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Searched refs:CloudyImageNumber (Results 1 – 4 of 4) sorted by relevance

/dports/games/avp/avp-20170505/src/
H A Dkshape.c5686 extern int CloudyImageNumber; in RenderMirrorSurface()
5688 fakeHeader.PolyColour = CloudyImageNumber; in RenderMirrorSurface()
5745 extern int CloudyImageNumber; in RenderMirrorSurface2()
5747 fakeHeader.PolyColour = CloudyImageNumber; in RenderMirrorSurface2()
5888 extern int CloudyImageNumber; in RenderSky()
5890 fakeHeader.PolyColour = CloudyImageNumber; in RenderSky()
6110 extern int CloudyImageNumber; in DrawWaterFallPoly()
6112 fakeHeader.PolyColour = CloudyImageNumber; in DrawWaterFallPoly()
6707 extern int CloudyImageNumber;
6810 extern int CloudyImageNumber;
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/dports/games/avp/avp-20170505/src/avp/win95/
H A Dd3d_hud.cpp91 int CloudyImageNumber; variable
282CloudyImageNumber = CL_LoadImageOnce("Common\\cloudy.RIM",LIO_D3DTEXTURE|LIO_RELATIVEPATH|LIO_REST… in LoadCommonTextures()
H A Dd3d_render.cpp5618 extern int CloudyImageNumber;
5619 D3DTEXTUREHANDLE TextureHandle = (D3DTEXTUREHANDLE)ImageHeaderArray[CloudyImageNumber].D3DHandle;
/dports/games/avp/avp-20170505/src/avp/
H A Dparticle.c5219 extern int CloudyImageNumber; in RenderTrailSegment()
5222 fakeHeader.PolyColour = CloudyImageNumber; in RenderTrailSegment()