/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | ComputeUVMappingProcess.h | 118 void ComputeBoxMapping(aiMesh* mesh, aiVector3D* out);
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H A D | ComputeUVMappingProcess.cpp | 383 void ComputeUVMappingProcess::ComputeBoxMapping(aiMesh* /*mesh*/, aiVector3D* /*out*/) in ComputeBoxMapping() function in ComputeUVMappingProcess 479 ComputeBoxMapping(mesh,p); in Execute()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/ |
H A D | ComputeUVMappingProcess.h | 123 void ComputeBoxMapping(aiMesh* mesh, aiVector3D* out);
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H A D | ComputeUVMappingProcess.cpp | 385 void ComputeUVMappingProcess::ComputeBoxMapping( aiMesh*, aiVector3D* ) in ComputeBoxMapping() function in ComputeUVMappingProcess 481 ComputeBoxMapping(mesh,p); in Execute()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | ComputeUVMappingProcess.h | 121 void ComputeBoxMapping(aiMesh* mesh, aiVector3D* out);
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H A D | ComputeUVMappingProcess.cpp | 383 void ComputeUVMappingProcess::ComputeBoxMapping( aiMesh*, aiVector3D* ) in ComputeBoxMapping() function in ComputeUVMappingProcess 479 ComputeBoxMapping(mesh,p); in Execute()
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/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/ |
H A D | ComputeUVMappingProcess.h | 123 void ComputeBoxMapping(aiMesh* mesh, aiVector3D* out);
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H A D | ComputeUVMappingProcess.cpp | 385 void ComputeUVMappingProcess::ComputeBoxMapping( aiMesh*, aiVector3D* ) in ComputeBoxMapping() function in ComputeUVMappingProcess 481 ComputeBoxMapping(mesh,p); in Execute()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | ComputeUVMappingProcess.h | 120 void ComputeBoxMapping(aiMesh* mesh, aiVector3D* out);
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H A D | ComputeUVMappingProcess.cpp | 383 void ComputeUVMappingProcess::ComputeBoxMapping( aiMesh*, aiVector3D* ) in ComputeBoxMapping() function in ComputeUVMappingProcess 479 ComputeBoxMapping(mesh,p); in Execute()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | ComputeUVMappingProcess.h | 123 void ComputeBoxMapping(aiMesh* mesh, aiVector3D* out);
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H A D | ComputeUVMappingProcess.cpp | 385 void ComputeUVMappingProcess::ComputeBoxMapping( aiMesh*, aiVector3D* ) in ComputeBoxMapping() function in ComputeUVMappingProcess 481 ComputeBoxMapping(mesh,p); in Execute()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | ComputeUVMappingProcess.h | 123 void ComputeBoxMapping(aiMesh* mesh, aiVector3D* out);
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H A D | ComputeUVMappingProcess.cpp | 385 void ComputeUVMappingProcess::ComputeBoxMapping( aiMesh*, aiVector3D* ) in ComputeBoxMapping() function in ComputeUVMappingProcess 481 ComputeBoxMapping(mesh,p); in Execute()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | ComputeUVMappingProcess.h | 121 void ComputeBoxMapping(aiMesh* mesh, aiVector3D* out);
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H A D | ComputeUVMappingProcess.cpp | 384 void ComputeUVMappingProcess::ComputeBoxMapping( aiMesh*, aiVector3D* ) in ComputeBoxMapping() function in ComputeUVMappingProcess 480 ComputeBoxMapping(mesh,p); in Execute()
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