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Searched refs:ColumnsOffsetX (Results 1 – 10 of 10) sorted by relevance

/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/imgui/
H A Dimgui_internal.h548 …float ColumnsOffsetX; // Offset to the current column (if ColumnsCurrent… member
582 ColumnsOffsetX = 0.0f; in ImGuiDrawContext()
H A Dimgui.cpp1695 … ImVec2((float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX), (float)(int)… in ItemSize()
4041 window->DC.ColumnsOffsetX = 0.0f; in Begin()
4042 …ursorStartPos = window->Pos + ImVec2(window->DC.IndentX + window->DC.ColumnsOffsetX, window->Title… in Begin()
8900 …window->DC.ColumnsOffsetX = ImGui::GetColumnOffset(window->DC.ColumnsCurrent) - window->DC.IndentX… in NextColumn()
8906 window->DC.ColumnsOffsetX = 0.0f; in NextColumn()
8910 …dow->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX); in NextColumn()
9070 window->DC.ColumnsOffsetX = 0.0f; in Columns()
9071 …dow->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX); in Columns()
9100 window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX; in Indent()
9108 window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX; in Unindent()
/dports/graphics/simpleviewer/andreyu-simple-viewer-gl-d8928067922d/third-party/imgui/imgui/
H A Dimgui_internal.h571 …float ColumnsOffsetX; // Offset to the current column (if ColumnsCurrent… member
606 ColumnsOffsetX = 0.0f; in ImGuiDrawContext()
H A Dimgui.cpp1907 … ImVec2((float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX), (float)(int)… in ItemSize()
4314 window->DC.ColumnsOffsetX = 0.0f; in Begin()
9235 window->DC.GroupOffsetX = window->DC.CursorPos.x - window->Pos.x - window->DC.ColumnsOffsetX; in BeginGroup()
9298 …Pos.x - window->Scroll.x + pos_x + spacing_w + window->DC.GroupOffsetX + window->DC.ColumnsOffsetX; in SameLine()
9336 …window->DC.ColumnsOffsetX = GetColumnOffset(window->DC.ColumnsCurrent) - window->DC.IndentX + g.St… in NextColumn()
9342 window->DC.ColumnsOffsetX = 0.0f; in NextColumn()
9346 …dow->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX); in NextColumn()
9504 window->DC.ColumnsOffsetX = 0.0f; in Columns()
9505 …dow->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX); in Columns()
9534 window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX; in Indent()
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/dports/graphics/embree/embree-3.13.2/tutorials/common/imgui/
H A Dimgui_internal.h853 …float ColumnsOffsetX; // Offset to the current column (if ColumnsCurrent… member
883 ColumnsOffsetX = 0.0f; in ImGuiDrawContext()
H A Dimgui.cpp6094 window->DC.ColumnsOffsetX = 0.0f; in Begin()
12335 window->DC.GroupOffsetX = window->DC.CursorPos.x - window->Pos.x - window->DC.ColumnsOffsetX; in BeginGroup()
12440 …window->DC.ColumnsOffsetX = GetColumnOffset(columns->Current) - window->DC.IndentX + g.Style.ItemS… in NextColumn()
12445 window->DC.ColumnsOffsetX = 0.0f; in NextColumn()
12450 …dow->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX); in NextColumn()
12623 window->DC.ColumnsOffsetX = 0.0f; in BeginColumns()
12624 …dow->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX); in BeginColumns()
12721 window->DC.ColumnsOffsetX = 0.0f; in EndColumns()
12722 …dow->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX); in EndColumns()
12748 window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX; in Indent()
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/dports/devel/bullet/bullet3-3.21/examples/ThirdPartyLibs/imgui/
H A Dimgui_internal.h1029 …float ColumnsOffsetX; // Offset to the current column (if ColumnsCurrent > 0). FIXME: This… member
1059 ColumnsOffsetX = 0.0f; in ImGuiDrawContext()
H A Dimgui.cpp6180 window->DC.ColumnsOffsetX = 0.0f; in Begin()
12545 window->DC.GroupOffsetX = window->DC.CursorPos.x - window->Pos.x - window->DC.ColumnsOffsetX; in BeginGroup()
12650 …window->DC.ColumnsOffsetX = GetColumnOffset(columns->Current) - window->DC.IndentX + g.Style.ItemS… in NextColumn()
12655 window->DC.ColumnsOffsetX = 0.0f; in NextColumn()
12660 …dow->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX); in NextColumn()
12844 window->DC.ColumnsOffsetX = 0.0f; in BeginColumns()
12845 …dow->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX); in BeginColumns()
12951 window->DC.ColumnsOffsetX = 0.0f; in EndColumns()
12952 …dow->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX); in EndColumns()
12974 window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX; in Indent()
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/dports/devel/py-bullet3/bullet3-3.21/examples/ThirdPartyLibs/imgui/
H A Dimgui_internal.h1029 …float ColumnsOffsetX; // Offset to the current column (if ColumnsCurrent > 0). FIXME: This… member
1059 ColumnsOffsetX = 0.0f; in ImGuiDrawContext()
H A Dimgui.cpp6180 window->DC.ColumnsOffsetX = 0.0f; in Begin()
12545 window->DC.GroupOffsetX = window->DC.CursorPos.x - window->Pos.x - window->DC.ColumnsOffsetX; in BeginGroup()
12650 …window->DC.ColumnsOffsetX = GetColumnOffset(columns->Current) - window->DC.IndentX + g.Style.ItemS… in NextColumn()
12655 window->DC.ColumnsOffsetX = 0.0f; in NextColumn()
12660 …dow->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX); in NextColumn()
12844 window->DC.ColumnsOffsetX = 0.0f; in BeginColumns()
12845 …dow->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX); in BeginColumns()
12951 window->DC.ColumnsOffsetX = 0.0f; in EndColumns()
12952 …dow->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX); in EndColumns()
12974 window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX; in Indent()
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