/dports/cad/opencascade/opencascade-7.6.0/src/gp/ |
H A D | gp_Dir.cxx | 38 Standard_Real Cosinus = coord.Dot (Other.coord); in Angle() local 39 if (Cosinus > -0.70710678118655 && Cosinus < 0.70710678118655) in Angle() 40 return acos (Cosinus); in Angle() 43 if(Cosinus < 0.0) return M_PI - asin (Sinus); in Angle() 53 Standard_Real Cosinus = coord.Dot(Other.coord); in AngleWithRef() local 55 if (Cosinus > -0.70710678118655 && Cosinus < 0.70710678118655) in AngleWithRef() 56 Ang = acos (Cosinus); in AngleWithRef() 58 if(Cosinus < 0.0) Ang = M_PI - asin (Sinus); in AngleWithRef()
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H A D | gp_Dir2d.cxx | 36 Standard_Real Cosinus = coord.Dot (Other.coord); in Angle() local 38 if (Cosinus > -0.70710678118655 && Cosinus < 0.70710678118655) { in Angle() 39 if (Sinus > 0.0) return acos (Cosinus); in Angle() 40 else return - acos (Cosinus); in Angle() 43 if (Cosinus > 0.0) return asin (Sinus); in Angle()
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H A D | gp_Vec2d.cxx | 67 const Standard_Real Cosinus = coord.Dot (Other.coord) / D; in Angle() local 69 if (Cosinus > -0.70710678118655 && Cosinus < 0.70710678118655) in Angle() 71 if (Sinus > 0.0) return acos (Cosinus); in Angle() 72 else return -acos (Cosinus); in Angle() 76 if (Cosinus > 0.0) return asin (Sinus); in Angle()
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/dports/deskutils/lumina-calculator/lumina-calculator-ccb792fc713aa7163fffd37fc20c83ffe9ca7523/src-qt5/i18n/ |
H A D | l-calc_fr.ts | 133 <translation>Cosinus %1</translation> 148 <translation>Arc Cosinus %1</translation> 163 <translation>Cosinus Hyperbolique %1</translation>
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H A D | l-calc_ca.ts | 133 <translation>Cosinus %1</translation> 163 <translation>Cosinus hiperbòlic %1</translation>
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H A D | l-calc_da.ts | 133 <translation>Cosinus %1</translation>
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/dports/math/pantheon-calculator/calculator-1.7.2/po/ |
H A D | szl.po | 119 msgstr "Cosinus" 123 msgstr "Cosinus hiperboliczny" 157 msgstr "Cosinus"
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H A D | fr_CA.po | 118 msgstr "Cosinus" 122 msgstr "Cosinus Hyperbolique" 156 msgstr "Cosinus"
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H A D | mo.po | 118 msgstr "Cosinus" 122 msgstr "Hyperbolic Cosinus" 156 msgstr "Cosinus"
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H A D | nl.po | 120 msgstr "Cosinus" 124 msgstr "Cosinus hyperbolicus" 158 msgstr "Cosinus"
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H A D | ca.po | 116 msgstr "Cosinus" 120 msgstr "Cosinus hiperbòlic" 152 msgstr "Cosinus invers"
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H A D | fr.po | 116 msgstr "Cosinus" 120 msgstr "Cosinus hyperbolique" 152 msgstr "Cosinus inverse"
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H A D | ro.po | 117 msgstr "Cosinus" 121 msgstr "Cosinus hiperbolic" 153 msgstr "Cosinus invers"
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H A D | sv.po | 120 msgstr "Cosinus" 158 msgstr "Cosinus"
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H A D | id.po | 120 msgstr "Cosinus" 124 msgstr "Cosinus hiperbolik"
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H A D | nb.po | 117 msgstr "Cosinus" 150 msgstr "Cosinus"
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H A D | nn.po | 118 msgstr "Cosinus" 156 msgstr "Cosinus"
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H A D | pl.po | 117 msgstr "Cosinus" 121 msgstr "Cosinus hiperboliczny"
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H A D | da.po | 120 msgstr "Cosinus" 158 msgstr "Cosinus"
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/dports/math/maxima/maxima-5.43.2/doc/info/figures/ |
H A D | draw_key.mac | 5 key = "Cosinus",
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/dports/games/irrlamb/irrlamb-1.0.1/src/OPCODE/Ice/ |
H A D | IceIndexedTriangle.cpp | 492 float Cosinus = (u|v) * OneOverProduct; in Angle() local 504 if(Cosinus>=0.0f) return asinf(AbsSinus); in Angle()
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/utils/converter/opcode/Ice/ |
H A D | IceIndexedTriangle.cpp | 492 float Cosinus = (u|v) * OneOverProduct; in Angle() local 504 if(Cosinus>=0.0f) return asinf(AbsSinus); in Angle()
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/dports/games/alienarena-data/alienarena-7.66/source/unix/odesrc/OPCODE/Ice/ |
H A D | IceIndexedTriangle.cpp | 492 float Cosinus = (u|v) * OneOverProduct; in Angle() local 504 if(Cosinus>=0.0f) return asinf(AbsSinus); in Angle()
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/dports/games/alienarena/alienarena-7.66/source/unix/odesrc/OPCODE/Ice/ |
H A D | IceIndexedTriangle.cpp | 492 float Cosinus = (u|v) * OneOverProduct; in Angle() local 504 if(Cosinus>=0.0f) return asinf(AbsSinus); in Angle()
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/dports/devel/ode/ode-0.13/OPCODE/Ice/ |
H A D | IceIndexedTriangle.cpp | 492 float Cosinus = (u|v) * OneOverProduct; in Angle() local 504 if(Cosinus>=0.0f) return asinf(AbsSinus); in Angle()
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