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Searched refs:ComponentMaximum (Results 1 – 4 of 4) sorted by relevance

/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/include/FMath/
H A DFMVector3.h136 …inline void ComponentMaximum(const FMVector3& max) { if (x > max.x) x = max.x; if (y > max.y) y = … in ComponentMaximum() function
140 inline float ComponentMaximum() const { return max(fabsf(x), max(fabsf(y), fabsf(z))); } in ComponentMaximum() function
149 …Clamp(const FMVector3& min, const FMVector3& max) { ComponentMinimum(min); ComponentMaximum(max); } in ComponentClamp()
H A DFMVector4.h116 …inline void ComponentMaximum(const FMVector4& max) { if (x > max.x) x = max.x; if (y > max.y) y = … in ComponentMaximum() function
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/src/FCollada/FMath/
H A DFMVector3.h136 …inline void ComponentMaximum(const FMVector3& max) { if (x > max.x) x = max.x; if (y > max.y) y = … in ComponentMaximum() function
140 inline float ComponentMaximum() const { return max(fabsf(x), max(fabsf(y), fabsf(z))); } in ComponentMaximum() function
149 …Clamp(const FMVector3& min, const FMVector3& max) { ComponentMinimum(min); ComponentMaximum(max); } in ComponentClamp()
H A DFMVector4.h116 …inline void ComponentMaximum(const FMVector4& max) { if (x > max.x) x = max.x; if (y > max.y) y = … in ComponentMaximum() function