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Searched refs:ComputeBoxMapping (Results 1 – 16 of 16) sorted by relevance

/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DComputeUVMappingProcess.h118 void ComputeBoxMapping(aiMesh* mesh, aiVector3D* out);
H A DComputeUVMappingProcess.cpp383 void ComputeUVMappingProcess::ComputeBoxMapping(aiMesh* /*mesh*/, aiVector3D* /*out*/) in ComputeBoxMapping() function in ComputeUVMappingProcess
479 ComputeBoxMapping(mesh,p); in Execute()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/
H A DComputeUVMappingProcess.h123 void ComputeBoxMapping(aiMesh* mesh, aiVector3D* out);
H A DComputeUVMappingProcess.cpp385 void ComputeUVMappingProcess::ComputeBoxMapping( aiMesh*, aiVector3D* ) in ComputeBoxMapping() function in ComputeUVMappingProcess
481 ComputeBoxMapping(mesh,p); in Execute()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DComputeUVMappingProcess.h121 void ComputeBoxMapping(aiMesh* mesh, aiVector3D* out);
H A DComputeUVMappingProcess.cpp383 void ComputeUVMappingProcess::ComputeBoxMapping( aiMesh*, aiVector3D* ) in ComputeBoxMapping() function in ComputeUVMappingProcess
479 ComputeBoxMapping(mesh,p); in Execute()
/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/
H A DComputeUVMappingProcess.h123 void ComputeBoxMapping(aiMesh* mesh, aiVector3D* out);
H A DComputeUVMappingProcess.cpp385 void ComputeUVMappingProcess::ComputeBoxMapping( aiMesh*, aiVector3D* ) in ComputeBoxMapping() function in ComputeUVMappingProcess
481 ComputeBoxMapping(mesh,p); in Execute()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DComputeUVMappingProcess.h120 void ComputeBoxMapping(aiMesh* mesh, aiVector3D* out);
H A DComputeUVMappingProcess.cpp383 void ComputeUVMappingProcess::ComputeBoxMapping( aiMesh*, aiVector3D* ) in ComputeBoxMapping() function in ComputeUVMappingProcess
479 ComputeBoxMapping(mesh,p); in Execute()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DComputeUVMappingProcess.h123 void ComputeBoxMapping(aiMesh* mesh, aiVector3D* out);
H A DComputeUVMappingProcess.cpp385 void ComputeUVMappingProcess::ComputeBoxMapping( aiMesh*, aiVector3D* ) in ComputeBoxMapping() function in ComputeUVMappingProcess
481 ComputeBoxMapping(mesh,p); in Execute()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DComputeUVMappingProcess.h123 void ComputeBoxMapping(aiMesh* mesh, aiVector3D* out);
H A DComputeUVMappingProcess.cpp385 void ComputeUVMappingProcess::ComputeBoxMapping( aiMesh*, aiVector3D* ) in ComputeBoxMapping() function in ComputeUVMappingProcess
481 ComputeBoxMapping(mesh,p); in Execute()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DComputeUVMappingProcess.h121 void ComputeBoxMapping(aiMesh* mesh, aiVector3D* out);
H A DComputeUVMappingProcess.cpp384 void ComputeUVMappingProcess::ComputeBoxMapping( aiMesh*, aiVector3D* ) in ComputeBoxMapping() function in ComputeUVMappingProcess
480 ComputeBoxMapping(mesh,p); in Execute()