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Searched refs:ComputeUVMappingProcess (Results 1 – 25 of 30) sorted by relevance

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/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DComputeUVMappingProcess.h57 class ComputeUVMappingProcess : public BaseProcess
60 ComputeUVMappingProcess();
61 ~ComputeUVMappingProcess();
H A DComputeUVMappingProcess.cpp60 ComputeUVMappingProcess::ComputeUVMappingProcess() in ComputeUVMappingProcess() function in ComputeUVMappingProcess
67 ComputeUVMappingProcess::~ComputeUVMappingProcess() in ~ComputeUVMappingProcess()
74 bool ComputeUVMappingProcess::IsActive( unsigned int pFlags) const in IsActive()
184 void ComputeUVMappingProcess::ComputeSphereMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3D*… in ComputeSphereMapping()
250 void ComputeUVMappingProcess::ComputeCylinderMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3… in ComputeCylinderMapping()
324 void ComputeUVMappingProcess::ComputePlaneMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3D* … in ComputePlaneMapping()
383 void ComputeUVMappingProcess::ComputeBoxMapping(aiMesh* /*mesh*/, aiVector3D* /*out*/) in ComputeBoxMapping()
389 void ComputeUVMappingProcess::Execute( aiScene* pScene) in Execute()
H A DPostStepRegistry.cpp154 out.push_back( new ComputeUVMappingProcess()); in GetPostProcessingStepInstanceList()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/
H A DComputeUVMappingProcess.h62 class ComputeUVMappingProcess : public BaseProcess
65 ComputeUVMappingProcess();
66 ~ComputeUVMappingProcess();
H A DComputeUVMappingProcess.cpp62 ComputeUVMappingProcess::ComputeUVMappingProcess() in ComputeUVMappingProcess() function in ComputeUVMappingProcess
69 ComputeUVMappingProcess::~ComputeUVMappingProcess() in ~ComputeUVMappingProcess()
76 bool ComputeUVMappingProcess::IsActive( unsigned int pFlags) const in IsActive()
186 void ComputeUVMappingProcess::ComputeSphereMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3D*… in ComputeSphereMapping()
252 void ComputeUVMappingProcess::ComputeCylinderMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3… in ComputeCylinderMapping()
326 void ComputeUVMappingProcess::ComputePlaneMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3D* … in ComputePlaneMapping()
385 void ComputeUVMappingProcess::ComputeBoxMapping( aiMesh*, aiVector3D* ) in ComputeBoxMapping()
391 void ComputeUVMappingProcess::Execute( aiScene* pScene) in Execute()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DComputeUVMappingProcess.h60 class ComputeUVMappingProcess : public BaseProcess
63 ComputeUVMappingProcess();
64 ~ComputeUVMappingProcess();
H A DComputeUVMappingProcess.cpp60 ComputeUVMappingProcess::ComputeUVMappingProcess() in ComputeUVMappingProcess() function in ComputeUVMappingProcess
67 ComputeUVMappingProcess::~ComputeUVMappingProcess() in ~ComputeUVMappingProcess()
74 bool ComputeUVMappingProcess::IsActive( unsigned int pFlags) const in IsActive()
184 void ComputeUVMappingProcess::ComputeSphereMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3D*… in ComputeSphereMapping()
250 void ComputeUVMappingProcess::ComputeCylinderMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3… in ComputeCylinderMapping()
324 void ComputeUVMappingProcess::ComputePlaneMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3D* … in ComputePlaneMapping()
383 void ComputeUVMappingProcess::ComputeBoxMapping( aiMesh*, aiVector3D* ) in ComputeBoxMapping()
389 void ComputeUVMappingProcess::Execute( aiScene* pScene) in Execute()
H A DPostStepRegistry.cpp160 out.push_back( new ComputeUVMappingProcess()); in GetPostProcessingStepInstanceList()
/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/
H A DComputeUVMappingProcess.h62 class ComputeUVMappingProcess : public BaseProcess
65 ComputeUVMappingProcess();
66 ~ComputeUVMappingProcess();
H A DComputeUVMappingProcess.cpp62 ComputeUVMappingProcess::ComputeUVMappingProcess() in ComputeUVMappingProcess() function in ComputeUVMappingProcess
69 ComputeUVMappingProcess::~ComputeUVMappingProcess() in ~ComputeUVMappingProcess()
76 bool ComputeUVMappingProcess::IsActive( unsigned int pFlags) const in IsActive()
186 void ComputeUVMappingProcess::ComputeSphereMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3D*… in ComputeSphereMapping()
252 void ComputeUVMappingProcess::ComputeCylinderMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3… in ComputeCylinderMapping()
326 void ComputeUVMappingProcess::ComputePlaneMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3D* … in ComputePlaneMapping()
385 void ComputeUVMappingProcess::ComputeBoxMapping( aiMesh*, aiVector3D* ) in ComputeBoxMapping()
391 void ComputeUVMappingProcess::Execute( aiScene* pScene) in Execute()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DComputeUVMappingProcess.h59 class ComputeUVMappingProcess : public BaseProcess
62 ComputeUVMappingProcess();
63 ~ComputeUVMappingProcess();
H A DComputeUVMappingProcess.cpp60 ComputeUVMappingProcess::ComputeUVMappingProcess() in ComputeUVMappingProcess() function in ComputeUVMappingProcess
67 ComputeUVMappingProcess::~ComputeUVMappingProcess() in ~ComputeUVMappingProcess()
74 bool ComputeUVMappingProcess::IsActive( unsigned int pFlags) const in IsActive()
184 void ComputeUVMappingProcess::ComputeSphereMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3D*… in ComputeSphereMapping()
250 void ComputeUVMappingProcess::ComputeCylinderMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3… in ComputeCylinderMapping()
324 void ComputeUVMappingProcess::ComputePlaneMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3D* … in ComputePlaneMapping()
383 void ComputeUVMappingProcess::ComputeBoxMapping( aiMesh*, aiVector3D* ) in ComputeBoxMapping()
389 void ComputeUVMappingProcess::Execute( aiScene* pScene) in Execute()
H A DPostStepRegistry.cpp160 out.push_back( new ComputeUVMappingProcess()); in GetPostProcessingStepInstanceList()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DComputeUVMappingProcess.h62 class ComputeUVMappingProcess : public BaseProcess
65 ComputeUVMappingProcess();
66 ~ComputeUVMappingProcess();
H A DComputeUVMappingProcess.cpp62 ComputeUVMappingProcess::ComputeUVMappingProcess() in ComputeUVMappingProcess() function in ComputeUVMappingProcess
69 ComputeUVMappingProcess::~ComputeUVMappingProcess() in ~ComputeUVMappingProcess()
76 bool ComputeUVMappingProcess::IsActive( unsigned int pFlags) const in IsActive()
186 void ComputeUVMappingProcess::ComputeSphereMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3D*… in ComputeSphereMapping()
252 void ComputeUVMappingProcess::ComputeCylinderMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3… in ComputeCylinderMapping()
326 void ComputeUVMappingProcess::ComputePlaneMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3D* … in ComputePlaneMapping()
385 void ComputeUVMappingProcess::ComputeBoxMapping( aiMesh*, aiVector3D* ) in ComputeBoxMapping()
391 void ComputeUVMappingProcess::Execute( aiScene* pScene) in Execute()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DComputeUVMappingProcess.h62 class ComputeUVMappingProcess : public BaseProcess
65 ComputeUVMappingProcess();
66 ~ComputeUVMappingProcess();
H A DComputeUVMappingProcess.cpp62 ComputeUVMappingProcess::ComputeUVMappingProcess() in ComputeUVMappingProcess() function in ComputeUVMappingProcess
69 ComputeUVMappingProcess::~ComputeUVMappingProcess() in ~ComputeUVMappingProcess()
76 bool ComputeUVMappingProcess::IsActive( unsigned int pFlags) const in IsActive()
186 void ComputeUVMappingProcess::ComputeSphereMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3D*… in ComputeSphereMapping()
252 void ComputeUVMappingProcess::ComputeCylinderMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3… in ComputeCylinderMapping()
326 void ComputeUVMappingProcess::ComputePlaneMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3D* … in ComputePlaneMapping()
385 void ComputeUVMappingProcess::ComputeBoxMapping( aiMesh*, aiVector3D* ) in ComputeBoxMapping()
391 void ComputeUVMappingProcess::Execute( aiScene* pScene) in Execute()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DComputeUVMappingProcess.h60 class ComputeUVMappingProcess : public BaseProcess
63 ComputeUVMappingProcess();
64 ~ComputeUVMappingProcess();
H A DComputeUVMappingProcess.cpp61 ComputeUVMappingProcess::ComputeUVMappingProcess() in ComputeUVMappingProcess() function in ComputeUVMappingProcess
68 ComputeUVMappingProcess::~ComputeUVMappingProcess() in ~ComputeUVMappingProcess()
75 bool ComputeUVMappingProcess::IsActive( unsigned int pFlags) const in IsActive()
185 void ComputeUVMappingProcess::ComputeSphereMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3D*… in ComputeSphereMapping()
251 void ComputeUVMappingProcess::ComputeCylinderMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3… in ComputeCylinderMapping()
325 void ComputeUVMappingProcess::ComputePlaneMapping(aiMesh* mesh,const aiVector3D& axis, aiVector3D* … in ComputePlaneMapping()
384 void ComputeUVMappingProcess::ComputeBoxMapping( aiMesh*, aiVector3D* ) in ComputeBoxMapping()
390 void ComputeUVMappingProcess::Execute( aiScene* pScene) in Execute()
H A DPostStepRegistry.cpp161 out.push_back( new ComputeUVMappingProcess()); in GetPostProcessingStepInstanceList()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/Common/
H A DPostStepRegistry.cpp179 out.push_back( new ComputeUVMappingProcess()); in GetPostProcessingStepInstanceList()
/dports/multimedia/assimp/assimp-5.1.3/code/Common/
H A DPostStepRegistry.cpp179 out.push_back( new ComputeUVMappingProcess()); in GetPostProcessingStepInstanceList()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/Common/
H A DPostStepRegistry.cpp179 out.push_back( new ComputeUVMappingProcess()); in GetPostProcessingStepInstanceList()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/Common/
H A DPostStepRegistry.cpp179 out.push_back( new ComputeUVMappingProcess()); in GetPostProcessingStepInstanceList()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/workspaces/xcode3/assimp.xcodeproj/
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