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Searched refs:Com_ClientState (Results 1 – 17 of 17) sorted by relevance

/dports/games/egl/egl-0.3.1_9/client/
H A Dcl_main.c298 if (Com_ClientState () == CA_UNINITIALIZED) in CL_Disconnect()
300 if (Com_ClientState () == CA_DISCONNECTED) in CL_Disconnect()
384 switch (Com_ClientState()) { in CL_ClientConnect_CP()
783 if (Com_ClientState () != CA_CONNECTING) in CL_CheckForResend()
824 if (Com_ClientState () <= CA_CONNECTING) in CL_ReadPackets()
960 if (Com_ClientState () == CA_CONNECTED) { in CL_Frame()
974 if (Com_ClientState () < CA_CONNECTED) in CL_Frame()
1052 if (Com_ClientState() < CA_CONNECTED) in CL_Changing_f()
1147 if (Com_ClientState() < CA_CONNECTED) { in CL_Download_f()
1170 if (Com_ClientState() < CA_CONNECTED) { in CL_ForwardToServer_f()
[all …]
H A Dcl_screen.c128 switch (Com_ClientState ()) { in SCR_UpdateScreen()
146 if (Com_ClientState() == CA_ACTIVE && cl_timedemo->intVal) { in SCR_UpdateScreen()
H A Dcl_console.c480 if (Com_ClientState () == CA_ACTIVE) { in CL_ToggleChat_f()
499 if (Com_ClientState () != CA_ACTIVE) in CL_MessageMode_f()
514 if (Com_ClientState () != CA_ACTIVE) in CL_MessageMode2_f()
595 if (Key_GetDest () != KD_CONSOLE && Com_ClientState () == CA_ACTIVE) in CL_DrawInput()
762 if (Com_ClientState () != CA_ACTIVE) in CL_DrawChatHud()
845 …else if (Com_ClientState () == CA_ACTIVE && (Key_GetDest () == KD_GAME || Key_GetDest () == KD_MES… in CL_DrawConsole()
H A Dcl_cgapi.c652 cgi.Com_ClientState = Com_ClientState; in CL_CGameAPI_Init()
H A Dsnd_dma.c236 if (Com_ClientState () != CA_ACTIVE) { in DMASnd_SpatializeOrigin()
494 if (cl_paused->intVal || Com_ClientState () != CA_ACTIVE || !cls.soundPrepped) in DMASnd_AddLoopSounds()
H A Dcl_keys.c818 if (Com_ClientState () == CA_DISCONNECTED) in Key_Console()
878 if (Com_ClientState () == CA_DISCONNECTED) in Key_Console()
1312 if (Com_ClientState () != CA_ACTIVE && (key_shiftDown || key_keyInfo[keyNum].console)) in Key_Event()
H A Dcl_parse.c527 if (Com_ClientState() != CA_ACTIVE) in CL_ParseFrame()
653 if (Com_ClientState () != CA_ACTIVE) in CL_ParseFrame()
H A Dcl_download.c301 if (Com_ClientState () != CA_CONNECTED) in CL_RequestNextDownload()
H A Dcl_input.c603 switch (Com_ClientState ()) { in CL_SendCmd()
H A Dsnd_openal.c705 if (cl_paused->intVal || Com_ClientState () != CA_ACTIVE || !cls.soundPrepped) in ALSnd_AddLoopSounds()
/dports/games/egl/egl-0.3.1_9/common/
H A Dcommon.h71 caState_t Com_ClientState (void);
H A Dcvar.c247 && !(Com_ClientState () >= CA_CONNECTED && !Com_ServerState ())) in Cvar_FixCheatVars()
386 || (Com_ClientState () >= CA_CONNECTING && !Com_ServerState ())) { in Cvar_SetVariableValue()
H A Dcommon.c412 caState_t Com_ClientState (void) in Com_ClientState() function
/dports/games/egl/egl-0.3.1_9/cgame/ui/
H A Dui_backend.c152 if (cgi.Com_ClientState () < CA_CONNECTING) in UI_PopInterface()
/dports/games/egl/egl-0.3.1_9/win32/
H A Dwin_vid.c489 else if (Com_ClientState() < CA_CONNECTED) { in VID_CheckChanges()
/dports/games/egl/egl-0.3.1_9/cgame/
H A Dcg_view.c498 …if (!cg.forceRefDef && (cg.mapLoading || !cg.frame.valid || cgi.Com_ClientState () != CA_ACTIVE ||… in V_RenderView()
500 switch (cgi.Com_ClientState ()) { in V_RenderView()
H A Dcg_api.h103 caState_t (*Com_ClientState) (void); member