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Searched refs:CreateBitmapCopy (Results 1 – 22 of 22) sorted by relevance

/dports/games/ags/ags_linux_v.3.4.4.1/Common/gfx/
H A Dbitmap.h66 Bitmap *CreateBitmapCopy(Bitmap *src, int color_depth = 0);
H A Dbitmap.cpp73 Bitmap *CreateBitmapCopy(Bitmap *src, int color_depth) in CreateBitmapCopy() function
/dports/games/scummvm/scummvm-2.5.1/engines/ags/shared/gfx/
H A Dbitmap.h72 Bitmap *CreateBitmapCopy(Bitmap *src, int color_depth = 0);
H A Dbitmap.cpp60 Bitmap *CreateBitmapCopy(Bitmap *src, int color_depth) { in CreateBitmapCopy() function
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/gfx/
H A Dgfx_util.cpp41 Bitmap *dst = BitmapHelper::CreateBitmapCopy(src, dst_color_depth); in ConvertBitmap()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/gfx/
H A Dgfx_util.cpp47 Bitmap *dst = BitmapHelper::CreateBitmapCopy(src, dst_color_depth); in ConvertBitmap()
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/
H A Dglobal_drawingsurface.cpp60 raw_saved_screen = BitmapHelper::CreateBitmapCopy(source); in RawSaveScreen()
H A Dmouse.cpp107 dotted_mouse_cursor = BitmapHelper::CreateBitmapCopy(mousecurs[0]); in set_mouse_cursor()
H A Ddrawingsurface.cpp182 dynamicallyCreatedSurfaces[i] = BitmapHelper::CreateBitmapCopy(sourceBitmap); in DrawingSurface_CreateCopy()
H A Ddynamicsprite.cpp341 Bitmap *newPic = BitmapHelper::CreateBitmapCopy(spriteset[slot]); in DynamicSprite_CreateFromExistingSprite()
H A Droute_finder.cpp143 Bitmap *tempw = BitmapHelper::CreateBitmapCopy(wallscreen, 8); in is_route_possible()
H A Ddraw.cpp321 new_bitmap = BitmapHelper::CreateBitmapCopy(bitmap, game_col_depth); in AdjustBitmapForUseWithDisplayMode()
329 new_bitmap = BitmapHelper::CreateBitmapCopy(bitmap, game_col_depth); in AdjustBitmapForUseWithDisplayMode()
H A Droom.cpp576 walkareabackup=BitmapHelper::CreateBitmapCopy(thisroom.walls); in load_new_room()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/
H A Dglobal_drawing_surface.cpp55 _G(raw_saved_screen) = BitmapHelper::CreateBitmapCopy(source.get()); in RawSaveScreen()
H A Dmouse.cpp130 _G(dotted_mouse_cursor) = BitmapHelper::CreateBitmapCopy(_G(mousecurs)[0]); in set_mouse_cursor()
H A Ddrawing_surface.cpp111 _G(dynamicallyCreatedSurfaces)[i] = BitmapHelper::CreateBitmapCopy(sourceBitmap); in DrawingSurface_CreateCopy()
H A Ddynamic_sprite.cpp341 Bitmap *newPic = BitmapHelper::CreateBitmapCopy(_GP(spriteset)[slot]); in DynamicSprite_CreateFromExistingSprite()
H A Droute_finder_impl_legacy.cpp159 Bitmap *tempw = BitmapHelper::CreateBitmapCopy(_G(wallscreen), 8); in is_route_possible()
H A Ddraw.cpp188 new_bitmap = BitmapHelper::CreateBitmapCopy(bitmap, game_col_depth); in AdjustBitmapForUseWithDisplayMode()
195 new_bitmap = BitmapHelper::CreateBitmapCopy(bitmap, game_col_depth); in AdjustBitmapForUseWithDisplayMode()
H A Droom.cpp535 _G(walkareabackup) = BitmapHelper::CreateBitmapCopy(_GP(thisroom).WalkAreaMask.get()); in load_new_room()
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/main/
H A Dengine.cpp910 Bitmap *tsc = BitmapHelper::CreateBitmapCopy(splashsc, screen_bmp->GetColorDepth()); in show_preload()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/main/
H A Dengine.cpp536 Bitmap *tsc = BitmapHelper::CreateBitmapCopy(splashsc, _GP(game).GetColorDepth()); in show_preload()