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Searched refs:ComputeDisplacementSource (Results 1 – 6 of 6) sorted by relevance

/dports/misc/usd/USD-21.11/pxr/usd/usdShade/testenv/
H A DtestUsdShadeMaterialOutputs.py88 univDispSource = mat.ComputeDisplacementSource()
92 riDispSource = mat.ComputeDisplacementSource(renderContext='ri')
114 univDispSource = mat.ComputeDisplacementSource()
122 riDispSource = mat.ComputeDisplacementSource(renderContext='ri')
/dports/misc/usd/USD-21.11/pxr/usd/usdShade/
H A Dmaterial.h408 UsdShadeShader ComputeDisplacementSource(
426 UsdShadeShader ComputeDisplacementSource(
H A DwrapMaterial.cpp195 source = self.ComputeDisplacementSource({renderContext}, &sourceName, &sourceType); in _WrapComputeDisplacementSource()
H A Dmaterial.cpp687 UsdShadeMaterial::ComputeDisplacementSource( in ComputeDisplacementSource() function in UsdShadeMaterial
698 UsdShadeMaterial::ComputeDisplacementSource( in ComputeDisplacementSource() function in UsdShadeMaterial
/dports/misc/usd/USD-21.11/pxr/usdImaging/usdImaging/
H A DmaterialAdapter.cpp130 material.ComputeDisplacementSource(contextVector)) { in TrackVariability()
269 material.ComputeDisplacementSource(contextVector)) { in GetMaterialResource()
/dports/misc/usd/USD-21.11/
H A DCHANGELOG.md435 ComputeDisplacementSource overloads taking a single token for renderContext.