Searched refs:ColumnsOffsetX (Results 1 – 10 of 10) sorted by relevance
548 …float ColumnsOffsetX; // Offset to the current column (if ColumnsCurrent… member582 ColumnsOffsetX = 0.0f; in ImGuiDrawContext()
1695 … ImVec2((float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX), (float)(int)… in ItemSize()4041 window->DC.ColumnsOffsetX = 0.0f; in Begin()4042 …ursorStartPos = window->Pos + ImVec2(window->DC.IndentX + window->DC.ColumnsOffsetX, window->Title… in Begin()8900 …window->DC.ColumnsOffsetX = ImGui::GetColumnOffset(window->DC.ColumnsCurrent) - window->DC.IndentX… in NextColumn()8906 window->DC.ColumnsOffsetX = 0.0f; in NextColumn()8910 …dow->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX); in NextColumn()9070 window->DC.ColumnsOffsetX = 0.0f; in Columns()9071 …dow->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX); in Columns()9100 window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX; in Indent()9108 window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX; in Unindent()
571 …float ColumnsOffsetX; // Offset to the current column (if ColumnsCurrent… member606 ColumnsOffsetX = 0.0f; in ImGuiDrawContext()
1907 … ImVec2((float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX), (float)(int)… in ItemSize()4314 window->DC.ColumnsOffsetX = 0.0f; in Begin()9235 window->DC.GroupOffsetX = window->DC.CursorPos.x - window->Pos.x - window->DC.ColumnsOffsetX; in BeginGroup()9298 …Pos.x - window->Scroll.x + pos_x + spacing_w + window->DC.GroupOffsetX + window->DC.ColumnsOffsetX; in SameLine()9336 …window->DC.ColumnsOffsetX = GetColumnOffset(window->DC.ColumnsCurrent) - window->DC.IndentX + g.St… in NextColumn()9342 window->DC.ColumnsOffsetX = 0.0f; in NextColumn()9346 …dow->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX); in NextColumn()9504 window->DC.ColumnsOffsetX = 0.0f; in Columns()9505 …dow->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX); in Columns()9534 window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX; in Indent()[all …]
853 …float ColumnsOffsetX; // Offset to the current column (if ColumnsCurrent… member883 ColumnsOffsetX = 0.0f; in ImGuiDrawContext()
6094 window->DC.ColumnsOffsetX = 0.0f; in Begin()12335 window->DC.GroupOffsetX = window->DC.CursorPos.x - window->Pos.x - window->DC.ColumnsOffsetX; in BeginGroup()12440 …window->DC.ColumnsOffsetX = GetColumnOffset(columns->Current) - window->DC.IndentX + g.Style.ItemS… in NextColumn()12445 window->DC.ColumnsOffsetX = 0.0f; in NextColumn()12450 …dow->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX); in NextColumn()12623 window->DC.ColumnsOffsetX = 0.0f; in BeginColumns()12624 …dow->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX); in BeginColumns()12721 window->DC.ColumnsOffsetX = 0.0f; in EndColumns()12722 …dow->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX); in EndColumns()12748 window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX; in Indent()[all …]
1029 …float ColumnsOffsetX; // Offset to the current column (if ColumnsCurrent > 0). FIXME: This… member1059 ColumnsOffsetX = 0.0f; in ImGuiDrawContext()
6180 window->DC.ColumnsOffsetX = 0.0f; in Begin()12545 window->DC.GroupOffsetX = window->DC.CursorPos.x - window->Pos.x - window->DC.ColumnsOffsetX; in BeginGroup()12650 …window->DC.ColumnsOffsetX = GetColumnOffset(columns->Current) - window->DC.IndentX + g.Style.ItemS… in NextColumn()12655 window->DC.ColumnsOffsetX = 0.0f; in NextColumn()12660 …dow->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX); in NextColumn()12844 window->DC.ColumnsOffsetX = 0.0f; in BeginColumns()12845 …dow->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX); in BeginColumns()12951 window->DC.ColumnsOffsetX = 0.0f; in EndColumns()12952 …dow->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX); in EndColumns()12974 window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX; in Indent()[all …]