Searched refs:ComputeDisplacementSource (Results 1 – 6 of 6) sorted by relevance
88 univDispSource = mat.ComputeDisplacementSource()92 riDispSource = mat.ComputeDisplacementSource(renderContext='ri')114 univDispSource = mat.ComputeDisplacementSource()122 riDispSource = mat.ComputeDisplacementSource(renderContext='ri')
408 UsdShadeShader ComputeDisplacementSource(426 UsdShadeShader ComputeDisplacementSource(
195 source = self.ComputeDisplacementSource({renderContext}, &sourceName, &sourceType); in _WrapComputeDisplacementSource()
687 UsdShadeMaterial::ComputeDisplacementSource( in ComputeDisplacementSource() function in UsdShadeMaterial698 UsdShadeMaterial::ComputeDisplacementSource( in ComputeDisplacementSource() function in UsdShadeMaterial
130 material.ComputeDisplacementSource(contextVector)) { in TrackVariability()269 material.ComputeDisplacementSource(contextVector)) { in GetMaterialResource()
435 ComputeDisplacementSource overloads taking a single token for renderContext.