Searched refs:CompileObject (Results 1 – 3 of 3) sorted by relevance
/dports/games/lincity-ng/lincity-ng-2.0/mk/jam/ |
H A D | objects.jam | 54 targets += [ CompileObject $(s) : $(2) ] ; 63 # CompileObject sourcefile [ : options ] 67 rule CompileObject
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/dports/games/glest/glest_source_3.2.2/mk/linux/mk/jam/ |
H A D | objects.jam | 54 targets += [ CompileObject $(s) : $(2) ] ; 63 # CompileObject sourcefile [ : options ] 67 rule CompileObject
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/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaShaders.cpp | 276 static GLuint CompileObject( in CompileObject() function 418 const GLuint vertObj = CompileObject(L, shdrDefs, vertSrcs, GL_VERTEX_SHADER, success); in CreateShader() 423 const GLuint geomObj = CompileObject(L, shdrDefs, geomSrcs, GL_GEOMETRY_SHADER_EXT, success); in CreateShader() 430 const GLuint fragObj = CompileObject(L, shdrDefs, fragSrcs, GL_FRAGMENT_SHADER, success); in CreateShader()
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