Searched refs:ClrTxDefn (Results 1 – 4 of 4) sorted by relevance
168 #define ClrTxDefn 0x0000ffff /* AND with this to clear the high 16-bits */ macro
871 texoffset = (inputPolyPtr->PolyColour & ClrTxDefn); in D3D_BackdropPolygon_Output()1013 texoffset = (inputPolyPtr->PolyColour & ClrTxDefn); in D3D_ZBufferedGouraudTexturedPolygon_Output()1475 texoffset = (inputPolyPtr->PolyColour & ClrTxDefn); in D3D_ZBufferedCloakedPolygon_Output()1772 texoffset = (inputPolyPtr->PolyColour & ClrTxDefn); in D3D_ZBufferedTexturedPolygon_Output()5794 texoffset = (inputPolyPtr->PolyColour & ClrTxDefn); in D3D_SkyPolygon_Output()
504 txi &= ClrTxDefn; /* Clear UV array index */599 txi &= ClrTxDefn; /* Clear Defn */
1218 texoffset = inputPolyPtr->PolyColour & ClrTxDefn; in D3D_ZBufferedGouraudTexturedPolygon_Output()1279 texoffset = inputPolyPtr->PolyColour & ClrTxDefn; in D3D_SkyPolygon_Output()1341 texoffset = (inputPolyPtr->PolyColour & ClrTxDefn); in D3D_ZBufferedCloakedPolygon_Output()