartSequence(Sector, Def->CloseSound, 0);
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/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/ |
H A D | Door.cpp | 76 CloseSound[0] = 0; in Door() 154 if (playsound && ( CloseSound[0] != '\0' )) in ToggleTiles() 155 core->GetAudioDrv()->Play(CloseSound, SFX_CHAN_ACTIONS); in ToggleTiles()
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H A D | Door.h | 94 ieResRef CloseSound; variable
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/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainManager/Train/ |
H A D | Doors.cs | 82 Cars[i].Doors[0].CloseSound.Play(Cars[i].Specs.DoorClosePitch, 1.0, Cars[i], false); in CloseDoors() 90 Cars[i].Doors[1].CloseSound.Play(Cars[i].Specs.DoorClosePitch, 1.0, Cars[i], false); in CloseDoors()
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | r_tex.cpp | 1431 VName CloseSound(NAME_None); in ParseAnimatedDoor() local 1443 CloseSound = *sc->String; in ParseAnimatedDoor() 1475 A.CloseSound = CloseSound; in ParseAnimatedDoor()
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H A D | r_public.h | 110 VName CloseSound; member
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_doors.cpp | 596 if (m_DoorAnim->CloseSound != NAME_None) in StartClosing() 598 SN_StartSequence (m_Sector, CHAN_CEILING, m_DoorAnim->CloseSound, 1); in StartClosing()
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/dports/games/zdoom/zdoom-2.8.1/src/textures/ |
H A D | textures.h | 108 FName CloseSound; member
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H A D | animations.cpp | 806 anim.CloseSound = sc.String; in ParseAnimatedDoor()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/textures/ |
H A D | textures.h | 106 FName CloseSound; member
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H A D | animations.cpp | 757 anim.CloseSound = sc->str; in ParseAnimatedDoor()
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/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/AREImporter/ |
H A D | AREImporter.cpp | 1048 memcpy( door->CloseSound, CloseResRef, sizeof(CloseResRef) ); in GetMap() 1051 memcpy( door->CloseSound, Sounds[DEF_HCLOSE], 9 ); in GetMap() 1053 memcpy( door->CloseSound, Sounds[DEF_CLOSE], 9 ); in GetMap() 1916 stream->WriteResRef( d->CloseSound); in PutDoors()
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/dports/games/vavoom/vavoom-1.33/progs/common/engine/ |
H A D | GameObject.vc | 932 name CloseSound;
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/dports/editors/fpc-ide/fpc-3.2.2/rtl/win16/ |
H A D | winprocsh.inc | 1244 procedure CloseSound; external 'SOUND';
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/dports/lang/fpc-utils/fpc-3.2.2/rtl/win16/ |
H A D | winprocsh.inc | 1244 procedure CloseSound; external 'SOUND';
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/dports/lang/fpc-source/fpc-3.2.2/rtl/win16/ |
H A D | winprocsh.inc | 1244 procedure CloseSound; external 'SOUND';
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