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Searched refs:Computed_colors (Results 1 – 5 of 5) sorted by relevance

/dports/games/d2x/d2x-0.2.5/2d/
H A Dpalette.c275 Computed_colors[add_index].r = r; in add_computed_color()
276 Computed_colors[add_index].g = g; in add_computed_color()
277 Computed_colors[add_index].b = b; in add_computed_color()
299 if (r == Computed_colors[i].r) in gr_find_closest_color()
300 if (g == Computed_colors[i].g) in gr_find_closest_color()
301 if (b == Computed_colors[i].b) { in gr_find_closest_color()
304 trec = Computed_colors[i-1]; in gr_find_closest_color()
305 Computed_colors[i-1] = Computed_colors[i]; in gr_find_closest_color()
306 Computed_colors[i] = trec; in gr_find_closest_color()
307 return Computed_colors[i-1].color_num; in gr_find_closest_color()
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/dports/games/d2x/d2x-0.2.5/unused/vga/new/
H A Dpalette.c130 Computed_colors[add_index].r = r; in add_computed_color()
131 Computed_colors[add_index].g = g; in add_computed_color()
132 Computed_colors[add_index].b = b; in add_computed_color()
154 if (r == Computed_colors[i].r) in gr_find_closest_color()
155 if (g == Computed_colors[i].g) in gr_find_closest_color()
156 if (b == Computed_colors[i].b) { in gr_find_closest_color()
159 trec = Computed_colors[i-1]; in gr_find_closest_color()
160 Computed_colors[i-1] = Computed_colors[i]; in gr_find_closest_color()
161 Computed_colors[i] = trec; in gr_find_closest_color()
162 return Computed_colors[i-1].color_num; in gr_find_closest_color()
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/dports/games/d2x/d2x-0.2.5/unused/vga/
H A Dpalette.c131 Computed_colors[add_index].r = r; in add_computed_color()
132 Computed_colors[add_index].g = g; in add_computed_color()
133 Computed_colors[add_index].b = b; in add_computed_color()
155 if (r == Computed_colors[i].r) in gr_find_closest_color()
156 if (g == Computed_colors[i].g) in gr_find_closest_color()
157 if (b == Computed_colors[i].b) { in gr_find_closest_color()
160 trec = Computed_colors[i-1]; in gr_find_closest_color()
161 Computed_colors[i-1] = Computed_colors[i]; in gr_find_closest_color()
162 Computed_colors[i] = trec; in gr_find_closest_color()
163 return Computed_colors[i-1].color_num; in gr_find_closest_color()
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/dports/games/d2x/d2x-0.2.5/unused/win95/
H A Dpalette.c195 Computed_colors[add_index].r = r; in add_computed_color()
196 Computed_colors[add_index].g = g; in add_computed_color()
197 Computed_colors[add_index].b = b; in add_computed_color()
219 if (r == Computed_colors[i].r) in gr_find_closest_color()
220 if (g == Computed_colors[i].g) in gr_find_closest_color()
221 if (b == Computed_colors[i].b) { in gr_find_closest_color()
224 trec = Computed_colors[i-1]; in gr_find_closest_color()
225 Computed_colors[i-1] = Computed_colors[i]; in gr_find_closest_color()
226 Computed_colors[i] = trec; in gr_find_closest_color()
227 return Computed_colors[i-1].color_num; in gr_find_closest_color()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/2d/
H A Dpalette.cpp234 static std::array<color_record, 32> Computed_colors; in gr_find_closest_color() local
239 auto &c = Computed_colors[i]; in gr_find_closest_color()
245 std::swap(Computed_colors[i-1], c); in gr_find_closest_color()
254 auto &cc = (num_computed_colors < Computed_colors.size()) in gr_find_closest_color()
255 ? Computed_colors[Num_computed_colors++] in gr_find_closest_color()
256 : Computed_colors.back(); in gr_find_closest_color()