/dports/games/openclonk/openclonk-release-8.1-src/planet/Arena.ocf/RockBottom.ocs/ |
H A D | Script.c | 63 CreateLight(152, 40, 80, Fx_Light.LGT_Constant); in Initialize() 64 CreateLight(152, 120, 80, Fx_Light.LGT_Constant); in Initialize() 65 CreateLight(152, 200, 80, Fx_Light.LGT_Constant); in Initialize() 66 CreateLight(152, 340, 80, Fx_Light.LGT_Constant); in Initialize()
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/dports/devel/raylib/raylib-3.7.0/examples/shaders/ |
H A D | shaders_basic_lighting.c | 92 lights[0] = CreateLight(LIGHT_POINT, (Vector3){ 4, 2, 4 }, Vector3Zero(), WHITE, shader); in main() 93 lights[1] = CreateLight(LIGHT_POINT, (Vector3){ 4, 2, 4 }, Vector3Zero(), RED, shader); in main() 94 lights[2] = CreateLight(LIGHT_POINT, (Vector3){ 0, 4, 2 }, Vector3Zero(), GREEN, shader); in main() 95 lights[3] = CreateLight(LIGHT_POINT, (Vector3){ 0, 4, 2 }, Vector3Zero(), BLUE, shader); in main()
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H A D | rlights.h | 74 Light CreateLight(int type, Vector3 position, Vector3 target, Color color, Shader shader); // Cre… 119 Light CreateLight(int type, Vector3 position, Vector3 target, Color color, Shader shader) in CreateLight() function
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H A D | shaders_fog.c | 89 CreateLight(LIGHT_POINT, (Vector3){ 0, 2, 6 }, Vector3Zero(), WHITE, shader); in main()
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/dports/graphics/lazpaint/lazpaint-7.1.6/bgrabitmapnew/test/testbgrafunc/ |
H A D | utore3d.pas | 17 procedure CreateLight; procedure 34 CreateLight; 88 procedure TToreScene3D.CreateLight; procedure
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/dports/editors/cudatext/CudaText-1.151.0/bgrabitmap/test/testbgrafunc/ |
H A D | utore3d.pas | 17 procedure CreateLight; procedure 34 CreateLight; 88 procedure TToreScene3D.CreateLight; procedure
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/dports/devel/raylib/raylib-3.7.0/examples/models/ |
H A D | rlights.h | 74 Light CreateLight(int type, Vector3 position, Vector3 target, Color color, Shader shader); // Cre… 119 Light CreateLight(int type, Vector3 position, Vector3 target, Color color, Shader shader) in CreateLight() function
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H A D | models_material_pbr.c | 75 …CreateLight(LIGHT_POINT, (Vector3){ LIGHT_DISTANCE, LIGHT_HEIGHT, 0.0f }, (Vector3){ 0.0f, 0.0f, 0… in main() 76 …CreateLight(LIGHT_POINT, (Vector3){ 0.0f, LIGHT_HEIGHT, LIGHT_DISTANCE }, (Vector3){ 0.0f, 0.0f, 0… in main() 77 …CreateLight(LIGHT_POINT, (Vector3){ -LIGHT_DISTANCE, LIGHT_HEIGHT, 0.0f }, (Vector3){ 0.0f, 0.0f, … in main() 78 …CreateLight(LIGHT_DIRECTIONAL, (Vector3){ 0.0f, LIGHT_HEIGHT*2.0f, -LIGHT_DISTANCE }, (Vector3){ 0… in main()
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/object/task/ |
H A D | taskshield.h | 71 bool CreateLight(Math::Vector pos);
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H A D | taskbuild.h | 65 void CreateLight();
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H A D | taskshield.cpp | 144 CreateLight(pos); in EventProcess() 518 bool CTaskShield::CreateLight(Math::Vector pos) in CreateLight() function in CTaskShield 535 m_effectLight = m_lightMan->CreateLight(); in CreateLight()
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H A D | taskbuild.cpp | 126 void CTaskBuild::CreateLight() in CreateLight() function in CTaskBuild 141 m_lightRank[i] = m_lightMan->CreateLight(); in CreateLight() 293 CreateLight(); in EventProcess()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Effects.ocd/Light.ocd/ |
H A D | Script.c | 12 global func CreateLight(int x, int y, int range, int light_type, player, int fadeout, int time) in CreateLight() function
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Libraries.ocd/Mechanisms.ocd/SwitchTarget.ocd/ |
H A D | Script.c | 59 …lib_mechanism.temp_light = Global->CreateLight(this->GetX(), this->GetY() + this->~GetFloorOffset(… in SetInputSignal()
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3drm.h | 69 … STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE; in DECLARE_INTERFACE_() local 122 #define IDirect3DRM_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c) 160 #define IDirect3DRM_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c) 208 … STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE; in DECLARE_INTERFACE_() local 263 #define IDirect3DRM2_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c) 302 #define IDirect3DRM2_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c) 351 … STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE; in DECLARE_INTERFACE_() local 411 #define IDirect3DRM3_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c) 455 #define IDirect3DRM3_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c)
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3drm.h | 69 … STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE; in DECLARE_INTERFACE_() local 122 #define IDirect3DRM_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c) 160 #define IDirect3DRM_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c) 208 … STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE; in DECLARE_INTERFACE_() local 263 #define IDirect3DRM2_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c) 302 #define IDirect3DRM2_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c) 351 … STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE; in DECLARE_INTERFACE_() local 411 #define IDirect3DRM3_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c) 455 #define IDirect3DRM3_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c)
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/engine/ |
H A D | lightman.h | 163 int CreateLight(LightPriority priority = LIGHT_PRI_LOW);
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H A D | pyro.h | 91 void CreateLight(Math::Vector pos, float height);
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Parkour.ocf/Maze.ocs/ |
H A D | Script.c | 90 …var light = CreateLight(g_end_cave_x * zoom, g_end_cave_y * zoom, 100, Fx_Light.LGT_Constant, NO_O… in Initialize()
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/dports/devel/sdl12/SDL-1.2.15/test/ |
H A D | testalpha.c | 63 SDL_Surface *CreateLight(int radius) in CreateLight() function 404 light = CreateLight(82); in main()
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/test/ |
H A D | testalpha.c | 63 SDL_Surface *CreateLight(int radius) in CreateLight() function 404 light = CreateLight(82); in main()
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/dports/games/tenebrae/tenebrae_0/dxsdk/SDK/INC/ |
H A D | D3DRM.H | 47 STDMETHOD(CreateLight) (THIS_ D3DRMLIGHTTYPE, D3DCOLOR, LPDIRECT3DRMLIGHT *) PURE; in DECLARE_INTERFACE_() local
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Arena.ocf/HotIce.ocs/System.ocg/ |
H A D | MiamiEffects.c | 79 Global->CreateLight(x, y, level, Fx_Light.LGT_Blast); in ExplosionEffect()
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/test/unit/graphics/engine/ |
H A D | lightman_test.cpp | 117 int rank = m_lightManager->CreateLight(priority); in AddLight()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/System.ocg/ |
H A D | Effects.c | 78 Global->CreateLight(x, y, level, Fx_Light.LGT_Blast); in ExplosionEffect()
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