Home
last modified time | relevance | path

Searched refs:ControlThrow (Results 1 – 5 of 5) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Libraries.ocd/ClonkControl.ocd/
H A DScript.c307 if (contents->~ControlThrow(this, x, y)) in ObjectControl()
429 return this->~ControlThrow(target, tx, ty); in ObjectCommand()
573 public func ControlThrow() { return _inherited(...); } in ControlThrow() function
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Weapons.ocd/IronBomb.ocd/
H A DScript.c16 clonk->ControlThrow(this, x, y); in ControlUse()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Helpers.ocd/AI.ocd/
H A DScript.c167 return fx.Target->ControlThrow(fx.weapon, dx, dy); in ExecuteThrow()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Defense.ocf/Windmill.ocs/CustomAI.ocd/
H A DScript.c392 return fx.Target->ControlThrow(fx.weapon, dx, dy); in ExecuteThrow()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Clonk.ocd/Animations.ocd/
H A DScript.c1440 public func ControlThrow(object target, int x, int y) in ControlThrow() function