Searched refs:CloudyImageNumber (Results 1 – 4 of 4) sorted by relevance
5686 extern int CloudyImageNumber; in RenderMirrorSurface()5688 fakeHeader.PolyColour = CloudyImageNumber; in RenderMirrorSurface()5745 extern int CloudyImageNumber; in RenderMirrorSurface2()5747 fakeHeader.PolyColour = CloudyImageNumber; in RenderMirrorSurface2()5888 extern int CloudyImageNumber; in RenderSky()5890 fakeHeader.PolyColour = CloudyImageNumber; in RenderSky()6110 extern int CloudyImageNumber; in DrawWaterFallPoly()6112 fakeHeader.PolyColour = CloudyImageNumber; in DrawWaterFallPoly()6707 extern int CloudyImageNumber;6810 extern int CloudyImageNumber;[all …]
91 int CloudyImageNumber; variable282 …CloudyImageNumber = CL_LoadImageOnce("Common\\cloudy.RIM",LIO_D3DTEXTURE|LIO_RELATIVEPATH|LIO_REST… in LoadCommonTextures()
5618 extern int CloudyImageNumber;5619 D3DTEXTUREHANDLE TextureHandle = (D3DTEXTUREHANDLE)ImageHeaderArray[CloudyImageNumber].D3DHandle;
5219 extern int CloudyImageNumber; in RenderTrailSegment()5222 fakeHeader.PolyColour = CloudyImageNumber; in RenderTrailSegment()