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Searched refs:ClrTxDefn (Results 1 – 4 of 4) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/win95/
H A Dsystem.h168 #define ClrTxDefn 0x0000ffff /* AND with this to clear the high 16-bits */ macro
H A Dd3d_render.cpp871 texoffset = (inputPolyPtr->PolyColour & ClrTxDefn); in D3D_BackdropPolygon_Output()
1013 texoffset = (inputPolyPtr->PolyColour & ClrTxDefn); in D3D_ZBufferedGouraudTexturedPolygon_Output()
1475 texoffset = (inputPolyPtr->PolyColour & ClrTxDefn); in D3D_ZBufferedCloakedPolygon_Output()
1772 texoffset = (inputPolyPtr->PolyColour & ClrTxDefn); in D3D_ZBufferedTexturedPolygon_Output()
5794 texoffset = (inputPolyPtr->PolyColour & ClrTxDefn); in D3D_SkyPolygon_Output()
/dports/games/avp/avp-20170505/src/win95/
H A Dtexio.c504 txi &= ClrTxDefn; /* Clear UV array index */
599 txi &= ClrTxDefn; /* Clear Defn */
/dports/games/avp/avp-20170505/src/
H A Dopengl.c1218 texoffset = inputPolyPtr->PolyColour & ClrTxDefn; in D3D_ZBufferedGouraudTexturedPolygon_Output()
1279 texoffset = inputPolyPtr->PolyColour & ClrTxDefn; in D3D_SkyPolygon_Output()
1341 texoffset = (inputPolyPtr->PolyColour & ClrTxDefn); in D3D_ZBufferedCloakedPolygon_Output()