/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | ComputeUVMappingProcess.h | 57 class ComputeUVMappingProcess : public BaseProcess 60 ComputeUVMappingProcess(); 61 ~ComputeUVMappingProcess();
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H A D | ComputeUVMappingProcess.cpp | 60 ComputeUVMappingProcess::ComputeUVMappingProcess() in ComputeUVMappingProcess() function in ComputeUVMappingProcess 67 ComputeUVMappingProcess::~ComputeUVMappingProcess() in ~ComputeUVMappingProcess() 74 bool ComputeUVMappingProcess::IsActive( unsigned int pFlags) const in IsActive() 184 void ComputeUVMappingProcess::ComputeSphereMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3D*… in ComputeSphereMapping() 250 void ComputeUVMappingProcess::ComputeCylinderMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3… in ComputeCylinderMapping() 324 void ComputeUVMappingProcess::ComputePlaneMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3D* … in ComputePlaneMapping() 383 void ComputeUVMappingProcess::ComputeBoxMapping(aiMesh* /*mesh*/, aiVector3D* /*out*/) in ComputeBoxMapping() 389 void ComputeUVMappingProcess::Execute( aiScene* pScene) in Execute()
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H A D | PostStepRegistry.cpp | 154 out.push_back( new ComputeUVMappingProcess()); in GetPostProcessingStepInstanceList()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/ |
H A D | ComputeUVMappingProcess.h | 62 class ComputeUVMappingProcess : public BaseProcess 65 ComputeUVMappingProcess(); 66 ~ComputeUVMappingProcess();
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H A D | ComputeUVMappingProcess.cpp | 62 ComputeUVMappingProcess::ComputeUVMappingProcess() in ComputeUVMappingProcess() function in ComputeUVMappingProcess 69 ComputeUVMappingProcess::~ComputeUVMappingProcess() in ~ComputeUVMappingProcess() 76 bool ComputeUVMappingProcess::IsActive( unsigned int pFlags) const in IsActive() 186 void ComputeUVMappingProcess::ComputeSphereMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3D*… in ComputeSphereMapping() 252 void ComputeUVMappingProcess::ComputeCylinderMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3… in ComputeCylinderMapping() 326 void ComputeUVMappingProcess::ComputePlaneMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3D* … in ComputePlaneMapping() 385 void ComputeUVMappingProcess::ComputeBoxMapping( aiMesh*, aiVector3D* ) in ComputeBoxMapping() 391 void ComputeUVMappingProcess::Execute( aiScene* pScene) in Execute()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | ComputeUVMappingProcess.h | 60 class ComputeUVMappingProcess : public BaseProcess 63 ComputeUVMappingProcess(); 64 ~ComputeUVMappingProcess();
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H A D | ComputeUVMappingProcess.cpp | 60 ComputeUVMappingProcess::ComputeUVMappingProcess() in ComputeUVMappingProcess() function in ComputeUVMappingProcess 67 ComputeUVMappingProcess::~ComputeUVMappingProcess() in ~ComputeUVMappingProcess() 74 bool ComputeUVMappingProcess::IsActive( unsigned int pFlags) const in IsActive() 184 void ComputeUVMappingProcess::ComputeSphereMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3D*… in ComputeSphereMapping() 250 void ComputeUVMappingProcess::ComputeCylinderMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3… in ComputeCylinderMapping() 324 void ComputeUVMappingProcess::ComputePlaneMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3D* … in ComputePlaneMapping() 383 void ComputeUVMappingProcess::ComputeBoxMapping( aiMesh*, aiVector3D* ) in ComputeBoxMapping() 389 void ComputeUVMappingProcess::Execute( aiScene* pScene) in Execute()
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H A D | PostStepRegistry.cpp | 160 out.push_back( new ComputeUVMappingProcess()); in GetPostProcessingStepInstanceList()
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/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/ |
H A D | ComputeUVMappingProcess.h | 62 class ComputeUVMappingProcess : public BaseProcess 65 ComputeUVMappingProcess(); 66 ~ComputeUVMappingProcess();
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H A D | ComputeUVMappingProcess.cpp | 62 ComputeUVMappingProcess::ComputeUVMappingProcess() in ComputeUVMappingProcess() function in ComputeUVMappingProcess 69 ComputeUVMappingProcess::~ComputeUVMappingProcess() in ~ComputeUVMappingProcess() 76 bool ComputeUVMappingProcess::IsActive( unsigned int pFlags) const in IsActive() 186 void ComputeUVMappingProcess::ComputeSphereMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3D*… in ComputeSphereMapping() 252 void ComputeUVMappingProcess::ComputeCylinderMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3… in ComputeCylinderMapping() 326 void ComputeUVMappingProcess::ComputePlaneMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3D* … in ComputePlaneMapping() 385 void ComputeUVMappingProcess::ComputeBoxMapping( aiMesh*, aiVector3D* ) in ComputeBoxMapping() 391 void ComputeUVMappingProcess::Execute( aiScene* pScene) in Execute()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | ComputeUVMappingProcess.h | 59 class ComputeUVMappingProcess : public BaseProcess 62 ComputeUVMappingProcess(); 63 ~ComputeUVMappingProcess();
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H A D | ComputeUVMappingProcess.cpp | 60 ComputeUVMappingProcess::ComputeUVMappingProcess() in ComputeUVMappingProcess() function in ComputeUVMappingProcess 67 ComputeUVMappingProcess::~ComputeUVMappingProcess() in ~ComputeUVMappingProcess() 74 bool ComputeUVMappingProcess::IsActive( unsigned int pFlags) const in IsActive() 184 void ComputeUVMappingProcess::ComputeSphereMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3D*… in ComputeSphereMapping() 250 void ComputeUVMappingProcess::ComputeCylinderMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3… in ComputeCylinderMapping() 324 void ComputeUVMappingProcess::ComputePlaneMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3D* … in ComputePlaneMapping() 383 void ComputeUVMappingProcess::ComputeBoxMapping( aiMesh*, aiVector3D* ) in ComputeBoxMapping() 389 void ComputeUVMappingProcess::Execute( aiScene* pScene) in Execute()
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H A D | PostStepRegistry.cpp | 160 out.push_back( new ComputeUVMappingProcess()); in GetPostProcessingStepInstanceList()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | ComputeUVMappingProcess.h | 62 class ComputeUVMappingProcess : public BaseProcess 65 ComputeUVMappingProcess(); 66 ~ComputeUVMappingProcess();
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H A D | ComputeUVMappingProcess.cpp | 62 ComputeUVMappingProcess::ComputeUVMappingProcess() in ComputeUVMappingProcess() function in ComputeUVMappingProcess 69 ComputeUVMappingProcess::~ComputeUVMappingProcess() in ~ComputeUVMappingProcess() 76 bool ComputeUVMappingProcess::IsActive( unsigned int pFlags) const in IsActive() 186 void ComputeUVMappingProcess::ComputeSphereMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3D*… in ComputeSphereMapping() 252 void ComputeUVMappingProcess::ComputeCylinderMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3… in ComputeCylinderMapping() 326 void ComputeUVMappingProcess::ComputePlaneMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3D* … in ComputePlaneMapping() 385 void ComputeUVMappingProcess::ComputeBoxMapping( aiMesh*, aiVector3D* ) in ComputeBoxMapping() 391 void ComputeUVMappingProcess::Execute( aiScene* pScene) in Execute()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | ComputeUVMappingProcess.h | 62 class ComputeUVMappingProcess : public BaseProcess 65 ComputeUVMappingProcess(); 66 ~ComputeUVMappingProcess();
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H A D | ComputeUVMappingProcess.cpp | 62 ComputeUVMappingProcess::ComputeUVMappingProcess() in ComputeUVMappingProcess() function in ComputeUVMappingProcess 69 ComputeUVMappingProcess::~ComputeUVMappingProcess() in ~ComputeUVMappingProcess() 76 bool ComputeUVMappingProcess::IsActive( unsigned int pFlags) const in IsActive() 186 void ComputeUVMappingProcess::ComputeSphereMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3D*… in ComputeSphereMapping() 252 void ComputeUVMappingProcess::ComputeCylinderMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3… in ComputeCylinderMapping() 326 void ComputeUVMappingProcess::ComputePlaneMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3D* … in ComputePlaneMapping() 385 void ComputeUVMappingProcess::ComputeBoxMapping( aiMesh*, aiVector3D* ) in ComputeBoxMapping() 391 void ComputeUVMappingProcess::Execute( aiScene* pScene) in Execute()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | ComputeUVMappingProcess.h | 60 class ComputeUVMappingProcess : public BaseProcess 63 ComputeUVMappingProcess(); 64 ~ComputeUVMappingProcess();
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H A D | ComputeUVMappingProcess.cpp | 61 ComputeUVMappingProcess::ComputeUVMappingProcess() in ComputeUVMappingProcess() function in ComputeUVMappingProcess 68 ComputeUVMappingProcess::~ComputeUVMappingProcess() in ~ComputeUVMappingProcess() 75 bool ComputeUVMappingProcess::IsActive( unsigned int pFlags) const in IsActive() 185 void ComputeUVMappingProcess::ComputeSphereMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3D*… in ComputeSphereMapping() 251 void ComputeUVMappingProcess::ComputeCylinderMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3… in ComputeCylinderMapping() 325 void ComputeUVMappingProcess::ComputePlaneMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3D* … in ComputePlaneMapping() 384 void ComputeUVMappingProcess::ComputeBoxMapping( aiMesh*, aiVector3D* ) in ComputeBoxMapping() 390 void ComputeUVMappingProcess::Execute( aiScene* pScene) in Execute()
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H A D | PostStepRegistry.cpp | 161 out.push_back( new ComputeUVMappingProcess()); in GetPostProcessingStepInstanceList()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/Common/ |
H A D | PostStepRegistry.cpp | 179 out.push_back( new ComputeUVMappingProcess()); in GetPostProcessingStepInstanceList()
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/dports/multimedia/assimp/assimp-5.1.3/code/Common/ |
H A D | PostStepRegistry.cpp | 179 out.push_back( new ComputeUVMappingProcess()); in GetPostProcessingStepInstanceList()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/Common/ |
H A D | PostStepRegistry.cpp | 179 out.push_back( new ComputeUVMappingProcess()); in GetPostProcessingStepInstanceList()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/Common/ |
H A D | PostStepRegistry.cpp | 179 out.push_back( new ComputeUVMappingProcess()); in GetPostProcessingStepInstanceList()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/workspaces/xcode3/assimp.xcodeproj/ |
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