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Searched refs:CompileObject (Results 1 – 3 of 3) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/mk/jam/
H A Dobjects.jam54 targets += [ CompileObject $(s) : $(2) ] ;
63 # CompileObject sourcefile [ : options ]
67 rule CompileObject
/dports/games/glest/glest_source_3.2.2/mk/linux/mk/jam/
H A Dobjects.jam54 targets += [ CompileObject $(s) : $(2) ] ;
63 # CompileObject sourcefile [ : options ]
67 rule CompileObject
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaShaders.cpp276 static GLuint CompileObject( in CompileObject() function
418 const GLuint vertObj = CompileObject(L, shdrDefs, vertSrcs, GL_VERTEX_SHADER, success); in CreateShader()
423 const GLuint geomObj = CompileObject(L, shdrDefs, geomSrcs, GL_GEOMETRY_SHADER_EXT, success); in CreateShader()
430 const GLuint fragObj = CompileObject(L, shdrDefs, fragSrcs, GL_FRAGMENT_SHADER, success); in CreateShader()