Searched refs:CompatibleGunForAmmo (Results 1 – 1 of 1) sorted by relevance
918 static bool CompatibleGunForAmmo(const OBJECTTYPE* pTryObject, const OBJECTTYPE* pTestObject) in CompatibleGunForAmmo() function968 if (CompatibleGunForAmmo(i, test)) return TRUE; in SoldierContainsAnyCompatibleStuff()1124 if (CompatibleGunForAmmo(&pSoldier->inv[cnt], pTestObject)) in HandleCompatibleAmmoUIForMapScreen()1220 if ( CompatibleGunForAmmo( pObject, pTestObject ) ) in HandleCompatibleAmmoUIForMapInventory()1347 if (CompatibleGunForAmmo(&pSoldier->inv[cnt], pTestObject)) in InternalHandleCompatibleAmmoUI()