Searched refs:ControlThrow (Results 1 – 5 of 5) sorted by relevance
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Libraries.ocd/ClonkControl.ocd/ |
H A D | Script.c | 307 if (contents->~ControlThrow(this, x, y)) in ObjectControl() 429 return this->~ControlThrow(target, tx, ty); in ObjectCommand() 573 public func ControlThrow() { return _inherited(...); } in ControlThrow() function
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Weapons.ocd/IronBomb.ocd/ |
H A D | Script.c | 16 clonk->ControlThrow(this, x, y); in ControlUse()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Helpers.ocd/AI.ocd/ |
H A D | Script.c | 167 return fx.Target->ControlThrow(fx.weapon, dx, dy); in ExecuteThrow()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Defense.ocf/Windmill.ocs/CustomAI.ocd/ |
H A D | Script.c | 392 return fx.Target->ControlThrow(fx.weapon, dx, dy); in ExecuteThrow()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Clonk.ocd/Animations.ocd/ |
H A D | Script.c | 1440 public func ControlThrow(object target, int x, int y) in ControlThrow() function
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