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Searched refs:CreateLight (Results 1 – 25 of 59) sorted by relevance

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/dports/games/openclonk/openclonk-release-8.1-src/planet/Arena.ocf/RockBottom.ocs/
H A DScript.c63 CreateLight(152, 40, 80, Fx_Light.LGT_Constant); in Initialize()
64 CreateLight(152, 120, 80, Fx_Light.LGT_Constant); in Initialize()
65 CreateLight(152, 200, 80, Fx_Light.LGT_Constant); in Initialize()
66 CreateLight(152, 340, 80, Fx_Light.LGT_Constant); in Initialize()
/dports/devel/raylib/raylib-3.7.0/examples/shaders/
H A Dshaders_basic_lighting.c92 lights[0] = CreateLight(LIGHT_POINT, (Vector3){ 4, 2, 4 }, Vector3Zero(), WHITE, shader); in main()
93 lights[1] = CreateLight(LIGHT_POINT, (Vector3){ 4, 2, 4 }, Vector3Zero(), RED, shader); in main()
94 lights[2] = CreateLight(LIGHT_POINT, (Vector3){ 0, 4, 2 }, Vector3Zero(), GREEN, shader); in main()
95 lights[3] = CreateLight(LIGHT_POINT, (Vector3){ 0, 4, 2 }, Vector3Zero(), BLUE, shader); in main()
H A Drlights.h74 Light CreateLight(int type, Vector3 position, Vector3 target, Color color, Shader shader); // Cre…
119 Light CreateLight(int type, Vector3 position, Vector3 target, Color color, Shader shader) in CreateLight() function
H A Dshaders_fog.c89 CreateLight(LIGHT_POINT, (Vector3){ 0, 2, 6 }, Vector3Zero(), WHITE, shader); in main()
/dports/graphics/lazpaint/lazpaint-7.1.6/bgrabitmapnew/test/testbgrafunc/
H A Dutore3d.pas17 procedure CreateLight; procedure
34 CreateLight;
88 procedure TToreScene3D.CreateLight; procedure
/dports/editors/cudatext/CudaText-1.151.0/bgrabitmap/test/testbgrafunc/
H A Dutore3d.pas17 procedure CreateLight; procedure
34 CreateLight;
88 procedure TToreScene3D.CreateLight; procedure
/dports/devel/raylib/raylib-3.7.0/examples/models/
H A Drlights.h74 Light CreateLight(int type, Vector3 position, Vector3 target, Color color, Shader shader); // Cre…
119 Light CreateLight(int type, Vector3 position, Vector3 target, Color color, Shader shader) in CreateLight() function
H A Dmodels_material_pbr.c75CreateLight(LIGHT_POINT, (Vector3){ LIGHT_DISTANCE, LIGHT_HEIGHT, 0.0f }, (Vector3){ 0.0f, 0.0f, 0… in main()
76CreateLight(LIGHT_POINT, (Vector3){ 0.0f, LIGHT_HEIGHT, LIGHT_DISTANCE }, (Vector3){ 0.0f, 0.0f, 0… in main()
77CreateLight(LIGHT_POINT, (Vector3){ -LIGHT_DISTANCE, LIGHT_HEIGHT, 0.0f }, (Vector3){ 0.0f, 0.0f, … in main()
78CreateLight(LIGHT_DIRECTIONAL, (Vector3){ 0.0f, LIGHT_HEIGHT*2.0f, -LIGHT_DISTANCE }, (Vector3){ 0… in main()
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/object/task/
H A Dtaskshield.h71 bool CreateLight(Math::Vector pos);
H A Dtaskbuild.h65 void CreateLight();
H A Dtaskshield.cpp144 CreateLight(pos); in EventProcess()
518 bool CTaskShield::CreateLight(Math::Vector pos) in CreateLight() function in CTaskShield
535 m_effectLight = m_lightMan->CreateLight(); in CreateLight()
H A Dtaskbuild.cpp126 void CTaskBuild::CreateLight() in CreateLight() function in CTaskBuild
141 m_lightRank[i] = m_lightMan->CreateLight(); in CreateLight()
293 CreateLight(); in EventProcess()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Effects.ocd/Light.ocd/
H A DScript.c12 global func CreateLight(int x, int y, int range, int light_type, player, int fadeout, int time) in CreateLight() function
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Libraries.ocd/Mechanisms.ocd/SwitchTarget.ocd/
H A DScript.c59 …lib_mechanism.temp_light = Global->CreateLight(this->GetX(), this->GetY() + this->~GetFloorOffset(… in SetInputSignal()
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3drm.h69 … STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE; in DECLARE_INTERFACE_() local
122 #define IDirect3DRM_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c)
160 #define IDirect3DRM_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c)
208 … STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE; in DECLARE_INTERFACE_() local
263 #define IDirect3DRM2_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c)
302 #define IDirect3DRM2_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c)
351 … STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE; in DECLARE_INTERFACE_() local
411 #define IDirect3DRM3_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c)
455 #define IDirect3DRM3_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c)
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3drm.h69 … STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE; in DECLARE_INTERFACE_() local
122 #define IDirect3DRM_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c)
160 #define IDirect3DRM_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c)
208 … STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE; in DECLARE_INTERFACE_() local
263 #define IDirect3DRM2_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c)
302 #define IDirect3DRM2_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c)
351 … STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE; in DECLARE_INTERFACE_() local
411 #define IDirect3DRM3_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c)
455 #define IDirect3DRM3_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c)
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/engine/
H A Dlightman.h163 int CreateLight(LightPriority priority = LIGHT_PRI_LOW);
H A Dpyro.h91 void CreateLight(Math::Vector pos, float height);
/dports/games/openclonk/openclonk-release-8.1-src/planet/Parkour.ocf/Maze.ocs/
H A DScript.c90 …var light = CreateLight(g_end_cave_x * zoom, g_end_cave_y * zoom, 100, Fx_Light.LGT_Constant, NO_O… in Initialize()
/dports/devel/sdl12/SDL-1.2.15/test/
H A Dtestalpha.c63 SDL_Surface *CreateLight(int radius) in CreateLight() function
404 light = CreateLight(82); in main()
/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/test/
H A Dtestalpha.c63 SDL_Surface *CreateLight(int radius) in CreateLight() function
404 light = CreateLight(82); in main()
/dports/games/tenebrae/tenebrae_0/dxsdk/SDK/INC/
H A DD3DRM.H47 STDMETHOD(CreateLight) (THIS_ D3DRMLIGHTTYPE, D3DCOLOR, LPDIRECT3DRMLIGHT *) PURE; in DECLARE_INTERFACE_() local
/dports/games/openclonk/openclonk-release-8.1-src/planet/Arena.ocf/HotIce.ocs/System.ocg/
H A DMiamiEffects.c79 Global->CreateLight(x, y, level, Fx_Light.LGT_Blast); in ExplosionEffect()
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/test/unit/graphics/engine/
H A Dlightman_test.cpp117 int rank = m_lightManager->CreateLight(priority); in AddLight()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/System.ocg/
H A DEffects.c78 Global->CreateLight(x, y, level, Fx_Light.LGT_Blast); in ExplosionEffect()

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